Able to give me a quick guide on how to do this for non-vanilla weapons? For Non-Vanilla as in DLC 1) Load Fallout4.esm and INSERTDLCHERE.esm 2) find the gun part your trying to change. (base game you can search "mod_" to find them) (for dlc it would be dependent on the dlc you chose ex."DLC03_mod_") 3) Once you found the suppressor part, right-click and hit edit 4) Under property modifiers, right click and hit new (it'll show up highlighted as "fspeed") 5) With the new modifier highlighted, look under property modifier data and hit the drop down next to target and find "iattackdamage" 6) Set Op to "MULT+ADD" 7) Set Min to whatever percent you want as a decimal (for 50% increase, it would be .50 or .5) (for 50% decrease, it would be -.50 or -.5) :cool: Repeat step from step 4 but instead of setting target to "iattackdamage," set it to "fcriticaldamagemult" 9) Save as new plugin 10) Done For Non-Vanilla as in another mod with custom weapons (Personally I don't encourage editing other author's mods but. sometimes personal changes to the mod can improve them) 1) Load Fallout4.esm and whatever mod your trying to change. 2) Set the mod plugin as the active file 3) essentially the same as the other step 3 (you probably won't be able to search "mod_" as many others develop their own naming conventions 4) Under property modifiers, right click and hit new (it'll show up highlighted as "fspeed") 5) With the new modifier highlighted, look under property modifier data and hit the drop down next to target and find "iattackdamage" 6) Set Op to "MULT+ADD" 7) Set Min to whatever percent you want as a decimal (for 50% increase, it would be .50 or .5) (for 50% decrease, it would be -.50 or -.5) :cool: Repeat step from step 4 but instead of setting target to "iattackdamage," set it to "fcriticaldamagemult" 9) Save plugin 10) Done Thanks a ton! o7