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Eruadur

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Posts posted by Eruadur

  1. is ANYONE over at NMM taking this issue seriously ?

    I see no reaction from an admin or anyone from NMM on this thread, let alone a solution ?

     

    When can we expect this problem to FINALLY get solved ?

     

    Far Harbor is about to be released and I'm sure a lot of mods are bound to be updated....
    A fix is needed badly guys !!

  2. In response to post #37287510.


    Authenticus wrote: Bastards, I'm beginning to think they purposely released the 1.05 ahead of time to see the outcome on a large-scale to see the errors they have to fix before releasing on Console. They probably knew a lot of us wouldn't want to participate in Beta since it would be a hassle to get our Pre-Update mods to work with Post-Update.

    Great, now I have to try re-installing fresh cause nothing I'm correctly doing is working.


    tin foiled hats anyone? Authenticus has enough....
  3. In response to post #37273765. #37277505, #37278860, #37291885, #37294505, #37298795 are all replies on the same post.


    ravernware wrote: ok.. I placed steam online and updated to the latest version about an hour ago. After seeing what most of you went through, my game and NMM installed mods now work and they are no longer being deactivated in NMM.
    Here is what I did:
    Follow yatz's instructions http://www.nexusmods.com/fallout4/mods/12772/? Kudos to him.
    Update to the lastest F4se (www.f4se.silverlock.org)
    Create a Bethesda.net account
    start the game using the Bethesda starter (not via NMM)
    select mods, login to Bethesda.net, activate you NMM installed mods.
    Play, create a new save (important!). I noticed that for me the update wiped out all saves except the most recent, which suks.
    exit game
    restart using NMM (I start using F4SE), and all my plugins were enabled. No crash, the NMM mods were there.
    I seriously hope this works for any of you still having problems. =) Going to endorse yatz's contribution now.
    ff7legend wrote: Doesn't work for me. I noticed that NMM is warning me that certain plug-ins are disabled despite being enabled in NMM. Any attempt to fast travel in-game results in a CTD a split second after loading. Game loads fine from the main menu though. This is driving me up a wall. Thanks Bethesda for breaking the game with the 1.5 update. What a disaster.

    Update: Disabling the Steam Overlay fixed my CTD on fast travel issue. Have no idea why the Steam Overlay would cause a CTD on fast travel but at least the issue is gone.
    ravernware wrote: yea.. disable just about everything steam related like that. A couple years back we were advised to disable the steam cloud too. Go figure eh?
    Eruadur wrote: Bethesda did NOT break the game with the 1.5 update. Lies and slander!!

    Some mods have issues, update where necessary or delete and wait for update.
    All in all: the game works fine
    :)
    Sertith wrote: Bethesda DID break the Game. Even my vanilla game was broken. I can't load saves, or start new games.
    ff7legend wrote: For whatever reason, the game is adding a duplicate Fallout4.esm entry to my Plug-ins.txt file. Setting it to Read Only will hopefully fix this issue. My issue is a CTD on fast travel a split second after loading. This did not happen before the 1.5 update. Everything was working as it should before the 1.5 update on my end. Also, the game seems fit to load some of my .esm mods above the official .esms (Fallout4.esm, DLCRobot.esm, & DLCworkshop01.esm) automatically for whatever reason despite me having those loaded after the official .esms.


    @Sertith

    As someone mentioned : Documents/My Games/Fallout 4, delete both Fallout4.ini and FalloutPrefs.ini, run steam launcher to generate new ones, worked for me

    so, it's not broken, your ini files are broken :biggrin:
  4. In response to post #37273765. #37277505, #37278860 are all replies on the same post.


    ravernware wrote: ok.. I placed steam online and updated to the latest version about an hour ago. After seeing what most of you went through, my game and NMM installed mods now work and they are no longer being deactivated in NMM.
    Here is what I did:
    Follow yatz's instructions http://www.nexusmods.com/fallout4/mods/12772/? Kudos to him.
    Update to the lastest F4se (www.f4se.silverlock.org)
    Create a Bethesda.net account
    start the game using the Bethesda starter (not via NMM)
    select mods, login to Bethesda.net, activate you NMM installed mods.
    Play, create a new save (important!). I noticed that for me the update wiped out all saves except the most recent, which suks.
    exit game
    restart using NMM (I start using F4SE), and all my plugins were enabled. No crash, the NMM mods were there.
    I seriously hope this works for any of you still having problems. =) Going to endorse yatz's contribution now.
    ff7legend wrote: Doesn't work for me. I noticed that NMM is warning me that certain plug-ins are disabled despite being enabled in NMM. Any attempt to fast travel in-game results in a CTD a split second after loading. Game loads fine from the main menu though. This is driving me up a wall. Thanks Bethesda for breaking the game with the 1.5 update. What a disaster.

    Update: Disabling the Steam Overlay fixed my CTD on fast travel issue. Have no idea why the Steam Overlay would cause a CTD on fast travel but at least the issue is gone.
    ravernware wrote: yea.. disable just about everything steam related like that. A couple years back we were advised to disable the steam cloud too. Go figure eh?


    Bethesda did NOT break the game with the 1.5 update. Lies and slander!!

    Some mods have issues, update where necessary or delete and wait for update.
    All in all: the game works fine
    :)
  5. In response to post #37254995. #37272690, #37272990, #37287140 are all replies on the same post.


    Yamayashi wrote: Ok I have a strange problem, I updated NMM and Fallout 4, and have all dlc. Every time I play the game, it gives me this message "there is new downloadable content, do you want to enable them?"
    I click yes but it just restarts the game without going to desktop then says the same thing like nothing happened..
    ravernware wrote: Bethesda wants you (all of us) to create Bethesda.net accounts so they can send us spam. I am at the same rock and a hard place. I did everything yatz (stop screwing with my UI) suggested and it now appears I have to creat a Bethesda.net account to enable the mods downloaded to NMM. Bethesda really sucks right now. GEERRR!!!! Not a happy camper.
    _Nite_ wrote: what spam? only emails I got from bethesda is account create and account verified thats it
    jake1976 wrote: As of yet no spam, it only ties your copy of Fallout 4 to their Mod Download system. NMM has no connection to that system, FYI. And what Spam??? Only thing I have ever received anything is about ESO as I had played that game for a bit.

