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Everything posted by ArchAngelAlien
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I read your previous pages, and got into Wyre. I rebuilt my bashed patch, and only included leveled lists and left the process to an automatic status. The included screenshot is what I did. Is this correct? http://i.imgur.com/7ze4Clc.jpg
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Still on the ReProccer stages of setting up. I have about 6 files for Reproccer for patches, and I have no idea how to run them. I have to ask them via the mod chat, but it usually takes a few hours to get a response. You have to check things and run the Reproccer, then disable them afterwards? Bleh, *Rubs temple*. I've noticed Wet and Cold and Footprints have alot of scripts running. But they are just too awesome not to use. It's like candy, they offer you the tastiest candy ever, but if you eat too much of it you get sick. This is going to be my final load order for testing, unless I cannot get the game up and running: SKSE Plugins: Unrecognized Plugins: I've moved KWTTelescope under Guess the Distance's esp, as they were made to work with eachother and this felt like the intelligent thing to do. I moved manny Lantern Caretakers underneath Lanters of Skyrim. - Felt like the right place for it. SkyMoPets - is a file for Skyrm Monster Mod that adds rings/ammy that summon creatures. I moved it under Skyrim Monster Mod. lilithsobliterator3_0.esp - got moved to her other files, this one just isn't BOSS updated. Crossbows_Basic_Collection_EN_LL.esp - was moved to the section with my other custom weapon mods. RND_RWLReduced-Patch.esp - got moved under my other RND patches, this one just seems to be lacking BOSS support. The mjhKhajiitSpeakMod have all been moved under the main mod, as the author suggested. MageBackpack_byTumbajamba - Was featured on the front page. I moved it a few spaces up, not sure where to place it. Dead Body Collision - Was a front page mod on the nexus. I moved it above my Racenmenu. The rest are Reproccer patches, still working on placement for these unfortunately. Recognized Plugins: *Edit- Oops. Looks like Water Plants.esp got reinstalled after an update I did with SMIM. Cleaned it again.*
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I am at the point where I need to make sure I have no more Reproccer errors for weapons, then move on and create a batch patch combined level list. I've heard this is actually quite easy to do. One thing I do not understand is which mods have level lists, and can I just combine them all? I have not touched Wyre Bash much, so I could probably answer my own questions with a bit of reading and use of the program. If I could manage a few CTDs every few hours, I would be fine with that. It's when I walk into a building, and i crashes and I cannot go into that building no matter what is when it's unacceptable. I don't want the mods to ever make it so I cannot partake in all the content. If it crashes here and there due to some scripts, then that's acceptable if I can continue on with the game. So basically atm I am just trying to sort Reproccer and install the patches and patch my weapons correctly. Afterwards I will move onto making a batch patch after I look over my mod list and see if I can spare anything. After I create a batch patch for level lists I will begin a playthrough that will be specifically for testing. I will try all these mods first hand and see what I enjoy, and what I can live without. Remove the excess, re-batch patch and reproccer if I need to, and finally enjoy the game. One question I have is that I have steered away from using ENB's for use of things like Night eye, and Gopher's Predator Vision. It seems like if you are using the ENB's Post processing methods in the ENB.ini file, you cannot enjoy these overlays or spells that require post processing. Is there anyway around this? ENBs make the game amazing, but they don't seem to really be that functional with everything in the game. It wouldn't be a big deal if I didn't play a female Kahjiit that uses Night Eye and may become a vampire later.
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I just needed to get that off my chest and rant to somebody. This is frustrating, but I have cleaned all my plugins. I removed identical to master files, and undeleted references (Or W/e it's called) to everything. I have been speaking back and forth with two mod authors that make compatibility patches with Reproccer as I seem to be getting some errors of weapon animations getting deleted. Such as refined silver weapons (Not sure which mod these are from, but I might have to edit these by hand) DLC01 (A new patch was released that should clean these up now) and a mod called crossbow basic collection. (One of the authors is making a patch for this). I appreciate your help, I just.. needed to breath and take a break. I work from home, so I am able to work on this for hours on end nearly everyday. It just feels like I am getting nowhere. I feel like I am going to get this all straightened out and load the game and it's just going to crash again. I wish all these mods authors would create a package together, and charge donations for a download or something. Like a big immersive mod package that is maintained by them all for people who donate to enjoy. (Or something along those lines) I would pay for it in a heart beat. I appreciate all the hard work people have done, but it just feels like I have to be a modder myself to understand this. You are right, this is all due to my own actions, too many mods = alot more work. On top of that Nexus Mod Manager does not display conflicting files, so if I was to make my own comparability patches, I have no information to see what files are conflicting besides doing some research. One mod I use that doesn't play well with others is SkyRE, but I cannot find any real solid information on what mods I shouldn't use with it. I should of never casted MO to the side so quickly, but it was just another few days learning a new program, rather than playing. If I cannot get this sorted I will reinstall Skyrim fresh ( for the 4th time) and download Dragonborn and try MO again. For now.. I am just here reading things again and not sure which step to take. I really would like to know why this mod is giving me these errors. Babettes Feast Balanced: ( - http://skyrim.nexusmods.com/mods/5816 - ) TES5Edit:
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You never cease to bring new information that makes me just want to steer clear from using mods Ripple. It's just problem after problem.. after problem. Now I have to make my own compatibility patches? Seriously, when does this end? Are mods seriously this hard to use? This is getting extremely ridiculous. All I know how to do, is install mods and click play. I've spent the last 4 days trying to figure out Reproccer and why alot of my weapons are grey and missing animations. This is just getting to the point where it is not worth it anymore. This is the one of the hardest things I have ever seen done. Why can't they streamline this process? Why do I have to jump over 355 fences to load the game? Did they not think of all of this before hand? I need to make compatibility patches, and I don't even know how to make a batch patch. It seems this was all designed for only the mod makers in mind, because this is not all setup for the casual gamer to enjoy. I've spent nearly 1 month working on this, and have gotten nowhere. Now I need to make my own ESPs? Seriously when does this end? I am stuck. I am awaiting responses from mod authors on why I am seeing errors occur in TES5Edit for many things. All I want to do is enjoy an enhanced version of Skyrim, and I feel like I have to program the game myself to enjoy it. I can't do this by myself. I need hands on help with somebody not on a forum who is willing to help me straighten this out, or just move on and forget about Skyrim. I can only read so many readme's.
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I am currently having an issue of this: Also all my refined silver weapons are grey and missing information.
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If by going slow you mean starting a game and adding more mods as I go, then that is even more time consuming than what I am doing now. I've done extensive research on all my mods. Most of them are in fact texture mods, with only a select few scripted mods that should all play nicely with each other. One of the issues I am currently facing is cleaning my mods, and cleaning up reproccer. I get alot of errors on missing animations for reproccer that I need to set manually. Trust me, I have been doing this for weeks and have yet to even enjoy the game. One thing I noticed is BOSS does not include a list of Dirty or UDR files for unrecognized plugins, but the mod authors say to leave them in the bottom of your list and I never thought about cleaning them. The game in the outside world for a few hours is stable. It's when I go into a building (with dirty edits and UDRS) that I crash when it cannot find something specific. You can look on the outside of the problem, and say I have too many mods, but finding the issues and incompatibilities with a large load order is easier by disabling items and seeing what conflicts. