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Gingerbeard

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  1. I'd really like to see a mod where companions, children and settlers are killable like they did for some companions in Skyrim: When the character is low on life, they go into this "exhausted" or "hurt" pose crawling on the ground, not participating in the combat and the enemies don't attack them qnymore. But then if the player happens to shoot them or throw a fireball at them or anything, they die. So the enemies can't off them, but if you throw a mini-nuke at Dogmeat, or your settlers, they're dead. Simple as that. I think this would add some challenge to playing with companions, as well as in defending your settlements (and being at least slightly more realistic). What do you think?
  2. Good to hear, thanks :) I do have a cooler, but I'll have to remember to be careful about playing too long.
  3. I worry about that too; my laptop has an Intel Core i7-4710MQ (Quad-Core 2.5 GHz / 3.5 GHz Turbo - Cache 6 Mo), along with 16 GB RAM and a NVIDIA GeForce GTX 870, will that work?
  4. They're not complete, though, are they? It's more like the Mass Effect style of clicking three keywords and the protag will say a whole line (that was the case in presentation vidoes, if it's changed, mea maxima culpa). So if you no longer hear the whole line spoken by the protag, you'd have to make a mod to show the whole line as a dialogue option because playing through the game with only three keywords for all your answers would be incredibly confusing.
  5. Seconded :laugh: I guess leaving the protag unvoiced and having his full dialogue lines written would be the easiest way...although hundres of dialogue lines to write down doesn't really sound like an "easy job" :geek:
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