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CannelleYT

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Everything posted by CannelleYT

  1. Hi. Dragon Quest Monster: The Dark Prince was released not long ago as you know. I played a good forty hours and I found the experience to be s#*! and much lower in terms of fun but also game content than Dragon Quest Monster: Joker 2 on DS (No I’m not joking and I’m not exaggerating far from that.) I would like to propose my ideas of mods if ever modders passionate about the license intend to propose more serious and interesting content than being able to play Psaro with a pink skirt (Little Humor Trait). As much the scenario we can’t really improve it as shitty or you (Let’s not lie) as much for the gameplay we can do something. Here’s what I think would be the mod to make this game more interesting. First of all: - Vary the number of monsters found in each zone according to the season/weather. The season concept is really interesting but clearly under-exploited. You also saw the number of identical monsters that repeats from circle to circle? So you have to vary, there is room and so it is possible. Especially since there are many monsters. - You have to remove the script that drastically reduces the capture until you kill the boss of the current zone (because it’s a s#*! idea let’s be honest for a moment) and increase the capture rates of monsters see them balanced according to their rank. (In Monster Joker 3 for example, from the beginning of the game I can capture 4-5 gluants in a row if I want but in this game we can not do that). This requires having to capture, merge, recapture, refuel and that translates into incessant going back. - Restore the old game’s attribute and character trees, see new ones. 34 trees in all in this game, that’s 3 to 4 times less than in Monster Joker 2 and 3. It’s not normal to have less content than a DS game do you not agree with me? -Modify the contents of chests that often have unnecessary items since the game allows to teleport very quickly, the care objects are not useful and make the items available to the NPC as super bonus balls or other ring average money. We spend his time to farmer money but the only use is in the famous online store which I do not see the interest while there is a seller in the tower but who does not sell anything useful. Finally here what.. I hope that with this game will have real big mod because this license deserves so much more..
  2. With this somewhat provocative title I wish to address the future of GTA Trilogy, especially in terms of mods, I have seen some quite nice ones but there are still few so I wouldn't comment on that. However, I think we will always agree that today GTA Trilogy is outdated both in terms of immersion and in terms of graphics or animation. GTA Trilogy was remade on an engine that is capable of much better things. But as usual it's up to the modders to do the job unfortunately. So I'm here to give some ideas, hoping that modders who pass by can take them and make great mods to hope to have a real end game worthy of the name, engaging and long enough. But for that you have to add things to do which are either missing, or are poorly designed for my taste or not ergonomic OR understandable enough. Who says GTA says banditry, almost all of the scenarios that we do in each GTA are often not at all legal, it's not a gangster game for nothing. However, we're not going to lie to each other, GTA Online, however shaky it may be, will at least have made it possible to have real criminal careers. I therefore propose to import the first idea of GTA Online, namely to be able to do different criminal careers (But not only that) while improving the concept a little. In GTA Online we are entitled to weapon traffic, the biker club, the night club and vehicle traffic, if a modder (or several) know how to create this career system and why not even personalize their character, the management of its statistics such as driving, strength, endurance all combined with the weight room of San Andreas (Which would be imported for the occasion on GTA III but also on Vice City) so I would be very happy to pass my time on GTA solo with super interesting content. We could also add tuning shops, remember for the older ones, it was at the beginning of the 80s that this phenomenon appeared, it is therefore perfectly logical that we can tune our body both in terms of design and performance. We could improve our cars using money, we could also resell our cars and obviously buy new ones. At the (legal) business level we can add the possibility of becoming a Firefighter, so yes it exists but these are only missions for 100% but not really a career, I suggest expanding the thing for example by improving your truck, water reach, power, speed and maneuverability of the vehicle that kind of thing. Becoming a Police Officer could also be interesting as a legal or illegal career (We could become crooks). Legally we would arrest criminals, chases etc. and illegally, so as crooks we would do business on drug seizures by reselling it to dealers to drive traffic for example. Anyway, you get the idea.
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