    For original Poster question, that I have no clue maybe a quick google search for that? I can look into later gotta get ready for work


    Virus :biggrin:
  6. In response to post #37000585. #37008525, #37017395, #37021200, #37027340 are all replies on the same post.


    N7Lisbeth wrote:

    So, I'm using the new NMM and running the Survival Beta. I tried to update a mod today.

     

    The mod was deactivated and deleted fine; I activated the new version, files moved and everything is green and checkmarked. Except it didn't add it to my plugins.txt. It clearly REMOVED it from my plugins.txt, but didn't re-add it back when the new file was activated. You want to know what it DID do? It added "*Fallout.esm" at the end of plugins.txt, even though it's at the TOP of plugins.txt and should NOT be asterisked.

     

    Just a warning to those using Survival Beta, DOWNGRADE your NMM and after everything is installed, just asterisk the files in plugins.txt yourselves. Whatever this new Survival-"compatible" NMM is doing is nothing you want to deal with. It needs time.

    Eruadur wrote: Yeah, thats what the new NMM does. It puts the Fallout.esm way down at the bottom of the list and everyone in this thread has the same problem. It really sucks and it's a bad piece of programming.
    For shame! as Curie would say....
    /end sarcasm

    Dude, stop blaming others where you are clearly wrong yourself. Somewhere down the line of downloading/installing things went bad...but that's not because of bad programming.

    I say do as you say so yourself: stay away from NMM ( and you might even consider staying away from modding completely ) and let others who appreciate the hard work from the Nexus team enjoy the Mod Manager, mkay?
    :)
    N7Lisbeth wrote: So you don't want me to point out problems? Okay.
    killgore wrote: N7 don't bother arguing some people are down to earth, see the problems and inform others hoping they will be fixed
    others live in a "pink" world everything is nice and beautiful and even if you put their face into the s... problems they still won't admit they are there

    this said if you guys are trying to mod the survival beta DONT still haven't understood that bethesda wants feedback from THEIR game and that with every update they waste time changing things trying to make you unable to use mods, YOU are wasting everyone's time develeopers and players and if you continue to screw with their beta updates we are going to end up with a windows 10 app-like fallout 4 where nothing works
    just play the regular game stop this nonsense
    Graff wrote: Wasting everyone's time? Not everyone who plays a beta has the intention of providing feedback, especially when they're using mods and realize "oh yeah, that bug is probably mine". Some (most) people probably just want to play the game.


    Point out all you want, I don't mind.

    What I DO mind is you telling the Nexus community to NOT upgrade the NMM when it's clear the problem lies at YOUR end.

    If you would have skipped that last of your post all would have been fine.

    But I guess that's only in my 'pink' world. A world where people come up with suggestions to fix problems rather than saying people should stop using it all together and asking to the put the NMM on the bottom shelf because 'it needs time'.
    It doesn't need time, it needs users who HELP the community...
  7. In response to post #37000585.


    N7Lisbeth wrote:

    So, I'm using the new NMM and running the Survival Beta. I tried to update a mod today.

     

    The mod was deactivated and deleted fine; I activated the new version, files moved and everything is green and checkmarked. Except it didn't add it to my plugins.txt. It clearly REMOVED it from my plugins.txt, but didn't re-add it back when the new file was activated. You want to know what it DID do? It added "*Fallout.esm" at the end of plugins.txt, even though it's at the TOP of plugins.txt and should NOT be asterisked.

     

    Just a warning to those using Survival Beta, DOWNGRADE your NMM and after everything is installed, just asterisk the files in plugins.txt yourselves. Whatever this new Survival-"compatible" NMM is doing is nothing you want to deal with. It needs time.


    Yeah, thats what the new NMM does. It puts the Fallout.esm way down at the bottom of the list and everyone in this thread has the same problem. It really sucks and it's a bad piece of programming.
    For shame! as Curie would say....
    /end sarcasm

    Dude, stop blaming others where you are clearly wrong yourself. Somewhere down the line of downloading/installing things went bad...but that's not because of bad programming.

    I say do as you say so yourself: stay away from NMM ( and you might even consider staying away from modding completely ) and let others who appreciate the hard work from the Nexus team enjoy the Mod Manager, mkay?
    :)
  8. In response to post #36962000. #36963230, #36966085 are all replies on the same post.


    kleinstaff wrote: so why do i have this feeling bethesda is going to screw over every pc users using mods who not been sanctioned or in the near future paid for

    and in the mean time can somebody explain how to get my mods working again in simple language i am a accountant not a bloody IT specialist
    Rioplats wrote: Not sure how they could, other than disabling versions of the game with unregistered mods. Even then, a patch would be made for it almost instantly.
    Nah, I'd hope even Bethesda had the tact to get the message on how much mods mean to the PC community, and show some respect in how they treat the system.

    Regarding mods, sorry, I'm currently staying off beta, so I've not researched the details. Generally it comes under a few INI tweaks.
    kleinstaff wrote: bad tactic remember the controversue on steam qxhile back zith the pqying for mods scheme eventually ir was revealled it xas bethesda afterall in the first place

    IF it had been EA or ubisoft they zould never hear the end of it but because it zas bethesda everyone looked the other way

    or the season pass pricerise
    it is a mess


    LOL, you're not an IT specialist that's for sure.... keyboard handeling is a bit... let's say mediocre :) Damn your post is hard to read....

    Why this negative vibe about Bethesda ? What gave you this "bad feeling" ?
  9. In response to post #36408520. #36414110 is also a reply to the same post.


    Shadow of Serenity wrote: Hopefully there'll be an option (or a mod) to separate the survival aspect from the difficulty aspect, Hard hits a sweet spot for me and I have very little interest in slogging through anything higher.
    TheGhostface1973 wrote: I second this. It would be a shame if we could only play the survival aspect in Survival mode. Why not also put the eat, drink, sleep in the hard and/or very hard difficulty. It is totally unfair for players who don't want to play survival mode, but who want the "iNeed" aspect.


    @TheGhostface1973

    "Seriously?" :)
    Juuuuuust kidding bro

    But uhm, stop nagging.
    "It's totally unfair to blahblahblah...."

    You 'totally' lost when you threw in that 'wèèèeee! It's so unfaiiiiir'. <--- read that with a Eric Cartman voice :biggrin:

    1) use Survival Mode like it's meant to be played: the highest difficulty.
    2) wait for a 'iNeed' mod

    Simple solution, right Ghostface ? :)
  10. In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36313620, #36340025, #36344490, #36347635, #36348020, #36368590, #36372830, #36372990, #36373850, #36382245, #36384055, #36384285, #36385985, #36391440, #36414355, #36422860, #36433295, #36440545 are all replies on the same post.


