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MarineCorps

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Everything posted by MarineCorps

  1. I can't download anything because it says I'm not logged in, when I click on the log in button it brings me to my account info/privacy/billing page and says I'm already logged in. I go back to the home page and the login button is still there, but again when I click log in it says I'm logged in but outside that page the site refuses to acknowledge that I'm signed in. I've signed out and then signed back in to no avail, I've tried other browsers to no avail
  2. Is it possible to modify certain attributes like making Turret A cost 50 power while Turret B is only 10? I see the weapons part of the turrets but not the actual turret
  3. Yes, yes I do. They were from A World of Pain and not vanilla New Vegas. Hahaha. Yes! So very much yes! That's exactly what I was thinking when I read that line. Three cheers for DJMystro and A World of Pain! Just downloaded Fallout 4 onto my computer but I haven't started playing yet. I have been hoping things will stabilize and the first character and quest mods would appear. I am pleased to hear about Tales of the Commonwealth from the author of Skyrim's premier quest mod. I am anxious for the Heather mod from llamaRCA. I am hoping Someguy2000 does a mod and that new mod authors appear who will blow everyone away. I keep prying djmystro will make a fallout 4 version of AWOP. That mod single handily added hundreds of hours of playtime to FNV for me. This. Exactly this are my thoughts.
  4. Well I suppose DMCA is a tiny step in the right direction, but my eyes just kind of gloss over when reading what one would have to do to file one with them....
  5. Is there a mod that enables me to build the green ammo crate/box in my settlement?
  6. Several times today I ended up getting forwarded to a malware site from the nexus. I become a supporter since it was a cheap alternative to ad blocking this site.
  7. Yes, in fact the prototype already contains the reputations for several of the Fallout 3 factions, however they are disabled and used at the moment. 0rez is helping with the artwork for the Pipboy images. When he has that ready, we can start slowly adding the rep factions to the mod. They won't be part of the first release of the Prototype, but will be included in updates. Our biggest issue is understanding the rep system and duplicating it for FO3. That's awsome. Can't wait for the prototype.........
  8. That sounds awesome and I can't wait for it. Are you going to going to add faction reputation to FO3? Like Megaton and Rivet city and the like should be their own faction with their own reputation.
  9. Those are GRA ammo types it won't use. You need a GRA compatibility patch, none currently exist. I use GRA ammo with no problems with other Fo3 weapons. Just no those 2 I was wondering about if it was possible to do that with the dart gun. Now how are you going to handle that? Are you going to make it so that the recipe for the ammo is fixed to just radscorpion posion or are you going to allow all types of poisions to be used and create more ammo subtypes, one for each type of posion??? Ex are you going to create cloud kills darts and bleak venom darts or just plain old posion darts?
  10. I've noticed that some of the guns won't use alt ammo types. The Terrible shotgun and the MIRV come to mind
  11. We can create powder juryrigging recipes, turning one into another, but the bottles may be a bit tough. You would need to use a FormList in the Recipe, and I'm not sure the game is programmed for that. If it is possible, then it'd be rather easy to introduce that into the game. It would make surviving all that little bit easier. OWB adds this into the game. If you hand the SInk any empty bottle it turns them into purified water. This maybe beyond your scope but WMX for Fallout3 would be nice. Though I tired it myself and found it hard to apply the current weapons mods to a lot of the FO3 Unique weapons. The metal blaster comes to mind. only 1 of the 3 mods would really work with it(it's a laser shotgun so a scope is a bit worthless, ditto for a beam splitter (which might actually make the gun either over powered if if it spits each of the beams into 2 or underpowered if it reduces it to just 2 beams), so only the optics would be of use)
  12. I tired NVamp once and promptly unistalled it. I disliked that fact that when I run into a group of fiends my plasma rifle did no damage to them while their 10mm SMG tore through the NCR armor I was wearing and killed me in three shots and that even through my energy skill was over 50 and I was crouched I was still unable to aim with my plasma rifle because it wouldn't stop swaying. Also didn't like that I gained 50 points just for discovering new places. I'm not a fan of hardened due to the changes it makes to the creatures. It adds huge DT and regenerating to them to the point that they are nearly immortal. Trying to kill a gecko with a varmint rifle is an exercise in futility, you can't break their DT so they just keep regenerating the couple HP you took off So that makes the sunny smiles quest impossible. A .50 AP round won't break the DT either.
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