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Posts posted by ArchAngelAlien
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Pic 2:
http://i.imgur.com/r7qWeWt.jpg
Pic 3:
http://i.imgur.com/RsnmdKV.jpg
Pic 4:
http://i.imgur.com/Rpk70Sj.jpg
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Recognized Plugins:
These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.
Skyrim.esm Active
Update.esm Active
Dawnguard.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Dragonborn.esm Active
ApachiiHair.esm Active
ApachiiHairFemales.esm Active
ApachiiHairMales.esm Active
ClimatesOfTamriel.esm Active
JSwords.esm Active
Lanterns Of Skyrim - All In One - Main.esm Active
SPIKE.esm Active
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial Skyrim Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dawnguard Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Hearthfire Patch.esp Active
Unofficial Dragonborn Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Unofficial High Resolution Patch.esp Active
Chesko_Frostfall.esp Active
83Willows_101BUGS_V4_HighRes.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
ApachiiHelmetWigs.esp Active
CalienteVanillaArmorTweaks.esp
Chesko_WearableLantern.esp Active
GuessDistance.esp Active
JBS_hunting.esp Active
Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp Active
Note: Use only one Lanterns Of Skyrim - All In One esp.
Convenient Horses.esp Active
DYNAVISION Dynamic Depth of Field.esp Active
Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.
IMAGINATOR - Visual Control for Skyrim.esp Active
WetandCold.esp Active
SkyUI.esp Active
iHUD.esp Active
Cloaks.esp Active
1nivWICCloaks.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
1nivWICSkyCloaksPatch.esp Active
Dread Knight Weapon Set.esp Active
hothtrooper44_ArmorCompilation.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
JSwordsDistributionBalancePlugin.esp Active
Silverlight Armor.esp Active
Dr_Bandolier.esp Active
Dr_BandolierDG.esp Active
BandolierForNPCMasterFile.esp Active
BandolierForNPCsWIC_V2.esp Active
BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp Active
HarvestOverhaul.esp Active
HarvestOverhaulDawnguard.esp Active
DeadlyDragons.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
PumpingIron.esp Active
Run For Your Lives.esp Active
When Vampires Attack.esp Active
Sweet&Sexy Lingerie.esp Active
Requires: CBBE
AchieveThat.esp Active
Babette.esp Active
Immersive Weapons.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
dD - Enhanced Blood Main.esp Active
Requires: Dawnguard Compatibility_Patch.
dD-Increase Fall Damage.esp
torches for RL (default life time).esp Active
RealisticRoomRental-Basic.esp Active
Realistic Lighting Overhaul - Illuminated Spells.esp Active
Realistic Lighting Overhaul - Dungeons.esp Active
Realistic Lighting Overhaul - Minor Cities & Town Interiors.esp Active
Realistic Lighting Overhaul - Major City Interiors.esp Active
Realistic Lighting Overhaul - 3.5 Weathers.esp Active
Realistic Lighting Overhaul - 3.5 Dawnguard Weathers.esp Active
ClimatesOfTamriel-Dawnguard-Patch.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
dovahkiinrelax.esp Active
Dual Wield Parrying_SKSE.esp Active
Note: Use only one Dual Wield Parrying*.esp
The Dance of Death - Ultimate Edition.esp Active
SkyRe_Main.esp Active
Bash Tag suggestion(s): {{BASH: Relev, Delev}}Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.
Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'
Note: If you have a problem with aiming try to install this mod.
Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:
Note: [Actor]
Note: fVisibleNavmeshMoveDist=12288.0000
Note: [Combat]
Note: f1PArrowTiltUpAngle=0.64
Note: f3PArrowTiltUpAngle=0.64
Note: fMagnetismStrafeHeadingMult=0.0
Note: fMagnetismLookingMult=0.0
SkyRe_Combat.esp Active
SkyRe_EncounterZones.esp Active
SkyRe_EnemyAI.esp Active
SkyRe_EnemyScaling.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
SkyRe_StandingStones.esp Active
SkyRe_Survivalism.esp Active
HarvestOverhaulSkyReCompatibility.esp Active
Beards.esp Active
TheEyesOfBeauty.esp Active
3DNPC.esp Active
RealisticNeedsandDiseases.esp Active
RND_Dawnguard-Patch.esp Active
RND_HearthFires-Patch.esp Active
RND_USKP-Patch.esp Active
UFO - Ultimate Follower Overhaul.esp Active
Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.
UFO - Dawnguard AddOn.esp Active
UFO - Heartfire AddOn.esp Active
ApachiiHairStyles.esp Active
ApachiiHairStylesELVES.esp Active
My Home Is Your Home.esp Active
Follower Trap Safety.esp Active
CerwidenCompanion.esp Active
Alternate Start - Live Another Life.esp Active
SkyRe_Races.esp Active
WATER.esp Active
WATER Plants.esp Active
WATER DB.esp Active
Waves.esp Active
RND_Water-Patch.esp Active
RaceMenu.esp Active
RaceMenuPlugin.esp Active
Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
Bashed Patch, 1.esp Active
Automatic Variants.esp Active
ReProccer.esp Active
WTF.esp Active
Note: May need TES5Edit cleaning. Several test generations of this SkyProc Patch included ITMs. A cleaning guide is available here.I've cleaned WTF, as it had about 4 dirty edits. Here is my install order for overwrites:
Pic 1:
http://i.imgur.com/178H9am.png
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Since I am running my old Nvidia card, and people say not even to use the bethesda high res dlc with 1.5 vram, I am going to disable all my texture mods and see if it's stable. My exchange won't be here for a week or so. So that will be a good test to see if my load order is actually stable and I am just not crashing by overloading my Vram.
GPUZ says I am capping my Vram just inside dungeons, outside it sits at max. So I assume it's my Vram causing the issues. Also running about 15 highly Vram intensive mods inside my combiner, including SFO punish your system. I am going to post my mods, and BOSS order for you to look at as this is my final build. The only thing lacking in this provided information is my texture mods, which I will sort out myself later when I get my video card exchange back and I can post them later after some testing.
For now I am just going to not use any texture mods. If I get good results, I will try the official bethesda texture packs with this: http://skyrim.nexusmods.com/mods/9080#content
The only texture mod I have installed for use is W.A.T.E.R as I use it's compatibility with RND, I don't think it should be an issue.
<p>SKSE Plugins:
<p>SKSE Version: 0.1.6.8
CFM_extensions.dll
SKSE_Elys_Uncapper.dll Version: 1.14.3.0
Unrecognized Plugins:
dD-Dragonborn-Dawnguard-EBT Patch.esp / - Enhanced Blood's Dawnguard file for compatibility
RND_Dragonborn-Patch.esp Active / - Realistic Needs and Diseases Dragonborn Comp Patch
Even Smaller Spell Light Radius- 65%.esp Active / - Spells GIve Off Light ESP
KWTelescope.esp Active / -Guess the Distance's ESP
I reinstalled the latest version of SKSE and Wyre Bash. I was able to patch with Wyre Bash flawlessly, and my bashed patch was made with no difficulty. I am also using automatic variants, but only the 3 suggested packages from the main site. Will post my boss order below.
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So I had to return my video cards, when running them in crossfire I got weird artifacts on screen and something wasn't right, so I have returned them for a exchange. Using my old 1.5 video card atm, I am finding myself CTDing often once more with my new build.
I built a texture pack with the texture pack combined, and it basically assured me that it's all compatible and won't crash my game. Running my mods I have now after some extensive trimming, and got about 3 CTDS and 2 freezes with 3 hours. I am not sure if it's the Vram, it very well could be. My sensors indicate it's capped at memory usage. But I am not sure if a VRAM issue would cause it to freeze, or just crash. Alot of people said it will just cause slow downs, but won't crash their game.
Can't get a straight answer. I know my current video card cannot handle the texture mods I have installed. I used nearly every file possible with the texture pack combiner. Even though my game looks different, there is one thing that always remains the same. I can't play the game for a few hours straight, without a crash or freeze still to this day.
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If it is working as intended I don't mind. I just figured they were needed to make the batch patch correctly? No?
I have decided to overhaul my texture mods and use Texture Pack Combiner, I think it's compatible with Mod Organizer as long as I use it's executable through MO. This will allow me to just have 1 simple file for my textures, instead of 25.
http://skyrim.nexusmods.com/mods/20801#content
Actually it doesn't matter where it's executed at. So I figured it out. Going to take a few hours to get all these texture packs merged. I used a texture pack or two that automatic variants use, so I don't think I will be using Automatic variants as I am happy with just a simple texture mod.
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I installed 302.1 and got these display messages for some files.
"Plugin is missing String Localization files. Master File. Active in load list."
http://i.imgur.com/xENyGgg.png
I ignored it and tried to patch, and it worked. Did I need those files present for it to patch correctly?
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Well I decided to try out some patches and see what happens till I can get an official fix later. When trying to run Wyre Bash to make a merge, and level list, I get this error:
http://i.imgur.com/pSapF6Y.png
Not sure what that means.
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When I cleaned those files, they went back into the overwrite folder. So I still have duplicates.
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So most of these ESPs were duplicates. Ran Boss, and all my main ESMs are dirty once more. Same with the cloaks patch
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So cloaks.esp exists in the overwrite folder, and also inside the cloaks of Skyrim folder. I highly doubt I have 2 mods using the same ESP. So another duplicate?
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Everything I seem to do is just off. I experience issues that nobody else seems to be aware of. =P
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I don't see a default game folder for my esms. Do you mean back into the main game folder in steam for Skyrim?
I have not made a bashed patch yet because ReProccer still isn't worrking. I am not able to play and never finished my load due to ReProccer halting my process just like I predicted. So now I am waiting for a fix before I can go any further.
