-
Posts
13 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by evilhomer91
-
-
when getting a bow of the ground or in store I can only fire one arrow, after that jason refuses to notch another one. im not out of ammo, i can pick up the arrow I shot. the arrow icon itself on the hudd is grayed out.
I am useing a rebalince mod
https://www.nexusmods.com/farcry3/mods/22/?tab=5&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffarcry3%2Fajax%2Fmoddiscussions%2F%3Fid%3D22%26page%3D1&pUp=1 -
AAAAAND the problem returned! I cant leave Friendship Heights Metro Station I then telaported to the superdupermart but then couldent leave there! augg!! kitty? is there a way to start a new game but keep a simler levle of progress? you told me a fresh game without it would help.IE completed quests, level, perks and items? cause at this point I might just quit and move on! also I dont mind "paraphraseing" what you told me and takeing the flack if your even remotly right. becaus seriosly F@@@ this!
-
looks like the issues resolved! thanks guys!
-
I got all this crap a while ago and I don't have the best attention span so I couldn't tell you where I got half of it! I do know there all from nexus if that helps.
http://www.2shared.com/file/hLSSw28K/Save_117_-_Homer_vladamer_The_.html
hope this is right, I loaded it from the regular fallout desktop icon. Also thank you for your time and effort guys!
-
nah won't load, your running Fose too huh?
yrp, from what I read its manditory for most mods
-
OK, if im not totaly incompetent this should be it
http://www.2shared.com/file/KB0QuyCe/Save_114_-_Homer_vladamer_The_.html
as for that combined bugs esp, I just put it at the bottom of my load order in my mod manager correct?
-
I was not fast enough, nut's, any way, I built your game based on what you posted here.
Some things I could not find, for that I would need a saved game with the problem in it to duplicate it.
But, in the Spoiler tag here.
# This file was automatically generated by Mod Organizer.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
Vault 101 Revisited.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Dree Perks.esp
Dree Perks Anchorage.esp
Dree Perks Pitts.esp
Dree Perks Broken Steel.esp
Dree Perks Point Lookout.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vendor Script Replenish.esp
BlackWolf Backpack - Blank's Container Patch.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FWE - Weightless Ammo.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WMKAA12Shotgun.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Increased Increased Spawns.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Soft Unleveler.esp
Mart's Mutant Mod - Dynamic Player Scaling.esp
Mart's Mutant Mod - Project Beauty.esp
Verified Combined bugs.esp
is the load order as close to what you need.
I also made a patch for all of this code I have so far too...if you want it.
:ninja: again. :geek:
If you think it could help. also would it help if I post/link my save? I've never done that before but if it helps me get back to my modded adventure.
-
ajusted lood order still crashs
0 0 Fallout3.esm1 1 Anchorage.esm2 2 ThePitt.esm3 3 StreetLights.esm4 4 BrokenSteel.esm5 5 PointLookout.esm6 6 Zeta.esm7 7 Unofficial Fallout 3 Patch.esm8 8 CRAFT.esm9 9 CALIBR.esm10 a Project Beauty.esm11 b DCInteriors_ComboEdition.esm12 c EVE.esm13 d Vault 101 Revisited.esm14 e FO3 Wanderers Edition - Main File.esm15 f Mart's Mutant Mod.esm16 10 Project Beauty- Broken Steel.esp17 11 Project Beauty- Point Lookout.esp18 12 BlackWolf Backpack.esp19 13 BlackWolf Backpack - Vendor Script Replenish.esp20 14 BlackWolf Backpack - Blank's Container Patch.esp21 15 Dree Perks.esp22 16 Dree Perks Point Lookout.esp23 17 Dree Perks Requested by Fans .esp24 18 Dree Perks Broken Steel.esp25 19 Dree Perks Mothership Zeta.esp26 1a Dree Perks Anchorage.esp27 1b Dree Perks Pitts.esp28 1c Bobblehead Quest.esp29 1d GNR Enhanced.esp30 1e .32Pistol_Fix_Revamped.esp31 1f FO3 Wanderers Edition - Main File.esp32 20 FO3 Wanderers Edition - DLC Anchorage.esp33 21 FO3 Wanderers Edition - DLC The Pitt.esp34 22 FO3 Wanderers Edition - DLC Broken Steel.esp35 23 FO3 Wanderers Edition - DLC Point Lookout.esp36 24 FO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp37 25 FO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp38 26 FO3 Wanderers Edition - Optional Restore Tracers.esp39 27 FO3 Wanderers Edition - Optional VATS Realtime.esp40 28 