    MagnaBob wrote: I have zero interest in survival mode. When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option? (I eagerly await the Wasteland Workshop.)
    Eruadur wrote: Seriously....?
    ApolloUp wrote: It's a legit question... No need to be prickly, just answer it.
    Starke wrote: It's an optional difficulty mode.

    That said, I've got no idea if this new mod lockdown is just a function of them trying to keep the beta clean or a sign of things to come.
    Eruadur wrote: @ApolloUp

    I'm not obligated to answer stupid questions.
    popcorn71 wrote: What...? Why are you posting a commenting saying that you won't answer the question? Why not just ignore it and move on? There is no point being nasty about it.
    Snowskeeper wrote: Bob, as stated--repeatedly--in the above post, Survival Mode is an optional game-mode, which is currently in beta. If you have not opted into betas via the Properties menu on Steam, you will not have access to Survival Mode at all until it is completed and released. Not sure what the Wasteland Workshop has to do with anything.
    Eruadur wrote: @popcorn71

    I was simply conmenting on someone who thinks he can tell me what to say or what to do.
    Just like you are doing right now ....

    It's called freedom of speech. As long as I don't break any of Nexus' rule I can comment on any post directed at me or answer ( or not ) any question as I see fit.
    And there's nothing you can do about it popcorn71.

    I suggest you ignore people's posts in here because commenting on other people seems to make you irritable....?
    :)
    MokChaoticran wrote: This isn't a democratic nation it's a website. Flaunting your "freedom of speech" is useless and saying that you can say something just because it's legally allowed doesn't make it either valid or worthwhile. Your comment was neither, by the way. You're being belligerent.
    Eruadur wrote: Like I care ?
    :)
    jbMnemonic wrote: My "Beta" setting was automatically changed by steam to not opt in for the survival beta. Thanks steam, you saved me a lot of trouble.

    I wish anyway that gamebreaking exercises like this is not released as "Betas" as it is not, it is "Alpha" at best.
    EbokianKnight wrote: ... Its definitely Beta. An Alpha test is an in-house test, non-public. Beta test means it worked enough that they need to extend their data set. Also you will always default to opt out with steam unless you actively opt in, and you can just opt out if you try it and get tired of it. There's nothing weird about this, and certainly nothing invasive. Bethesda didn't disable mods for everyone, just those in the test, which is reasonable. So there is nothing to support the idea that they're going to "turn off your mods" when the system is actually launched. Relax.
    Obituary wrote: What everybody fails to mention is that while it is an optional difficulty mode, you probably will be forced to use Very Hard max if you don't want anything the new Survival difficulty brings.
    popcorn71 wrote: If you don't want every thing that comes in the survival mode package then just wait for the geck to be released and mod in the features you like. The greatest feature of any (modern) Bethesda games is not the game its self, but the ability to tweak it the way you see fit.
    Kronos7714 wrote: Yeah, I believe the question was more like, "Do you have to use the new Survival Mode versus the old Survival Mode, or are you forced to use the new Survival Mode, period?".

    I am also interested in the answer to this.

    Also, Eruadur, it's not a "stupid question", if you can understand the English language.
    You also appear quite child-like, with your "Like I care?", and "I say what I want" nonsense.

    I literally haven't heard, or seen, the phrase, "Like I care?", since I was probably.. 14 or so.
    popcorn71 wrote: Supposedly the new survival mod will remain optional. No idea about the old survival mode though. Not that it will matter once the geck comes out. There will be plenty of overhaul mods for the hard core gamer out there and in my opinion that exactly the way it should be. Bethesda should have never gated the new hunger/thirst/sleep mechanics behind higher difficultly setting.

    Options, Beth, Options. Ditch the current 'difficultly' settings and just change it to a 'damage' setting then make the hunger/thirst/sleep/save-on-sleep mechanics have there own options.
    Crimsonhawk87 wrote: One word popcorn....consoles! I have a feeling that this update was made as it was for the console versions, as they will probably not have access to the sheer amount of mods that are/will be available to the PC modding community (pure speculation, mind you, but I'm willing to bet that this is the case). Most likely quite a few of these "issues" that people are having will be modded by the community post-GECK.
    Eruadur wrote: @Kronos7714

    I can read and understand English ( not my native language but still ).

    Though I really think you are trying to read more into his question than what is really there...
    And all because it's exactly the same thing you wanted to ask....
    Very convenient isn't it?

    But seriously: I couldn't care less about when you heard that phrase for the last time.
    :)
    Eruadur wrote: @Kronos7714 :2

    Ok, read this then ....
    "I have zero interest in survival mode."

    Here he states he doesn't want to use survival mode... Not "a survival mode" but "survival mode" he doesn't want options he just doesn't want survival mode.

    "When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option?"

    What's 'stupid' about that question is that you are free to choose your own difficulty.
    And as he clearly stated before he doesn't want 'survival' mode anyway....so why ask a stupid question about if something can be avoided if you have a choice of selecting it yourself or skipping it altogether ?

    Now leave me alone :)
    jomoe18 wrote: then dont. simple as that. but yet u still feel the need to comment
    xdustsmile wrote: Seriously....?

    Yes. Seriously.
    TheGhostface1973 wrote: @Eruadur
    You talk about "Freedom of Speech"? So the OP has no "Freedom of Speech"??? He can ask question as he likes, even stupid questions, as you called it. You have the right to NOT reply to his comment. It's that simple. And besides that: There are no stupid questions, only stupid answers, like yours.
    CMoth wrote: Despite the comments on "voluntarily opting in" I had to go in and opt out of it. I made no "voluntary" step to do anything, I was automatically opted in, possibly due to my season's pass.

    But, it was simple enough to go in and correct the issue.
    popcorn71 wrote: Steam remembers your beta opt in setting. If you had opted in to the previous betas you will stay opted in until you manually change the setting and opt out.
    SVRGN wrote: Do you feel so alone, right, Eruadur?


    @SVRGN

    Nope, happily married, daughter, two dogs, cat, about 5 real close friends, crappy job....
    Nah, I don't feel alone, I meet lots of people during the day....but thanks for caring!

