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msv2006

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  1. Rifton is gotham! Corrupt and criminal. No one csn change it. There is a orphanage, who knows wheather one of the Children was going home from the brewery ehen they where robbed by a thief, who murdered rhe parents in front of this one orphan. Now it lives in the orphange but soon will murder the mean lady who is in charge there and run away, just to be picked up recruited and trained by the dark brotherhood! He recognices that their way is wrong and escapes (ras al ghul?) He returns to rift, finds his old parents home and the buttler. He decides to help the weak and teach fear to those who are mugging them. Black briar: falcony! Joker: the murder in windhelm Mercer:? Bruce wayne: aventus acentino? Rachel: Mjoll the lioness? Batmobile:shadowmere Bat-tools: sneak tool mod on nexus especialy the rope arrow. Perks: shadow warrior
  2. Dear comunity, as i watched the arrow animations in Skyrim (when you kill someone with your bow), this came to my mind: Skyrim must have a way to predict whether my arrow s going to hit or not, and when i release my bow, the amination will play. Can Someone cofirm this? If so, i am looking for way to use this algorithm in order to create a mod, wich will color your reticle red, if you are aiming at the target. Extremely useful on longrange. thanks
  3. convert 1hm_behavior.hkx to xml and open with any xml editor. search for the animation you want. for example 1hm_attackright.hkx. when you found it, undernesth there is the word trigger and a 4digit number. search for this number until you find a trigger array. the textblock beneath the trigger array contains of 7 hkobjects, each with a locsl time and id number. id number 36 is a hitframe. means in this frame is the actual hit. it has a local time value. you can change it so you determine when exactly during your swing animation the damage is dealt. those 7 hk objects are all together the damage mechanism for one damage hit. you can copy paste the whole bit and you get 2 or 3 or whatever hits in your animation. last you have to make sure every id clone has a different local time. best is to add a constant value to every local time. save convert back to hkx replace old file with rhis one. comversion to and from hkx is made by cui at nexus
  4. i just thought it through with macros. this would not work, because during the attack animation you can not attack again,you are locked out. and even if you could do so, the result would look ugly since the animation of the attack would be interrupted and started over
  5. Still i am curious: what script in skyrim actually says that if you press the attack key and if you are in weapons range, then there is a HIT! i realy would like to play around with this part of the script. can you help me locate it?
  6. Hello there, what has to be done, to get this: Tap attack key once, get 3 Hits with certain delay on a normal 2hand attack. thanks.
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