FO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp41 29 WeaponModKits.esp42 2a WeaponModKits - FWE Master Release.esp43 2b WeaponModKits - OperationAnchorage.esp44 2c WeaponModKits - ThePitt.esp45 2d WeaponModKits - BrokenSteel.esp46 2e WeaponModKits - PointLookout.esp47 2f WeaponModKits - Zeta.esp48 30 WMKAA12Shotgun.esp49 31 Mart's Mutant Mod.esp50 32 Mart's Mutant Mod - DLC Anchorage.esp51 33 Mart's Mutant Mod - DLC The Pitt.esp52 34 Mart's Mutant Mod - DLC Broken Steel.esp53 35 Mart's Mutant Mod - DLC Point Lookout.esp54 36 Mart's Mutant Mod - DLC Zeta.esp55 37 Mart's Mutant Mod - Project Beauty.esp56 38 Mart's Mutant Mod - FWE Master Release.esp57 39 Mart's Mutant Mod - FWE Master Release + Project Beauty.esp58 3a Mart's Mutant Mod - Master Menu Module.esp59 3b Mart's Mutant Mod - FWE Master Release + DLCs.esp60 3c Mart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.esp61 3d Mart's Mutant Mod - DC Interiors.esp62 3e F3ProjectRealityMkI.esp63 3f homerpatch.esp -
0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 StreetLights.esm
4 4 BrokenSteel.esm
5 5 PointLookout.esm
6 6 Zeta.esm
7 7 Unofficial Fallout 3 Patch.esm
8 8 CRAFT.esm
9 9 CALIBR.esm
10 a FO3 Wanderers Edition - Main File.esm
11 b Mart's Mutant Mod.esm
12 c Project Beauty.esm
13 d DCInteriors_ComboEdition.esm
14 e EVE.esm
15 f Vault 101 Revisited.esm
16 10 FO3 Wanderers Edition - Alternate Travel.esp
17 11 Mart's Mutant Mod - DLC Anchorage.esp
18 12 FO3 Wanderers Edition - Main File.esp
19 13 Mart's Mutant Mod.esp
Mart's Mutant Mod - FWE Master Release.esp
20 14 WeaponModKits.esp
21 15 WeaponModKits - FWE Master Release.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
22 16 FO3 Wanderers Edition - DLC Broken Steel.esp
23 17 Mart's Mutant Mod - DLC Broken Steel.esp
24 18 Mart's Mutant Mod - DLC Point Lookout.esp
25 19 Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
26 1a Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
27 1b WMKAA12Shotgun.esp
28 1c WeaponModKits - BrokenSteel.esp
29 1d FO3 Wanderers Edition - DLC Anchorage.esp
30 1e WeaponModKits - OperationAnchorage.esp
31 1f FO3 Wanderers Edition - DLC Point Lookout.esp
32 20 FO3 Wanderers Edition - DLC The Pitt.esp
33 21 Mart's Mutant Mod - DLC The Pitt.esp
34 22 WeaponModKits - ThePitt.esp
35 23 FO3 Wanderers Edition - DLC Mothership Zeta.esp
36 24 WeaponModKits - Zeta.esp
37 25 WeaponModKits - PointLookout.esp
38 26 Project Beauty- Point Lookout.esp
39 27 Project Beauty- Broken Steel.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
40 28 Mart's Mutant Mod - Project Beauty.esp
41 29 FO3 Wanderers Edition - Project Beauty.esp
Mart's Mutant Mod - Tougher Traders.esp
42 2a BlackWolf Backpack.esp
43 2b BlackWolf Backpack - Vendor Script Replenish.esp
44 2c BlackWolf Backpack - Blank's Container Patch.esp
45 2d Bobblehead Quest.esp
46 2e F3ProjectRealityMkI.esp
47 2f Mart's Mutant Mod - DLC Zeta.esp
48 30 GNR Enhanced.esp
49 31 Mart's Mutant Mod - DC Interiors.esp
50 32 .32Pistol_Fix_Revamped.esp
51 33 Dree Perks.esp
52 34 Dree Perks Point Lookout.esp
53 35 Dree Perks Requested by Fans .esp
54 36 Dree Perks Broken Steel.esp
55 37 Dree Perks Mothership Zeta.esp
56 38 Dree Perks Anchorage.esp
57 39 Dree Perks Pitts.esp
58 3a Mart's Mutant Mod - FWE Master Release + DLCs.esp
59 3b FO3 Wanderers Edition - Optional Restore Tracers.esp
60 3c FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
61 3d FO3 Wanderers Edition - Optional VATS Realtime.esp
62 3e homerpatch.esp -
every time I try to leave the statesman the game crashes. I get a loading screen but I dont make it to the street, Ive tried waiting 24 hours but it's no go. Reserch leeds me to suspect a corrupt spawn but I honestly have no Idea.
-
Okay good news, textuers are back,BAD NEWS now every time I try to leave the statesmen hotel down in D.C the game crashes.
-
for some reason the textures for the WE(wanderers edition) mod are not loading properly. I recently downgraded from windows 10, and modified the fallout ini file and derectorey to fix the crashing issue with multy cores. I THINK archive invalidater is working,(there's a green check next to it in the NXMM) I don't know if there are other issues. Also is there a way to copypaste my load order or am I going to have to type it all by hand?
bow messed up. may be related to mod.
in Far Cry 3
Posted
hey. nevermind the mod just makes it to where arrows have to be manualy reloaded. nuke this post at your discretion.