    You?
    :)
  11. In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36313620, #36340025, #36344490, #36347635, #36348020, #36368590, #36372830, #36372990, #36373850, #36382245, #36384055 are all replies on the same post.


    MagnaBob wrote: I have zero interest in survival mode. When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option? (I eagerly await the Wasteland Workshop.)
    Eruadur wrote: Seriously....?
    ApolloUp wrote: It's a legit question... No need to be prickly, just answer it.
    Starke wrote: It's an optional difficulty mode.

    That said, I've got no idea if this new mod lockdown is just a function of them trying to keep the beta clean or a sign of things to come.
    Eruadur wrote: @ApolloUp

    I'm not obligated to answer stupid questions.
    popcorn71 wrote: What...? Why are you posting a commenting saying that you won't answer the question? Why not just ignore it and move on? There is no point being nasty about it.
    Snowskeeper wrote: Bob, as stated--repeatedly--in the above post, Survival Mode is an optional game-mode, which is currently in beta. If you have not opted into betas via the Properties menu on Steam, you will not have access to Survival Mode at all until it is completed and released. Not sure what the Wasteland Workshop has to do with anything.
    Eruadur wrote: @popcorn71

    I was simply conmenting on someone who things he can tell me what to say or what to do.
    Just like you are doing right now ....

    It's called freedom of speech. As long as I don't break any of Nexus' rule I can comment on any post directed at me or answer ( or not ) any question as I see fit.
    And there's nothing you can do about it popcorn71.

    I suggest you ignore people's posts in here because commenting on other people seems to make you irritable....?
    :)
    MokChaoticran wrote: This isn't a democratic nation it's a website. Flaunting your "freedom of speech" is useless and saying that you can say something just because it's legally allowed doesn't make it either valid or worthwhile. Your comment was neither, by the way. You're being belligerent.
    Eruadur wrote: Like I care ?
    :)
    jbMnemonic wrote: My "Beta" setting was automatically changed by steam to not opt in for the survival beta. Thanks steam, you saved me a lot of trouble.

    I wish anyway that gamebreaking exercises like this is not released as "Betas" as it is not, it is "Alpha" at best.
    EbokianKnight wrote: ... Its definitely Beta. An Alpha test is an in-house test, non-public. Beta test means it worked enough that they need to extend their data set. Also you will always default to opt out with steam unless you actively opt in, and you can just opt out if you try it and get tired of it. There's nothing weird about this, and certainly nothing invasive. Bethesda didn't disable mods for everyone, just those in the test, which is reasonable. So there is nothing to support the idea that they're going to "turn off your mods" when the system is actually launched. Relax.
    Obituary wrote: What everybody fails to mention is that while it is an optional difficulty mode, you probably will be forced to use Very Hard max if you don't want anything the new Survival difficulty brings.
    popcorn71 wrote: If you don't want every thing that comes in the survival mode package then just wait for the geck to be released and mod in the features you like. The greatest feature of any (modern) Bethesda games is not the game its self, but the ability to tweak it the way you see fit.
    Kronos7714 wrote: Yeah, I believe the question was more like, "Do you have to use the new Survival Mode versus the old Survival Mode, or are you forced to use the new Survival Mode, period?".

    I am also interested in the answer to this.

    Also, Eruadur, it's not a "stupid question", if you can understand the English language.
    You also appear quite child-like, with your "Like I care?", and "I say what I want" nonsense.

    I literally haven't heard, or seen, the phrase, "Like I care?", since I was probably.. 14 or so.
    popcorn71 wrote: Supposedly the new survival mod will remain optional. No idea about the old survival mode though. Not that it will matter once the geck comes out. There will be plenty of overhaul mods for the hard core gamer out there and in my opinion that exactly the way it should be. Bethesda should have never gated the new hunger/thirst/sleep mechanics behind higher difficultly setting.

    Options, Beth, Options. Ditch the current 'difficultly' settings and just change it to a 'damage' setting then make the hunger/thirst/sleep/save-on-sleep mechanics have there own options.
    Crimsonhawk87 wrote: One word popcorn....consoles! I have a feeling that this update was made as it was for the console versions, as they will probably not have access to the sheer amount of mods that are/will be available to the PC modding community (pure speculation, mind you, but I'm willing to bet that this is the case). Most likely quite a few of these "issues" that people are having will be modded by the community post-GECK.
    Eruadur wrote: @Kronos7714

    I can read and understand English ( not my native language but still ).

    Though I really think you are trying to read more into his question than what is really there...
    And all because it's exactly the same thing you wanted to ask....
    Very convenient isn't it?

    But seriously: I couldn't care less about when you heard that phrase for the last time.
    :)


    @Kronos7714 :2

    Ok, read this then ....
    "I have zero interest in survival mode."

    Here he states he doesn't want to use survival mode... Not "a survival mode" but "survival mode" he doesn't want options he just doesn't want survival mode.

    "When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option?"

    What's 'stupid' about that question is that you are free to choose your own difficulty.
    And as he clearly stated before he doesn't want 'survival' mode anyway....so why ask a stupid question about if something can be avoided if you have a choice of selecting it yourself or skipping it altogether ?

    Now leave me alone :)
  12. In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36313620, #36340025, #36344490, #36347635, #36348020, #36368590, #36372830, #36372990, #36373850, #36382245 are all replies on the same post.


    MagnaBob wrote: I have zero interest in survival mode. When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option? (I eagerly await the Wasteland Workshop.)
    Eruadur wrote: Seriously....?
    ApolloUp wrote: It's a legit question... No need to be prickly, just answer it.
    Starke wrote: It's an optional difficulty mode.

    That said, I've got no idea if this new mod lockdown is just a function of them trying to keep the beta clean or a sign of things to come.
    Eruadur wrote: @ApolloUp

    I'm not obligated to answer stupid questions.
    popcorn71 wrote: What...? Why are you posting a commenting saying that you won't answer the question? Why not just ignore it and move on? There is no point being nasty about it.
    Snowskeeper wrote: Bob, as stated--repeatedly--in the above post, Survival Mode is an optional game-mode, which is currently in beta. If you have not opted into betas via the Properties menu on Steam, you will not have access to Survival Mode at all until it is completed and released. Not sure what the Wasteland Workshop has to do with anything.
    Eruadur wrote: @popcorn71

    I was simply conmenting on someone who things he can tell me what to say or what to do.
    Just like you are doing right now ....