The game will load just fine, but the fact that I know I have weapons missing animations and sounds make me worry that I will encounter CTDs along the way and blame it on mods and have to rebuilt my entire load order, just to experience the same problem after a few days of rebuilding. The funny thing is, nobody on their page complains about this, from what I can tell. I think alot of people just patch and play, and don't run it through TES5Edit.
TES5Edit shows many errors for weapons that ReProccer altered in a way that actually made them damaged. I wonder how many people realize this. As the damage weapons are apart of the official game DLC for crossbows. The Refined silver weapons? No idea where those are from.
I will move these folders around but I am not sure if you want the main esms actually BACK in the MAIN Skyrim folder. Because MO doesn't have a data folder outside the organizer that I can see,
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Ah I see it. I don't understand where the Esms for the official patches go, as the mods folder doesn't seem to list the official patches?
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Wait, so this is bad? Why did it overwrite my files? Are these files being used? I don't understand. So since they are red they are not being used? What effect does this game on the game?
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Oh okay. Um, I am still working on ReProccer. Probably won't be a while until I can play and they make a fix for ReProccer. So till then I am just learning MO and playing other games. I noticed this:
: http://i.imgur.com/NWwRgzW.png
Is this bad?
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There is nothing there. I have nothing over the line of the overwrite line.
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How do I delete an ESM from the virtual data folder of MO? I need to delete my ReProccer.esp and cannot figure out how to do it. I already uninstalled the mod. A new update came out and I wanted to try it out, but I need to delete the old one.
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I got this response:
@ArchAngelAlien -F: qotsafan
"The ReProccer has to be fixed by T3nd0, but you can make a patch.
Right-click and select "Apply Filter for Cleaning", go to the Crossbows, which are bugged and select "Copy as override into..." and select <new file>. If the Crossbows already exist, you would have only to copy the vanilla values/entries into the new file. If they are generated by the ReProccer, sadly you would have to do this all by hand. Click on a field that is missing and click "add" and go to a vanilla Crossbow, which has this entry and click edit and copy it over to your new patched one (If the crossbow already exists, you only have to drag it over). This may not work if you run the ReProccer again afterwards (especially, if you install a new mod) and the patched crossbow, if it was generated by the ReProccer, could have "could not resolve" errors, just because the depending mod is not on the same place as before, but you may even be unable to copy the bugged crossbows generated from the ReProccer into a new patch."Really confused on this step, and honestly am not interested in spending hours trying to fix it. ReProccer is suppose to be a tool that fixes all the values of weapons with 1 click. It's just "that easy". I am pretty much just stuck here at this point. I don't want to play the game and have it CTD when enemies are wielding weapons with no animations or sounds, so I have to fix this.
The crossbows are actually vanilla, which is odd because you think ReProccer would of fixed them since it has the most trouble with added on armors and weapons.
I have no idea what the refined silver weapons are from, and can't track them down in TES5Edit.
Not sure what to do now, but SkyRE best functions with the values set by ReProccer. So playing without it isn't an option. Also SkyRE requires you make a new saved game when starting. So starting without it isn't an option either.
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Well I ran ReProccer. Got alot of weapons missing animations and sounds.
1. http://i.imgur.com/QqMwXmH.png
2. http://i.imgur.com/rZPX62T.png
3 .http://i.imgur.com/lBKWQVU.png
4. http://i.imgur.com/LNiD3fy.png
Not sure how to fix this. I could try the compatibility patches, but last time that just screwed up my game even worse. Not sure what to do now.
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All it is, is a mesh folder with animations, character assets. No BSAs or ESPs.
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Oh I never figured out if Skyrim Weapon Position effects scripts Ripple. Do you know? I decided to not use DoSpoB ( Or W/e) for the sake of trying to keep my scripts down.
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Been a bit busy configuring my new video cards in crossfire. Apparently I needed to disable some registry keys to have the sensors kick in for my monitoring gadget. I guess it shuts down the other card when it's not running, but screws with the sensors.
All I have left to do is run ReProccer and check to see if I have any weapon errors. Once I get that straightened out I will do a final look over my mods and trim anything I can live without and post my entire build/load order for Ripple to look at.
Just been busy atm getting these video cards stable, and making sure they work correctly, ect. =)
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Wow, when I disable Vsync, everything goes out of Sync in game. I ran vanilla Skyrim with no mods outside MO, and when I look around the horse carriages fly around and fall over. It's amusing to watch, but I don't think disabling Vsync is a good idea. o _o

Can somebody help me sort my load order?
in Discussion
Posted
Hey, guys! Sorry to be a bother. I just need a little help with my load order.
I've taken a week installing the mods for Fallout 4 I desire. I don't plan to alter them in any way or add any more.
This is the list I am happy with and want to use it for a full playthrough.
I've used Loot, and it does order things around a bit.
The only issue I have experienced is CTD when in combat? For example, I pull a gun and shoot or shoot another human character, the game crashes.
Load Order:
So far it's been extremely stable, with little isues. The CTD happens randomly in gun-play. For example in Diamond City, pulling a gun and shooting somebody in the head. Instant CTD< every time. Not sure why?
I appreciate any and all help. :)