<SPOLIER ALERT... FROM ONE FNV FAN TO ANOTHER... DON'T EVEN DARE TO READ THIS FURTHER IF YOU ARE MAKING A FIRST PLAYTHROUGH > I started my fifth complete Playthrough... (Yeah, I just can't get enough). This time I have all DLCs installed... so wow, a Level 50 character! That would be something.... (The Highest one I had was level 40, after Honest Hearts)... anyways, back to my point, I just want to ask fellow gamers what changed strategy in character build would you take (in lieu of the new aspects and opportunities all DLCs provides for us)? I'm listing mine below.... S.P.E.C.I.A.L. point distribution (without implants)... STR- 7 (+1 from implant and +2 from Reinforced Spine perk from OLD WAR BLUES ) PER- 5 (yeah who needs it with ED-E and Enhanced Sensors? However +1 from implants for Sniper perk if you think so...) CHR- 1 (dump stat forever) END- 8 (+1 from implants, previously it was 7, Now I can take the PHOENIX Monocyte Breeder implant too...) INT- 3 (Yeah, previously it was 7, now we need the fewer skill points per level up as possible, +1 frm implants before level 4 to get Educated and/or Comprehension perks, if your'e still up for it) AGL- 8 ( +1 with Small Frame, +1 from implants. Its critical for all builds, faster attack in Melee and Unarmed, boost to Guns, and also we need High AP in V.A.T.S.) LCK- 8 (+1 from implants, its essential to Critical Chance...) Put the +1 S.P.E.C.I.A.L form Lonesome Road in Luck. Or Perception if you care for the Hobbler Perk! Traits... Old War Blues Totally Spiced it up... Small Frame and Kamikaze was the previous choice... Now we have Hoarder... the +25 lbs is quite considerable because I carry minimum of 170 lbs. Anyone up for Wild Wasteland? Its useless... unless you wanna jinx the DLC experience... Perks Level 2 : Intense Training(1)... no need. We can happily take Heave, Ho! now. Level 4: Educated if you still need hoards of skill points... you will max out the essential Skills anyways... Level 6: Comprehension... In my opinion, the most essential perk. +20 bonus makes it simple to temporarily boost Speech, Barter, Lockpick, Science and Repair to 100 quite early on (Level 9-10 onwards). Also saves the pain of putting valuable skill points in less priority Skills early on... i.e. until Level 26... The rest is pretty much the same depending on which build we prefer first...