    It's called freedom of speech. As long as I don't break any of Nexus' rule I can comment on any post directed at me or answer ( or not ) any question as I see fit.
    And there's nothing you can do about it popcorn71.

    I suggest you ignore people's posts in here because commenting on other people seems to make you irritable....?
    :)
    MokChaoticran wrote: This isn't a democratic nation it's a website. Flaunting your "freedom of speech" is useless and saying that you can say something just because it's legally allowed doesn't make it either valid or worthwhile. Your comment was neither, by the way. You're being belligerent.
    Eruadur wrote: Like I care ?
    :)
    jbMnemonic wrote: My "Beta" setting was automatically changed by steam to not opt in for the survival beta. Thanks steam, you saved me a lot of trouble.

    I wish anyway that gamebreaking exercises like this is not released as "Betas" as it is not, it is "Alpha" at best.
    EbokianKnight wrote: ... Its definitely Beta. An Alpha test is an in-house test, non-public. Beta test means it worked enough that they need to extend their data set. Also you will always default to opt out with steam unless you actively opt in, and you can just opt out if you try it and get tired of it. There's nothing weird about this, and certainly nothing invasive. Bethesda didn't disable mods for everyone, just those in the test, which is reasonable. So there is nothing to support the idea that they're going to "turn off your mods" when the system is actually launched. Relax.
    Obituary wrote: What everybody fails to mention is that while it is an optional difficulty mode, you probably will be forced to use Very Hard max if you don't want anything the new Survival difficulty brings.
    popcorn71 wrote: If you don't want every thing that comes in the survival mode package then just wait for the geck to be released and mod in the features you like. The greatest feature of any (modern) Bethesda games is not the game its self, but the ability to tweak it the way you see fit.
    Kronos7714 wrote: Yeah, I believe the question was more like, "Do you have to use the new Survival Mode versus the old Survival Mode, or are you forced to use the new Survival Mode, period?".

    I am also interested in the answer to this.

    Also, Eruadur, it's not a "stupid question", if you can understand the English language.
    You also appear quite child-like, with your "Like I care?", and "I say what I want" nonsense.

    I literally haven't heard, or seen, the phrase, "Like I care?", since I was probably.. 14 or so.
    popcorn71 wrote: Supposedly the new survival mod will remain optional. No idea about the old survival mode though. Not that it will matter once the geck comes out. There will be plenty of overhaul mods for the hard core gamer out there and in my opinion that exactly the way it should be. Bethesda should have never gated the new hunger/thirst/sleep mechanics behind higher difficultly setting.

    Options, Beth, Options. Ditch the current 'difficultly' settings and just change it to a 'damage' setting then make the hunger/thirst/sleep/save-on-sleep mechanics have there own options.
    Crimsonhawk87 wrote: One word popcorn....consoles! I have a feeling that this update was made as it was for the console versions, as they will probably not have access to the sheer amount of mods that are/will be available to the PC modding community (pure speculation, mind you, but I'm willing to bet that this is the case). Most likely quite a few of these "issues" that people are having will be modded by the community post-GECK.


    @Kronos7714

    I can read and understand English ( not my native language but still ).

    Though I really think you are trying to read more into his question than what is really there...
    And all because it's exactly the same thing you wanted to ask....
    Very convenient isn't it?

    But seriously: I couldn't care less about when you heard that phrase for the last time.
    :)
  13. In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36313620, #36340025 are all replies on the same post.


    MagnaBob wrote: I have zero interest in survival mode. When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option? (I eagerly await the Wasteland Workshop.)
    Eruadur wrote: Seriously....?
    ApolloUp wrote: It's a legit question... No need to be prickly, just answer it.
    Starke wrote: It's an optional difficulty mode.

    That said, I've got no idea if this new mod lockdown is just a function of them trying to keep the beta clean or a sign of things to come.
    Eruadur wrote: @ApolloUp

    I'm not obligated to answer stupid questions.
    popcorn71 wrote: What...? Why are you posting a commenting saying that you won't answer the question? Why not just ignore it and move on? There is no point being nasty about it.
    Snowskeeper wrote: Bob, as stated--repeatedly--in the above post, Survival Mode is an optional game-mode, which is currently in beta. If you have not opted into betas via the Properties menu on Steam, you will not have access to Survival Mode at all until it is completed and released. Not sure what the Wasteland Workshop has to do with anything.
    Eruadur wrote: @popcorn71

    I was simply conmenting on someone who things he can tell me what to say or what to do.
    Just like you are doing right now ....

    It's called freedom of speech. As long as I don't break any of Nexus' rule I can comment on any post directed at me or answer ( or not ) any question as I see fit.
    And there's nothing you can do about it popcorn71.

    I suggest you ignore people's posts in here because commenting on other people seems to make you irritable....?
    :)
    MokChaoticran wrote: This isn't a democratic nation it's a website. Flaunting your "freedom of speech" is useless and saying that you can say something just because it's legally allowed doesn't make it either valid or worthwhile. Your comment was neither, by the way. You're being belligerent.


    Like I care ?
    :)
  14. In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36340025, #36344490, #36347635, #36348020, #36368590, #36372830, #36372990, #36373850, #36382245, #36384055, #36384285 are all replies on the same post.


    MagnaBob wrote: I have zero interest in survival mode. When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option? (I eagerly await the Wasteland Workshop.)
    Eruadur wrote: Seriously....?
    ApolloUp wrote: It's a legit question... No need to be prickly, just answer it.
    Starke wrote: It's an optional difficulty mode.

    That said, I've got no idea if this new mod lockdown is just a function of them trying to keep the beta clean or a sign of things to come.
    Eruadur wrote: @ApolloUp

    I'm not obligated to answer stupid questions.
    popcorn71 wrote: What...? Why are you posting a commenting saying that you won't answer the question? Why not just ignore it and move on? There is no point being nasty about it.
    Snowskeeper wrote: Bob, as stated--repeatedly--in the above post, Survival Mode is an optional game-mode, which is currently in beta. If you have not opted into betas via the Properties menu on Steam, you will not have access to Survival Mode at all until it is completed and released. Not sure what the Wasteland Workshop has to do with anything.
    MokChaoticran wrote: This isn't a democratic nation it's a website. Flaunting your "freedom of speech" is useless and saying that you can say something just because it's legally allowed doesn't make it either valid or worthwhile. Your comment was neither, by the way. You're being belligerent.
    Eruadur wrote: Like I care ?
    :)
    jbMnemonic wrote: My "Beta" setting was automatically changed by steam to not opt in for the survival beta. Thanks steam, you saved me a lot of trouble.

