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Everything posted by AlfredTetzlaff
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resurrecting merchants without console command
AlfredTetzlaff replied to MoreAmmoPlz's topic in Fallout 3's Discussion
Clone? Interesting, what commands did you use?. Was it possible to trade with him normally? -
Here you go: http://fallout3.nexusmods.com/mods/5606 :thumbsup:
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resurrecting merchants without console command
AlfredTetzlaff replied to MoreAmmoPlz's topic in Fallout 3's Discussion
Don't bother, even with console commands it will not work 100%. You can resurrect the guy, but the link to his inventory (Pack-Brahmin) and to the Quest will be broken. Means he will not trade and does not show up on the map. For the game he basically stays dead :( -
Large Address Enabler and RAM questions
AlfredTetzlaff replied to BlueJayPhoenix's topic in Fallout 3's Mod Troubleshooting
That is not a mistake, that is how you do it :smile: Fallout.exe is the Process which needs the RAM not FOSE. Nope, that's it. -
For advancing past lvl50 you'll have to edit Oblivion XP Settings.ini, look for Entry Set ObXPSettings.capLevel :thumbsup:
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Yes there is: http://oblivion.nexusmods.com/mods/10956 :thumbsup: But be careful, don't mess around with Quest Items you still need :wink:
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Oblivion wont install/install
AlfredTetzlaff replied to GUnitXIII's topic in Oblivion's Mod troubleshooting
If everything else fails, have a look at this Microsoft Support Page :thumbsup: -
Hi, have a look at this wiki page on how Luck works in Oblivion. With 45 you're pretty much in the "neutral zone" :)
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https://sites.google.com/site/fo3wanderersedition/detailed-changes/06immersion#TOC-OPTIONAL---Alternative-Travel
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- Martyrs - Haute tension Make sure you get the unrated versions :thumbsup:
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Nope :biggrin:
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Fallout 3 GOTY on GFWL
AlfredTetzlaff replied to Grizzly696's topic in Fallout 3's Mod Troubleshooting
HI, the setup for disk 2 is just one large .msi file, copy that file to your HD and start it from there. That should fix the problem :thumbsup: -
Random Crashes on Load Screens
AlfredTetzlaff replied to Racr1425's topic in Oblivion's Mod troubleshooting
Make sure to turn off auto saves (game options menu). Auto Saves are the main reason for those kind of crashes. -
Hi, regarding your opening post. That piece of "storage meat" might be part of an exploded caravan pack brahmin. Are the trade caravans still ok? :)
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Console Command newbie
AlfredTetzlaff replied to Jelllybones's topic in Fallout 3's Mod Troubleshooting
Hi, for Charon the command would be: setessential 156f6 1 For more info on console commands have a look at the wiki :thumbsup: -
Wasteland Explorer Motorcycle STOLEN!
AlfredTetzlaff replied to DavidYokosukaJapan's topic in Fallout 3's Mod Troubleshooting
Glad it worked out for you and Kudos for posting the solution :thumbsup: The paint job, wow, never would have thought about that one :biggrin: Happy cycling :thumbsup: -
Wasteland Explorer Motorcycle STOLEN!
AlfredTetzlaff replied to DavidYokosukaJapan's topic in Fallout 3's Mod Troubleshooting
Ah, the Bears :biggrin: use console command player.additem 1f21f 40 :thumbsup: (replace 40 with how many you want) -
Wasteland Explorer Motorcycle STOLEN!
AlfredTetzlaff replied to DavidYokosukaJapan's topic in Fallout 3's Mod Troubleshooting
Hi, a possible peaceful solution :wink: : - disable the alt Travel part of FWE - start your game and make a new save - re-enable alt Travel and load the previous made save The motorcycle should be available again :thumbsup: You'll loose progress and settings for the motorcycle though. -
Vilja smiling too big!
AlfredTetzlaff replied to GunnerofLife's topic in Oblivion's Mod troubleshooting
Hi, IIRC High Imperials uses the HEAD 06 resource. Fix for Head06 Grin by Astymma should fix that issue :thumbsup: -
Hi, have a look at Blackmarsh Witch for HGEC_UFF by Korana
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HI, don't bother with NVSE and Large Address Aware Enabler, they would accomplish nothing in your case ;) NVSE is the Script Extender for New Vegas, the Version for Fallout 3 is FOSE (which you should already have, Stutter Remover needs it) "Large Address Aware" only helps (or not :) ) on 64bit systems with 4GB+ RAM.
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Reilly's rangers always hostile on the roof
AlfredTetzlaff replied to Loffi's topic in Fallout 3's Mod Troubleshooting
Hi, this is a old and very common bug. Before going through the last door which leads to the roof, you'll have to holster or unequip your weapons to circumvent that bug. Unfortunately, without any backup saves this Info comes to late :( A little advice regarding save games: - never ever overwrite your save games, always save to a new slot. This will prevent above mishaps and minimize the chance of save game corruption - don't use quick saves, they are also a common cause for save game corruption, use casm instead :thumbsup: - also turn of all auto saves, common cause of crashes during world transitions Above Info applies to Fallout3, Oblivion (especially that one :whistling:) and probably New Vegas too, don't know about Skyrim though (different engine).
