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Everything posted by Maniax2
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i though "sResourceDataDirsFinal=" had to go empty after the "="
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Missing Provisioner Supply can't remove supply line.
Maniax2 replied to Maniax2's topic in Fallout 4's Discussion
Digging other forums found a solution , posting it in here -
So i finally got all Settlements and made just one supply line to from each settlement to just go to the other closest settlement (to minimize danger and distance) while doing this the only one i couldn't adjust was one from Finch Farm to Abethany Farm (i know horrible supply line so far) ive been trying like mad i even used this mod: http://www.nexusmods.com/fallout4/mods/7835/?. i can only count 29 provisioners out of 30 supply lines , already tried waiting with alarm on but never see it ... any workarounds for this? my ideas could be : maybe force another npc do that supply line via console (could it cancel the previous npc?) , maybe that provisioner is kidnapped although i never get the quest triggered but could he be and thats why he dissapeared? any possible way to find out his ID to prid and moveto player command? any console command to remove supply lines? PD: sorry for title meant to say "Missing Provisioner can't remove supply Supply Line" if a mod can rename it u_u...
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not sure what your conflict may be anyway, tried this utilities?: LOOT (BOSS v3): http://loot.github.io/ Save Cleaner : http://www.nexusmods.com/skyrim/mods/53045/? Memory Tweak: http://www.nexusmods.com/skyrim/mods/50305/? For Loadings: http://www.nexusmods.com/skyrim/mods/46465/? pd: wow you think mod organizer sucks? pffft...
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ok this is what i ended up doing if anyone interested in a workaround not sure if its 100% problem proof but so far its working without ctds or weird stats and invisible heads: opened the helm.esp and the other two dlc helmet esp as well reproccer.esp in TESEDIT and looked for the armor entry in the helm esps and ended up copyin the values of reproccer.esp to esp_helm.esp (since from what i saw reproccer was the last overwritting values to the helmets esp) also edited the other two closefaced helmet dlc esp...but only for the stats: Weight , Armor Rating and Value. Left everything else untouched and put those edited esp after reproccer.esp and works ok, and has the 3 correct skyre values i presume reproccer changes to which are ones i was most concerned ingame. but if anyone has more comments on this please share...
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Low fps.....because........¿nothing? and one bug
Maniax2 replied to amadeusdark's topic in Skyrim's Skyrim LE
umm idk maybe not having all the official dlc might be leaving something behind? when you tested vanilla did you test without hearthfire and the highresolution texture packs? -
Ok here is the problem using skyre already and wanted to add this mod: http://www.nexusmods.com/skyrim/mods/15927/? which is amazingly good and replaces many vanilla and dlc helmets with a version were you can see the wearers head inside of its orifices (without adding a lame black texture over it like vanilla does) anyway if i add it to reproccer to change its stats to skyre it makes the head invisible (although stats are skyre ok) if i put this mod after skyre reproccer.esp , it works perfectly but stats are vanilla :(. author of this mods explains why this happens and gives a solution: another solution given by Xantra when using the SkyRe Compatibility and ReProccer Patches: being the big noob i am attempted the second one perhaps not so well done (using TESedit and saving changes) i still get the invisible head :(... anyway could someone help me on how to fix this in the easier way possible step by step :)?
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Automatic Variants Patcher with Mod Organizer workaround?
Maniax2 replied to Maniax2's topic in Skyrim's Skyrim LE
welp so far ive had to divide many of the original AV texture packs to keep em below 100mb on each so i could add one by one to the patcher without much risk of running out of memory...super tedious when trying to rebuild going one bye one :( -
Super bright Mountain Flowers in shaded areas.
Maniax2 replied to Amondra's topic in Skyrim's Skyrim LE
Must likely a COT issue that even affects with the weather patch , which is strange since why a texture would affect lighting...anyway attempt to replace that mountain flower texture with another one , from a different SFO , install manually somewhere else than skyrim so that you can extract the specific texture.Maybe it wont happen on other mountain flower purple texture from other SFO version but without taking the whole different version of SFO just that plant texture (for minimal change)... i think the path is data>texture>plants>mountainflower01purple.dds keep backups if test doesnt work... -
Low fps.....because........¿nothing? and one bug
Maniax2 replied to amadeusdark's topic in Skyrim's Skyrim LE
most likely some incompatibility with dragon related mods , and that huge fps drop when maybe confronting alive dragons and even worst specific quest related ones...also the silly dead dragons following you reinforces my idea of dragon mods incompatibility check those better...just a thought... -
did you the pick the SMIM Meshes installer option for Enhanced Lights and FX?
