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rscaper1070

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  1. Try Dynamic Map. You can zoom the world map, I'm not sure about local though.
  2. Well, 7-zip is a free program and you can use GIMP or Paint.net for the dds.
  3. I did the same thing, ticking that box, but I think that's for if you are using Tamerial Ingredients which you can't use if you are using Cobl. I might be wrong but I think the answer is to remove the candles for kleptos, untick that box, and rebash.
  4. I just completed the Gold Coast Courier quest and now I'm getting the "It's Payday" pop up every minute or so. At first I thought it was back pay for all those deliveries I made but didn't get paid for but now I'm sure it's a problem. It's like one of those bargains with the devil. Sure, you can can have all the gold you want but you'll never have a moments peace to enjoy it. If I talked to the guy right after the pop up I was paid gold. Then after a while of that I decided to go to the bank and see if the paydays accrued while I was away from the guy. They don't. I had ten or so pop ups going to and coming back from the bank and when I talked with the guy he doesn't have any dialog about the payday. So I have to sit there and talk to him right after each pop up to get paid or just have a pop up with no payday every minute I play the game. Does anyone have a solution to this? I would hate to go back to a save before I completed this thing just so I can play without the pop up. Here's some details: And here's my mod list:
  5. Also check out the classes at TES Alliance..
  6. This mod probably already exists but I must not be getting my keywords right. I think it's a shame that if I enchant a ring or amulet it doesn't matter if it's gold or brass the enchant remains the same. Is there a way to make a small multiplier based on the price of the item to give the enchant a boost? Nothing game breaking, just a little incentive to use the quality stuff for enchants.
  7. Ok, so him not being at the Five Claws is part of the story. I just didn't want to search everywhere and then find out it was a bug.
  8. I'm supposed to be delivering a package to an Argonian at the Five Claws in Leyawiin but none of the ones I've talked to have the delivery dialog. There's a lot of Argonians in town and talking to all of them is going to take forever. Where is this guy supposed to be hanging out?
  9. Be sure to download the DirectX update listed in the Readme. At first I skipped that step thinking "My DirectX is up to date, I don't need that.". Wrong. After I did what the readme told me to do the shaders worked. Also I found that after you use the OBGEv2 key in your inventory it moves to the Options key.
  10. I'm trying to put some torches in a chest but I can't find them anywhere. I thought they would be in Misc Items but they are not. Can anyone point me in the right direction? Thanks.
  11. I'm having a hard time figuring this out. I started a new game and since then the arrow doesn't line up with the site when I'm in sneak mode. It looked correct in a previous save but I changed weather mods now I can't use that one. I tried reinstalling DR6 but that didn't work. Is there a oblivion.ini setting I'm missing? http://thumbnails25.imagebam.com/12145/af95e6121441881.jpg
  12. Thank you for the reply. I believe I've found the files in the MMM bsa but is it a problem that the game is looking for them in the Cobl esm? Will creating loose folders for them fix the missing mesh?
  13. I really love what this brings to the game but I seem to be having a minor issue. I'm missing the files for the Crafted Bone Arrows. When I craft them there is no icon and when I equip them I get a huge exclamation point on my back. FormId says I'm missing both the nif and dds files from Cobl.esm. I installed using OBMM. Any clues on what to do would be appreciated. Thanks.
  14. I'm having a strange issue with thrown torches not lighting the area around them. I can see the torch flames but they don't cast any light on their surroundings. If I make a save then load that save the torch lights up it's surroundings as it should.
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