    I wish anyway that gamebreaking exercises like this is not released as "Betas" as it is not, it is "Alpha" at best.
    EbokianKnight wrote: ... Its definitely Beta. An Alpha test is an in-house test, non-public. Beta test means it worked enough that they need to extend their data set. Also you will always default to opt out with steam unless you actively opt in, and you can just opt out if you try it and get tired of it. There's nothing weird about this, and certainly nothing invasive. Bethesda didn't disable mods for everyone, just those in the test, which is reasonable. So there is nothing to support the idea that they're going to "turn off your mods" when the system is actually launched. Relax.
    Obituary wrote: What everybody fails to mention is that while it is an optional difficulty mode, you probably will be forced to use Very Hard max if you don't want anything the new Survival difficulty brings.
    popcorn71 wrote: If you don't want every thing that comes in the survival mode package then just wait for the geck to be released and mod in the features you like. The greatest feature of any (modern) Bethesda games is not the game its self, but the ability to tweak it the way you see fit.
    Kronos7714 wrote: Yeah, I believe the question was more like, "Do you have to use the new Survival Mode versus the old Survival Mode, or are you forced to use the new Survival Mode, period?".

    I am also interested in the answer to this.

    Also, Eruadur, it's not a "stupid question", if you can understand the English language.
    You also appear quite child-like, with your "Like I care?", and "I say what I want" nonsense.

    I literally haven't heard, or seen, the phrase, "Like I care?", since I was probably.. 14 or so.
    popcorn71 wrote: Supposedly the new survival mod will remain optional. No idea about the old survival mode though. Not that it will matter once the geck comes out. There will be plenty of overhaul mods for the hard core gamer out there and in my opinion that exactly the way it should be. Bethesda should have never gated the new hunger/thirst/sleep mechanics behind higher difficultly setting.

    Options, Beth, Options. Ditch the current 'difficultly' settings and just change it to a 'damage' setting then make the hunger/thirst/sleep/save-on-sleep mechanics have there own options.
    Crimsonhawk87 wrote: One word popcorn....consoles! I have a feeling that this update was made as it was for the console versions, as they will probably not have access to the sheer amount of mods that are/will be available to the PC modding community (pure speculation, mind you, but I'm willing to bet that this is the case). Most likely quite a few of these "issues" that people are having will be modded by the community post-GECK.
    Eruadur wrote: @Kronos7714

    I can read and understand English ( not my native language but still ).

    Though I really think you are trying to read more into his question than what is really there...
    And all because it's exactly the same thing you wanted to ask....
    Very convenient isn't it?

    But seriously: I couldn't care less about when you heard that phrase for the last time.
    :)
    Eruadur wrote: @Kronos7714 :2

    Ok, read this then ....
    "I have zero interest in survival mode."

    Here he states he doesn't want to use survival mode... Not "a survival mode" but "survival mode" he doesn't want options he just doesn't want survival mode.

    "When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option?"

    What's 'stupid' about that question is that you are free to choose your own difficulty.
    And as he clearly stated before he doesn't want 'survival' mode anyway....so why ask a stupid question about if something can be avoided if you have a choice of selecting it yourself or skipping it altogether ?

    Now leave me alone :)


    @popcorn71

    I was simply conmenting on someone who thinks he can tell me what to say or what to do.
    Just like you are doing right now ....

    It's called freedom of speech. As long as I don't break any of Nexus' rule I can comment on any post directed at me or answer ( or not ) any question as I see fit.
    And there's nothing you can do about it popcorn71.

    I suggest you ignore people's posts in here because commenting on other people seems to make you irritable....?
    :)
  15. In response to post #36264185. #36272420, #36280400, #36281620 are all replies on the same post.


    MagnaBob wrote: I have zero interest in survival mode. When it alphas all our systems via Steam, are we going to have disable it somehow or will it be an opt-in type option? (I eagerly await the Wasteland Workshop.)
    Eruadur wrote: Seriously....?
    ApolloUp wrote: It's a legit question... No need to be prickly, just answer it.
    Starke wrote: It's an optional difficulty mode.

    That said, I've got no idea if this new mod lockdown is just a function of them trying to keep the beta clean or a sign of things to come.


    @ApolloUp

    I'm not obligated to answer stupid questions.
  16. In response to post #36256660.


    Czujny1982 wrote: "Bethesda Announces Fallout 4 Survival Mode Beta

    ATTENTION MOD USERS: THIS OPTIONAL UPDATE WILL DISABLE YOUR MODS WHILE ACTIVE!"

    So why then all my mods are working and im playing in new survival mode beta?


    Because you have mods installed that only use lose files?
    Only .esm and .esp are disabled:)
  17. In response to post #36170555. #36171990, #36173870, #36176205, #36185395, #36188370 are all replies on the same post.


    AzraelDC wrote: Just going to leave this here. You can take it as you will. FWIW, I don't think any of it looks good. But that's just my own take. Some of you here may have more informed opinions, after incorporating this info.

    1. Bethesda staff on the forums aren't giving anyone straight answers about mods. They're sticking to their line of "We didn't disable mods" they just "changed a lot of stuff" and so "mods may not load" That is turning out to be quite an understatement as...
    2. Someone uploaded this to the forums. http://imgur.com/jPJ96Fb It looks like the new Fallout.exe is phoning home to mods.services.bethesda.net.
    3. There's nobody giving any kind of official word on any of this. Despite being asked direct questions.
    4. The concern is that, based on recent beta activity, actions, and very misleading or possibly outright wrong information being given by Bethesda staff...sideloading of mods from 3rd party sites (like nexus) could be something they want to get people away from, in favor of their new Bethesda.net service.

    Now, a number of people have said: "Bethesda would never do that." or "Bethesda knows better, such an act would be a worse PR nightmare than paid mods!" but, without a straight answer to direct questions...well, take the signs for what you will.

    Bethesda wouldn't be the first game company to stab it's creative community in the back. The gaming industry is rife with that kind of behavior. Every game company was cool...until it wasn't anymore. Some of you will say "it's just a beta test!" some of you will say "God, they just want clean data"...and those may be fair points. But, if you look through the thread here: https://community.bethesda.net/thread/2936?start=90&tstart=0 you won't see anything about mods not working because they want "clean data". It's got to do with "significant changes"...none of which are articulated in any way.

