Since I am running my old Nvidia card, and people say not even to use the bethesda high res dlc with 1.5 vram, I am going to disable all my texture mods and see if it's stable. My exchange won't be here for a week or so. So that will be a good test to see if my load order is actually stable and I am just not crashing by overloading my Vram. GPUZ says I am capping my Vram just inside dungeons, outside it sits at max. So I assume it's my Vram causing the issues. Also running about 15 highly Vram intensive mods inside my combiner, including SFO punish your system. I am going to post my mods, and BOSS order for you to look at as this is my final build. The only thing lacking in this provided information is my texture mods, which I will sort out myself later when I get my video card exchange back and I can post them later after some testing. For now I am just going to not use any texture mods. If I get good results, I will try the official bethesda texture packs with this: http://skyrim.nexusmods.com/mods/9080#content The only texture mod I have installed for use is W.A.T.E.R as I use it's compatibility with RND, I don't think it should be an issue. <p>SKSE Plugins: <p>SKSE Version: 0.1.6.8 CFM_extensions.dll SKSE_Elys_Uncapper.dll Version: 1.14.3.0 Unrecognized Plugins: dD-Dragonborn-Dawnguard-EBT Patch.esp / - Enhanced Blood's Dawnguard file for compatibility RND_Dragonborn-Patch.esp Active / - Realistic Needs and Diseases Dragonborn Comp Patch Even Smaller Spell Light Radius- 65%.esp Active / - Spells GIve Off Light ESP KWTelescope.esp Active / -Guess the Distance's ESP I reinstalled the latest version of SKSE and Wyre Bash. I was able to patch with Wyre Bash flawlessly, and my bashed patch was made with no difficulty. I am also using automatic variants, but only the 3 suggested packages from the main site. Will post my boss order below.