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Everything posted by reznorms
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FWE + WMK + EVE + RH Ironsights possible?
reznorms replied to TheStrictNein's topic in Fallout 3's Discussion
Yes there is not a big-single patch for all of them BUT there is patches to make them work together, FOIP. They are a bit old now but unfortunately thats all. FO3 Remastered had those patches updated but after last update we are still waiting for them. -
Does the Underdark "OMOD" function properly?
reznorms replied to Sebiale's topic in Oblivion's Discussion
Then try rename the files as .omod, the problem is that for some reason your browser renames it as zip :D -
PN is still higly raccomended :P Anyway, for weapons you amy want to try Classic Fallout Weapons. For armors, have a look at High desert tactical gear.
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Why Are They All Shooting At Me!?!
reznorms replied to Zoot365's topic in Fallout New Vegas's Mod Troubleshooting
Actually Bethesda kinda forced the release before Obsidian really finish everything so they are not "letting obsidian away" with nothing :P But that's another story. Anyway, do you have bad rep with NCR? From the wiki That may explain why the 188 doesnt attack you at first, but they do after they see you killing the Destitute Traveler. -
Moving an Underground home, difficult?
reznorms replied to Acleacius's topic in Fallout New Vegas's Discussion
How did I missed that all this time? LOL Good to know! Thanks. -
How to discover what mods are in a savegame?
reznorms replied to kobasync2's topic in Fallout New Vegas's Discussion
Just for your information, there is a Oblivion (it the original one), Skyrim, FO3 and FNV version of Wrye too, and it does show you mods used in a saved game for all of them. -
Modfusion! a new FONV mod installer.
reznorms replied to Cyberlazy's topic in Fallout New Vegas's Discussion
Yup, but I noticed the LLO patches dir has only a deadmoney file while CFW has patches for all dlc (plus a merged one for all them) and wanted to ask if you can add support fot those too. -
Help with willow mod and bnb
reznorms replied to junkyboy007's topic in Fallout New Vegas's Mod Troubleshooting
You need to move meshes to "meshes\willow\willow race" and textures to "\textures\willow\willow race". Make a backup first! Also on the Willow mod downloads page there is an optional file called "NVWillow Body and Nail Meshes to Modify Willows Look" wich contains various version of her body, one is "big breasted" try that first. -
Make sure "-editor" is after the quote in the target field, something like "E:\Fallout\New Vegas\nvse_loader.exe" -editor and not like "E:\Fallout\New Vegas\nvse_loader.exe -editor" EDIT: LOL ok I didnt notice your edit at the beginning of the post, sorry xD
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Modfusion! a new FONV mod installer.
reznorms replied to Cyberlazy's topic in Fallout New Vegas's Discussion
And I just came here to ask something about CFW support, I guess I will wait a couple of days for the official release then. Modfusion is really becoming something I love already xD -
Help with merging .esps
reznorms replied to NikoofDeath's topic in Fallout New Vegas's Mod Troubleshooting
As Cyberlazy said, FNVPlugin doesn't work if the two esp have conflicts. But it's ok if they don't, merging together a power armor mod and a power armor perk mod works fine as long as they don't touch everything else. (I did this with Courier 6 Power Armor, Courier 6 Power Armor - Compatibility Patches and Power Armor Training - Self Taught) -
Does the Underdark "OMOD" function properly?
reznorms replied to Sebiale's topic in Oblivion's Discussion
OMOD files ARE zip/7z files with omod extension, maybe you have wrong program association on your pc. Open OBMM settings and make sure it is associated with omod files. -
Modfusion! a new FONV mod installer.
reznorms replied to Cyberlazy's topic in Fallout New Vegas's Discussion
Should i merge "Leveled List Organizer.esp" and "ModFusion.esp" into merged patch (fnv edit) or deselect them and put them after it in my load order? Actually i merged ModFusion.esp and kept LLO after. Also, thanks for still including Ahzteks patches even if it was taken down from nexus, I still have a copy of v4.1 and like some of the weopons. -
Bank of Cyrodiil There is a shop too wich offer new ways to make money with your spare gold and stuff: Trade and Commerce oh...well then....thanks. i searched for bank Well the Trade Center its not a bank but you can open a bank account there and deposit money and stuff.
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How to change NPC armor in Geck
reznorms replied to glensh's topic in Fallout New Vegas's Discussion
Most generic npc groups (ncr troopers, rangers, legion soldiers etc.) does not have their own inventory but spawn with a leveled list so items conditions varies a little. You may download this Expanded NCR tactical armor and open it in the GECK to see what you need to change. it does just what you want, replaces the armor of every NCR soldier (with stuff from High desert tactical gear) -
One for My Baby, broken.
reznorms replied to Acleacius's topic in Fallout New Vegas's Mod Troubleshooting
The right beret is "HatNCRBoonesBeret", try "player.additem 000B7F53". It will appear as "Boone's Beret" in your inventory, marked as quest item. -
Hello! I recently installed again FNV and it keeps crashing with errors either in dsound.dll or libvorbis.dll (or libvorbisfile.dll). My PC is well over minimum requirements and this never happened before if not very rare occasion. I googled about it and almost every post I've found suggest to uninstall ffdshow or any other codec pack, but I never installed one (I dual both with linux and use Win7 only for games, only drivers and antivirus installed). I completely disabled the audio in the INI files and the crashes are gone but of course the game it's not funny at all. Any other suggestion?
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Nice idea, i remember there is one like this for Oblivion and I used that a lot. Also, the mod may include something about making false caps, since in one of the mission for the Crimson Caravan you have to destroy a machinery for that.
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Just be sure to save your plugin inside the data folder (where other .esp are), run FOMM and activate it like any other mod, launch the game. That's all.
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Best way is using FO3Edit and do it yourself manually, following instruction in the Training manual . If you want a quick easy way and you are sure they don't conflict at all you can try FO3 Plugin Utility , I merged my self little mods and patches in a couple of minutes and it works fine.
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Modfusion! a new FONV mod installer.
reznorms replied to Cyberlazy's topic in Fallout New Vegas's Discussion
It does work on XP, and the previous version worked too for me on my XP machine. EDIT: Can't remember wich version was, but I downloaded it on june 16 -
Moving an Underground home, difficult?
reznorms replied to Acleacius's topic in Fallout New Vegas's Discussion
As almost any house mod (Rancho Villa is one of the few exception), the underground hideout has its own interior cells and is not phisically where the entrance is placed. You just need to edit the original door and write somewhere the data under the "teleport" tab, then delete it. After that create/place a new one where you want it and link to the same cell as the original one. The GECK Tutorial about doors. -
For some reason NV Geck just dont save the script without telling nothing, but I randomly tried that in F3 Geck and it spits out the error "setgs is a console only command", that may be the problem. EDIT: YaY Gribbleshnibit8 beated me by some seconds xD EDIT 2: Oh, thanks for the con_ trick from NVSE, didnt know that!