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Automatic Variants Patcher with Mod Organizer workaround?
Maniax2 replied to Maniax2's topic in Skyrim's Skyrim LE
tried that but it will ctd when i approach any enemy that has use of various textures , i guess the addon of many virtualized mods makes all unstable , the AV patcher must be run through all my mod list and sadly this can only be done through MO and because is a 32 bit application java has very little memory to allocate to this...somewhere i read that with a program ran from Mod Organizer called "Free Commander" would let me run this with better memory allocation but im unsure how to use it exactly... -
Automatic Variants Patcher with Mod Organizer workaround?
Maniax2 replied to Maniax2's topic in Skyrim's Skyrim LE
well just tested this and CTD when fighting skeletons when before i didn't... -
Automatic Variants Patcher with Mod Organizer workaround?
Maniax2 replied to Maniax2's topic in Skyrim's Skyrim LE
will it work even if my skyrim data folder has no mods at all since all the mods i use (300+) are all added by MO virtually? , is it that all the importing and creating master list from my mod load order by the AVproccer unto the Automatic Variants.esp wouldn't be necesary? -
Any workaround to use the Automatic Variants Patcher through mod organizer with a heavily modded profile , without the 32 bit application running out of memory before finishing the patch? ive tried one by one and maybe just the texture packs below 100mb get through but the rest...error :/ Have looked around Mod Organizer Nexus thread found some people talkin about a program free commander but nothing specific how to use it...and on STEP about mod organiser hook for 64 bit client utilities but nothing certian... anyway if anyone found a way to run the patcher easier i would be very grateful :)
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but ... but... ive never had issues using Requiem before :sad: , theres even step core extended packs with requiem on it so it can be stable :o. ive tested Skyre and Requiem , both are deadly but to put it simple at least how the enemies feel...skyre makes it so like the world revolves around you attempting to be a bit more balanced but difficult towards your stats while Requiem doesnt give a crap and puts the challenge on a whole new level... id suggest a new game if using overhauls like those two...
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one of those decent attempts http://www.nexusmods.com/skyrim/mods/32723/?
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Yeah i guess you could go on increments with papyrus my settings could be max , went great for my system but doesnt react the same on all and their load order D:
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Bandits and Other Enemies Spawning Without Armor
Maniax2 replied to SolitudeBliss18's topic in Skyrim's Skyrim LE
hmm running out of ideas xD... hmm well then some items missing from the leveled lists perhaps? try BOSS check if some mods are suggested to have bashed tags and re-check if they have this in wyre bash...if not add em, maybe when rebuilding patch it will add em to merge lists? most likely you are missing some patch that adds certain armor to the leveled list, sometimes those are required even if using bashed patch(check again skyre reproccer patches by xantra maybe you are missing more stuff from those pre reproccer and post reproccer patches)...or perhaps my last suggestion some armor mod there is missing its bashed patch tags and not added to the merge list of bashed patch... EDIT: oh i think i noticed that your pre and post reproccer patches only have weapons and armor fixes remand n immersive armors , i believe it has a combo that includes immersive weapons , unique uniques , amidian skyforge ,etc... check it well (also that crafting overhaul remade has plenty of patches check that also) -
Bandits and Other Enemies Spawning Without Armor
Maniax2 replied to SolitudeBliss18's topic in Skyrim's Skyrim LE
try selecting nekid npc and type "resetinventory" if no luck try "recycleactor" (this second moves npc to its default spawn point though) -
Bandits and Other Enemies Spawning Without Armor
Maniax2 replied to SolitudeBliss18's topic in Skyrim's Skyrim LE
@JobVanDam They spawn with no items at all other than their weapons, although some don't even have those. @Maniax2 I've always done the bashed patch then the reproccer but never tried disabling OBIS beforehand, do you believe that would fix the issue? its worth a try since its just affecting bandits also i kept reading on obis thread to disable it when running bashed patch (not for reproccer) , you could try flying with the camera tfc on console go to a bandit camp select a bandit with console and type recycleactor and try to find him again see if it keeps being naked , my guess you installed some armor thingy and their cell respawning time hasnt reset this new armor items... -
Bandits and Other Enemies Spawning Without Armor
Maniax2 replied to SolitudeBliss18's topic in Skyrim's Skyrim LE
Hothtropper44_armor_Ecksstra.esp i believe to be an empty esp that is safe to even disable so its order should be no issue... -
Using the stats.xml from that mod as well? i though the patches had pre and post that go around the reproccer.esp...
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tried this patches? : http://www.nexusmods.com/skyrim/mods/48629/?