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homeworlder1

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  1. This happened to me when i removed DEF_UI midgame. I think it may be because uninstalling it doesn't put back the files it originally overwrote. I would suggest you try to disable and re-enable your mods.
  2. Is there a way in creation kit to do so that instead of needing 100 in a skill to make it legendary, i could change it to something else? I have been looking around using keywords, but i can't seem to find it, and wonder if it's hardcoded?
  3. Thanks! Here's to hoping someone with the time sees this thread.
  4. most mods are edited Bethesda assets, but the creator is in-charge of their mods that they make Alright, thanks! I will ask permission then and report back :)
  5. I'm all for upholding the modders rights, though I just thought it would different considering it's already just an edited bethesda mesh
  6. http://i.imgur.com/2bTiXfH.jpg I simply need to have the pictured part of the meshes deleted along with the the strap going from the characters left shoulder removed as well as these two parts cause clipping which doesn't look great at all. I know this isn't a proper mod request but i reckon it would take 2-3 minutes to anyone with mesh editing experience. The meshes in question are attached. Thanks for your time! (mesh is from hmm what to wear, full credit where credit is due.)
  7. I am running FNIS every time, no worries there. So you're basicly saying i have the choice of a shield on my back, or broken dual sheathing?
  8. Well, my original problems were solved, thanks a lot! Though, now whenever i sheathe or draw a sword, regardless of a secondary weapon or shield, it shows the dual sheathe from hip animation. Is this because there can only be 1 draw animation per weapon type? Will it be able to keep this animation for dual wielding, and have a vanilla animation for when using a shield? (The shield isn't even going to the back anymore which is great! :) )
  9. I have Dual Sheath Redux along with XP32 Skeleton and the Immersive Animations mod, and so far i've spent a couple of hours trying to get dual hip sheathing for swords to work. These mods are installed in Mod Organizer as well. Also, i'd rather not have the shield be on the back when i have my weapons holstered either. So far i've been able to get the position of the swords to follow through. When i draw my weapons, it animates that i draw them from the back, though the holstered weapons remain on the hip, while shields are on the back, which is the problem. Does anyone know how to actually "revert" the shield position back to vanilla, and have the sword holstering animation be the one where the swords are drawn from the hip? Are there any alternative animation mods, did i do anything wrong under my installation, or dual sheath redux unmodular like that?
  10. Alright, i'll try it out. Anything else i might've missed?
  11. I am no longer using ENB, so i'm not using ENBoost, no. I am using SSME though, however my uGrids is unchanged. Updating BOSS now.
  12. I got my load order fixed, turned out i was missing the userlist file from the unofficial patches, but my game is still slow and the scripts are very delayed, etc. Also, i searched on unparking, and apparently Windows 8 already got that from the go?
  13. 1. I'll try, but i doubt this is a texture issue 2. Nope, should i ? 3. Yes I'm not so fond of any Razer software, but what is the so called unparking? :)
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