    So, as I said above. Take this info as you will. Bethesda staff are acting pretty cagey about it all. Personally, I am a bit concerned. That said, I think the community stalwarts are right: trying to exclude Nexus and mod sideloading would be a PR disaster for Bethesda. But that does not mean they won't do it anyway. Your mileage may vary here, concerning this information. We really wont know what Bethesda has in store until they drop it on us.



    Crimsonhawk87 wrote: To me that's worse case scenario, the "nuclear" option, if you will.....the only reason they would go that far is if the numbers came back and showed that significantly more copies of FO4 were sold for consoles as opposed to the PC. In that case, they may decide that it would be more lucrative for them to completely handle modding on their end, there by controlling all content and a way to introduce paid modding to unsuspecting console whores, who have no clue about modding's true potential.

    Yes, they would piss off a huge portion of their PC fanbase and creative community, but they could mollify some of the bigger modders with paid mods and revenue sharing, and could bank on many of the PC users rolling over and buying their next game anyway (I, for one, would wash my hand of them...but that's me). Granted all of this is just pure conjecture on my part, but it's the only reason I can see for them to take such a 180 degree turn on community modding.

    DISCLAIMER: I do NOT believe this to be the case, this is just my hypothesis on why it would happened if they did, in fact, go the "nuclear" option. I fully support Bethesda and all of their hard work, and if they want to disable modding and the console command function for a BETA test, then so be it.
    xaosbob wrote: This is important to pay attention to, I think. Over the last year, their Zenimax branch has had a similar problem with dev communication, which has some in the ESO community absolutely up in arms. I'm not an alarmist, but this is worth watching.

    Also, for the record, I agree that the save restrictions on the beta are stupid. I get that someone thought it was a good idea for reasons, but not for any reasons that help a beta test.
    Sepherose wrote: I asked Pete Hines about that possibility directly right before FO4 launched and all I got was a lot of dodging and essentially a "Trust what we have done for the past 13 years."

    Well... I would have.... except everything is happening differently than the last 13 years.
    austen1000 wrote: I think the "phoning home" thing is just going to be what the old version of the Skyrim Launcher did, which was downloading mods from the Steam Workshop. Though in this case, it would be from the Bethesda site instead of the workshop. I'm not too worried about that. I'll start worrying if mod disabling makes it out of Beta.
    Sepherose wrote: The thing that bothers me about the phoning home part is that there was no indication that this was going to be in this beta. That for me at least is a problem.


    Tin foiled hats anyone ?
  18. In response to post #36179015. #36184145, #36187930, #36192500, #36192925, #36198740, #36205410, #36206150 are all replies on the same post.


    bben46 wrote:

    I see a lot of garbage here from kiddies that just want the game to work the way they demand the game to work and have never done any legitimate testing in their life. BETA testing is NOT the playable game and is NOT intended to be the playable game. It is for TESTING purposes only.

     

    If you don't want to help test the BETA survival mode, then please just disable beta updates on Steam.

     

    If you insist on playing the beta with mods ( and figure out how) and it crashes - please don't bother to whine because they will just laugh at you for being so dumb as to think a beta test version was going to work as well as a released game.

     

    IF you throw in a bunch or random variables (mods) then the test is invalid - that means you wasted hours of testing time that will be tossed as useless. Meaning that instead of the beta lasting 2 or 3 weeks it takes them 3 months to filter through the garbage from people that demand the test allow them to use mods. The intent of the beta test is to get a useful analysis of what really needs fixing. And if you throw in mods - or the quick fixes that the console allows the data is no longer useful, but just garbage.

     

    The sooner they get the REAL data, untainted by random mods and quickie console fixes that allow you to keep playing instead of stopping and submitting a useful bug report the sooner they will release the actual survival mode update. :thumbsup:

    hivKORN wrote: By your words, i hope they will fix problems from main game too and not only the survival changes! ;D
    printerkop wrote: true, but since launch day there are a bunch of bugs in the game, which i adressed at the bug submitting page at Bethesda with a lot of extra information on my rig and the circumstances in which they occur in and screenshots and as much technical information i could give, i even know what the problems are, script errors and shader errors, and they haven't either bothered to fix them to this date, so how are we supposed to test a survival BETA if all the bugs i encountered haven't been fixed yet and still occur to this date ?

    I develop games myself, and atleast half of the bugs i encountered must be easy to fix for an entire team of developers, but they just don't fix them.

    Instead, like with FO3 and FNV those bugs are probably going to be fixed by modders later on.

    I agree that mods should not be applied to a BETA test, but making a BETA before all the other problems are fixed is just unwise.
    Zzyxzz wrote: "Instead, like with FO3 and FNV those bugs are probably going to be fixed by modders later on."

    Yep, thats how it works today. To be very honest. They released the eat/drink/sleep feature, but its so f*#@ing bad. It's not even close to realism. Don't say, but it's beta. They already had this feature in NV and they weren't able to just carry it over. I call that very incompetent. Also they keep adding things in beta, which is also not the purpose of a beta. A beta is feature complete and is for testing the system. What they run is an alpha

    Yes, people who want to test with mods... no words... but i also don't believe that they get any valueable feedback. I have looked into the beta thread. It's a mess.
    Now you can argue about disabling the console, because you can hotload with console, which would destroy their plan. But disabling is also dumb because there is already a way to load mods (surprise surprise).

    With a console we would be able to test their system even better, because we can tweak values, find the best values and report them.

    And saving with sleeping... srsly... i lost faith in them. Fallout 4 is only playable in a realistic way with mods from this beautiful modding community. We can just hope for a solid game frame, but thats it
    Kkatman wrote: I originally signed up for the Beta because there are bugs in the base game that the beta fixes. Having opted out of the Beta now that it disables mods, I find myself struggling with the same broken features that I joined the beta to solve... none of the fixes that the beta has implemented have been carried over into the proper game.
    printerkop wrote: all the bugs i've seen are still there in the BETA, LOD loading issues up close, shaders messing up completely giving a lot of meshes rainbow colored noise patterns, scripted errors that result in messed up gameplay, collision problems are plentyful.. and so on..

