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Danny7GTX

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  1. Hi. I'm new to this. Where does the .nsc file appear after you export the .nss script from dragon age tools?
  2. Update... So this is literally what I did and nothing seems to be working... 1. Install the mod packs containing the custom outfits into the override via documents folder. - Loincloth Fashion https://www.nexusmods.com/dragonage/mods/3914 - Ferelden Pack https://www.nexusmods.com/dragonage/mods/4804 2. Found the specific .uti item names for my selected outfits from the mods. - onho_cth.uti from Loincloth Fashion. - ferelden_noble.uti from Ferelden Pack. 3. Modified the "bhn100cr_mother.utc" file and replaced the default item ids with the mods' file names. 4. Modified the script file: "bhn200ar_castle_after_siege.nss" with notepad. 5. Placed the modified "bhn100cr_mother.utc" & "bhn200ar_castle_after_siege.nss" into the override folder in the documents directory. 6. Outcome = Same thing happened as before. Game does not recognize the armor change for the siege sequence and uses the same outfit from the pre-siege sequence.
  3. I had looked into the script for the "bhn200ar_castle_after_siege.nss" file. I believe this portion of codes corresponds to the Teyrna's equiptment.Correct me if I'm wrong. Assuming I have already done these 2 tasks to the "bhn100cr_mother.utc" file on DA Toolset:- equip the outfit you want for the pre-siege sequence - add the second set of items to her inventory in a 'non-equipped' state. If I simply replace the lines of her default outfits with the modded file names, do you think that will work? For Example:File names for the mod outfits are:1. ferelden_noble.uti to replace her noble outfit ie. GEN_IM_CTH_NOB_AF0.2. onho_cth.uti to replace her studed leather armor ie. GEN_IM_ARM_CHT_LGT_RLR. From(Original Codes):object oMother = UT_GetNearestCreatureByTag(oPC,BHN_CR_MOTHER);object oMotherGloves = GetItemPossessedBy(oMother,GEN_IM_ARM_GLV_LGT_RLR);object oMotherBoots = GetItemPossessedBy(oMother,GEN_IM_ARM_BOT_LGT_RLR);object oMotherArmour = GetItemPossessedBy(oMother,GEN_IM_ARM_CHT_LGT_RLR); UT_RemoveItemFromInventory(rGEN_IM_CTH_NOB_AF0,1,oMother);EquipItem(oMother,oMotherArmour,INVENTORY_SLOT_CHEST);EquipItem(oMother,oMotherBoots,INVENTORY_SLOT_BOOTS);EquipItem(oMother,oMotherGloves,INVENTORY_SLOT_GLOVES); Change To(Modified):object oMother = UT_GetNearestCreatureByTag(oPC,BHN_CR_MOTHER);object oMotherGloves = GetItemPossessedBy(oMother,GEN_IM_ARM_GLV_LGT_RLR); -> line unchanged (Chest piece will supersede the entire look of the outfit)object oMotherBoots = GetItemPossessedBy(oMother,GEN_IM_ARM_BOT_LGT_RLR); -> line unchanged (Chest piece will supersede the entire look of the outfit)object oMotherArmour = GetItemPossessedBy(oMother,onho_cth); -> change chestpiece to the Orlesian noble hunting outfit(Mod). UT_RemoveItemFromInventory(rferelden_noble,1,oMother); -> removes her equipped Ferelden Noble outfit(Mod).EquipItem(oMother,oMotherArmour,INVENTORY_SLOT_CHEST);EquipItem(oMother,oMotherBoots,INVENTORY_SLOT_BOOTS);EquipItem(oMother,oMotherGloves,INVENTORY_SLOT_GLOVES);
  4. Hi theskymoves! My apologies! It was a UTC file. Did a typo! Hmmm... Then it is as I feared. I did suspect that there was a script at play and yes I've never worked with them before nor am I familiar at all. Is there any examples out there where I can learn how to work with scripts and carry out what you've just said? Yeah I made that mistake once, for not working in a custom module lol, I cant salvage back the original utc file :sad: EDIT: I'll try googling for some answers! I feel that your instructions are clear and it could might as well be a simple edit/replacement task. Hope you'll be around to answer some queries if I have any!
  5. Hi guys! So I've decided to replay this game and make it as immersive as possible! I began by trying to replace the outfit of worn by Teryna Eleanor Cousland with some mods from the nexus, but it didn't turn out the way I wanted. As you all know she wore two different outfits throughout the human noble origin, for the vanilla version. 1. During your first encounter with her, she wore Noble Clothing. 2. During the Castle Siege, she wore the Studed Leather Armor. My Goal! - I want to replace both her outfits with custom ones! - Replacing her default Noble Clothing with a custom outfit mod, for her everyday look. - Replacing her default Studed Leather Armor with another custom outfit mod, for her combat ready attire. - Both Outfits cannot be the same one. - I do not want to manually equip her with the combat outfit in-game as it breaks immersion for me. - She should automatically be in her combat attire during the cutscene where she appears to you after you kill the men outside of her room. What I did! - For now I only know how to replace an NPC's clothing by locating their .uti (typo) .utc file from DA toolset, then change their default outfit name to the custom one that I have via Equip_ItemList, ect. - I tried replacing one of the things on the ItemList, "dropdown list", that has the itemID of her Studed Leather armor, with a custom mod outfit, hoping that she'll turn up in that outfit during the siege encounter. The Problem! The outfit did get replaced as intended during my first encounter with Mama Cousland, but it ended up applying it throughout the prologue, including the siege encounter, which I do not want. Replaced Default "Noble Clothing" with an Outfit Mod. Same outfit mod is equipped regardless. In this scene she is supposedly to be in her studed leather armor in the vanilla version, but I want it replaced with a different mod outfit. | | | V CONCLUSION! So how can I have her wear different custom outfits? 1 for each scene as described in this post. I hope it's not too confusing for you all >.<
  6. Did you mean love interest ? I have a similar problem, my approval for Alistair is quite high and my character is a male too but despite of it he refers to me as "My Love" when I switch my player to him. Its just wrong man. I'm not sure whether theres any way to fix that.
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