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adam588

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Everything posted by adam588

  1. So I have to go into nif Skope and find the dog mesh and assign the texture I want to it
  2. Here is my problem and I would greatly appreciate any help. I am trying to make 2 dogs to act as followers at a later time. I duplicated the stray dog twice and gave them 2 different base I'd,s . My question is how do I make one dog one texture and the other one a different texture. Any help would be greatly appreciated.
  3. Here is my problem and I would greatly appreciate any help. I am trying to make 2 dogs to act as followers at a later time. I duplicated the stray dog twice and gave them 2 different base I'd,s . My question is how do I make one dog one texture and the other one a different texture. Any help would be greatly appreciated.
  4. Im trying to make the dog in riverwood stump a follower. I can go in edit the ai package to the follower template but the dogs just follow all the time and i just want to be able to issue simple commands like sit wait and follow. Any help would be greatly appreciated.
  5. That's what I am trying to figure out , how to actually iniate the recruitment process. Thanks though
  6. I am trying to make stump a companion in riverwood. What would be the easiest way to go about this. Thanks for the help
  7. i think this would be a great and simple mod
  8. I was wondering if anyone else here feel like the combat sounds need to have more weight to them. An example is when you block with a shied, you dont really feel like its making contact with the sword. I guess what im trying to say is make the sound have more bass to make it feel more real. Anyone agree?
  9. I was wondering if anyone else here feel like the combat sounds need to have more weight to them. An example is when you block with a shied, you dont really feel like its making contact with the sword. I guess what im trying to say is make the sound have more bass to make it feel more real. Anyone agree?
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