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Swin

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  1. If anyone cares, I managed to figure it out. I found three extra Controlled Blocks in the original bowattack.kf that I then needed to copy over to the new one. (ArrowBone, Bow:0, Bow:0) If you need to know how to do this, refer here: http://wiki.tesnexus.com/index.php/Avoiding_Blender_animation_pitfalls#Post-Export_tweaking_with_NifSkope Here is the result: http://i85.photobucket.com/albums/k56/razi_alaster/ScreenShot8.jpg
  2. I'm creating my own Bow animation mod and have been able to accomplish a fair bit of it, however I've run into two problems that I've not been able to find a solution to after a few days of searching. Issue #1 I'm not sure how (if possible) to animate the bow morph into the first person bow animation. I assume I'll have this same issue with 3rd person animations with an arrow drawn, though I haven't tried it yet. I have created some idle bow animations and these work fine. I have tried using both the 1st person and 3rd person skeletons with same result. I currently use the 1st person skeleton. Issue #2 The arrow animation is pretty good, the only problem is where the arrow is nocked. It's a bit behind the bow and it looks as though it is floating beside the wrist. Does anyone know how I might be able to address these issues? Here is what I have for a first person bow animation, so you can see exactly what I mean. http://i85.photobucket.com/albums/k56/razi_alaster/ScreenShot7.jpg
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