    They should fix that before adding new stuff imo.
    printerkop wrote: No, one should never learn from his mistakes, you're right.
    GrypNWryp wrote: @printerkop

    "No, one should never learn from his mistakes, you're right."

    Says the guy who (apparently) thought Fallout 4's issues would be different from previous installments to the series.


    @printerkop

    nvm
  19. In response to post #36130510. #36130800, #36130820, #36130855, #36131325, #36133355, #36145900 are all replies on the same post.


    steve40 wrote:

    Bethesda have done a half-arsed job of disabling mods in the survival beta, as all my texture, mesh, sound and material replacer files are still showing in-game...

    terkup wrote: That's because those use loose files, it disables all .ESP and .ESM mods however.
    Eruadur wrote: Only esp and esm are disabled.
    You have done a half arsed job by not knowing this already,lol :)
    OtakuWit wrote: That's because most texture/mesh/sound/etc replacers just replace, or are loaded over, the original files as opposed to adding new content via esp file, and would be rather difficult to disable. Combine this with the fact that they're not very likely to affect the new survival mode features in any way, and there's not much reason to even bother trying.
    steve40 wrote: No s#*&#33; guys, that's why I called them "replacer files" ;P
    Zaldiir wrote: There is no reason for them to remove the files from your game folder, so why would they do that? They simply disabled mods due to them potentially causing issues with the update. A texture, mesh, sound, or material file is not going to mess with the update.
    steve40 wrote: No, but they could cause game issues and complicate the beta testing. Loose textures in mods like Gore Overhaul, for example, caused CTDs after previous game updates. Surely Beth could easily make the beta executable ignore loose files during the test period.


    Gore Overhaul had badly written textures. It would eventually cause your game to crash at some point with or without updates and such
  20. In response to post #36130355. #36131015, #36131195 are all replies on the same post.


    Crimsonhawk87 wrote: I have not opted into the Beta, nor do I plan on playing on Survival Mode when it goes live (just not my thing), so this doesn't really affect me at all...yet. If the no mod/console thing translates into the live patch then I will see which way the wind is blowing and it's time to move on from Fallout 4 (and maybe even Bethesda). What makes a Bethesda game re-playable (I have already played all the way through in vanilla) time and time again, are mods. Without mods, this game is a pretty "meh" one off playthrough...which I suppose is what you pay for in the first place, but we have come to expect more out of Bethesda games. I mean, I was still playing Skyrim up until FO4 release, which is a pretty good testament to Bethesda and the modding community. If they force the no mods/no console thing onto the game after the beta, it probably means that they have completely sold out to the consoles and are taking control of the modding scene by having all mods go through their official website. It is my fervent hope that this is not the case (I don't think that it is the case, just to be clear), but if it is, then FO4 just became another un inspired FPS and is no longer worthy of my time.

    Oh, and to the people screaming that mods aren't officially "supported" yet...that is beside the point. The game has been modded, will continue to be modded, and was made to be modded, so regardless of "official" support yet, modded FO4 is here to stay or will wither and die. THAT is the truth of the matter, like it or not.
    Eruadur wrote: Let me copy/paste what I said earlier:
    "Yo Bethesda! Your survival mode is faulty! Was trying to build a bed to sleep in ( because it's the only way I can save the game in survival mode ) and the game won't let me build my bed man! You seriously have to fix this : I can't save !!!!11!!1!one!1"
    5 hours later...
    "Yo Bethesda! Fixed the damn survival yet? My character is still waiting to go to bed. He's really tired. Fix it!!!"
    1 hour later...
    "Good day people of Bethesda. Your survival mode works perfectly! I couldn't build a bed because I was using XXXXmod that adds new beds to my settlement. Sorry about all the commotion, I should have told you I was using a mod I guess? Hope I didn't waste too much of your precious time... Again , I'm sorry mkay?"

    That's what happens if people start using beta's or unreleased updates with mods...
    Not saying this ^ is you, but "people"...

    :)
    Crimsonhawk87 wrote: I get it and support what you are saying, betas are for testing purposes....I'm just talking about after the beta. If the no mods/no console "feature" remains after it goes live, then there will be hell to pay, and rightfully so.


    If.... It's still a big 'if'...

    Let's move on and see what happens,ok? We'll cross that bridge when we come to it.
    :)
  21. In response to post #36130355.


    Crimsonhawk87 wrote: I have not opted into the Beta, nor do I plan on playing on Survival Mode when it goes live (just not my thing), so this doesn't really affect me at all...yet. If the no mod/console thing translates into the live patch then I will see which way the wind is blowing and it's time to move on from Fallout 4 (and maybe even Bethesda). What makes a Bethesda game re-playable (I have already played all the way through in vanilla) time and time again, are mods. Without mods, this game is a pretty "meh" one off playthrough...which I suppose is what you pay for in the first place, but we have come to expect more out of Bethesda games. I mean, I was still playing Skyrim up until FO4 release, which is a pretty good testament to Bethesda and the modding community. If they force the no mods/no console thing onto the game after the beta, it probably means that they have completely sold out to the consoles and are taking control of the modding scene by having all mods go through their official website. It is my fervent hope that this is not the case (I don't think that it is the case, just to be clear), but if it is, then FO4 just became another un inspired FPS and is no longer worthy of my time.

    Oh, and to the people screaming that mods aren't officially "supported" yet...that is beside the point. The game has been modded, will continue to be modded, and was made to be modded, so regardless of "official" support yet, modded FO4 is here to stay or will wither and die. THAT is the truth of the matter, like it or not.


    Let me copy/paste what I said earlier:
    "Yo Bethesda! Your survival mode is faulty! Was trying to build a bed to sleep in ( because it's the only way I can save the game in survival mode ) and the game won't let me build my bed man! You seriously have to fix this : I can't save !!!!11!!1!one!1"
    5 hours later...
    "Yo Bethesda! Fixed the damn survival yet? My character is still waiting to go to bed. He's really tired. Fix it!!!"
    1 hour later...
    "Good day people of Bethesda. Your survival mode works perfectly! I couldn't build a bed because I was using XXXXmod that adds new beds to my settlement. Sorry about all the commotion, I should have told you I was using a mod I guess? Hope I didn't waste too much of your precious time... Again , I'm sorry mkay?"

    That's what happens if people start using beta's or unreleased updates with mods...
    Not saying this ^ is you, but "people"...

    :)
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