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Posts posted by Lan5432
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Nevermind, I found what I wanted in the great creation hosted here: https://www.nexusmods.com/devilmaycry5/mods/353
The coop trainer has an option to disable all cutscenes, it's meant for coop, but the author confirmed in this post that it's fine to use for regular play.
This post can be closed.
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Hello!
As the title suggests, I'm looking for something that, when enabled, will automatically skip all skippable cutscenes in the game. I assume this could be done because cutscenes don't seem to hide loading processes as there's a loading bar just after every cutscene, and even if they did, I'd honestly be happy with a black loading segment that'd just take care of everything without me having to press a button to shorten it.
I know about the Game Over Animation Skip mod, but I'd like to get something that applies to all scenes, if it's at all possible.
Thank you for your time reading this, and apologies if I made some big technical assumption, as I'm not a modder myself.
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Thank you NexusMods and GOG :D

[Mod Idea] Indiana Jones and the Great Circle - Anti-phobia mod
in Mod Ideas
Posted
Good day,
I was talking with someone who wished to play the game, but suffers from arachnophobia which would make it annoying at the very least. And that prompted me to ask if this idea is something feasible, and was potentially being worked on. For context: I've only watched parts of the game, and only know some off-hand information.
Don't know how moddable idTech5 is in terms of in-game cutscenes and models (which are, from what I know, the largest source of these moments)
The idea: find some way to prevent the player from experiencing the forms and sounds of the usual phobia animals, this involves:
The giant snake in the jungle could also be a problem.
Not quite sure how best to achieve this, if those models were replaced by slimes like I think one game did sometime ago, even I'd feel pretty unnerved, and I don't have any phobias.
Maybe just blacking out the screen and cutting the sound enough to shield the player in those instances, we'd need to be weary of cutscenes that do this while showing players relevant information about a puzzle (if those exist), we could just show some kind of message or make a note in the mod's README.
Also not asking for comments like "You could keep an eye on a play-through guide that lets you know when those moments happen" or anything like that. This is to seek a strict solution, but appreciate the intent anyways.
Thanks in advance.