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FlyingTanksHateGravity

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  1. Is there a way to tell when a weapon is firing like some sort of " on fire.WeaponID" function?
  2. But this is part of a scene where I need to have the player and several other npcs sitting with DisablePlayerControls.
  3. 208. Never take more than 10 chems that wear off at a time. (20 vodkas, and 10 minutes later you find yourself fighting a behemoth without being able to see anything) 209. Deathclaws are easy to kill, behemoths are easy to kill, enclave are easy to kill, but Yao Guai scare the hell out of me.
  4. I am trying to make a script that will move the player to a chair (which has a persistant id) where the player will sit. I was able to move the player by doing: Player.MoveTo AQuestChair000 : which worked just fine but the player wasn't sitting in the chair.
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