Jump to content

MrTissueBox

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About MrTissueBox

Profile Fields

  • Country
    None

MrTissueBox's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I successfully imported a first-person animation (1hm_idle) into Blender along with the first-person skeleton.nif and made some tweaks, however when I try to add my tweaked 1hm_idle.kf into nifskope with my skeleton.nif loaded, I get an error saying, "couldn't find the animation's root node (1hm_idle)" There were no problems converting the kf back into an hkx, there were only two missing nodes. I used the skeletonfirst.hkx to do it, renaming it to skeleton.hkx. However, the animation doesn't work in-game. I was thinking I needed to go into nifskope to fix something first, however, as I stated, my kf won't load. I've heard that tweaking first-person animations is pretty impossible, but we've seen it done recently with 5poiler's first-person magic animations. Help?
  2. As for the other two I missed (QF_CWFortSiegeFort, QF_CWFortSiege), is there anything resembling what you posted earlier about the "elseif"s?
  3. I combed through several scripts, and I only found two scripts that contained "SetPoolAttackerOnCWReinforcementScript" and "SetPoolDefender...". They were CWSiegeScript and QF_CWSiege_etc.etc. Unfortunately, I didn't find any instances where it contained any "if"s or "elseif"s. http://imgur.com/VS1wQFu http://imgur.com/toLz9jg
  4. I came across a list of bugs in the scripts from reddit user inmundano as you can see here: https://www.reddit.com/r/skyrimmods/comments/3sh2ah/how_do_you_install_civil_war_overhaul_nowadays/cwy543r/ He already fixed them on his own, but I'm attempting to fix them myself for my own use, however I have next to no scripting knowledge, so if any of you can help, I'd appreciate it. -------------------------------------------- As for the first issue, he says: Reinforcements don't apply to minor capital sieges, due to SetPoolAttackerOnCWReinforcementScript/SetPoolDefenderOnCWReinforcementScript not being called in the "elseif" it should have been called. CWSiegeScript contains these variables, however I do not know where I need to add them to be "called" in the "elseif" in order for minor holds to have reinforcements. Any clue as to where this needs to be changed? So far, I've found that the CWscript contains information for the minor hold battles such as Falkreath, however I don't know if SetPoolAttackerOnetc.etc. needs to be added somewhere in there?
  5. I'm wondering how I can modify the 1st person 1hm (one-handed melee) animations for walking, running, idle, etc. to go from this: http://steamcommunity.com/sharedfiles/filedetails/?id=665033519 to this: http://steamcommunity.com/sharedfiles/filedetails/?id=665033527 Excluding the magic effects of course. Is there a way to modify the 1hm hkx files in nifskope or a 3d modeling program in a way that I can replace them with the melee and magic animations? The closed fist in the 1hm animations bothers me, especially when blocking, so if this can be fixed somehow I'd appreciate the help. Thanks!
×
×
  • Create New...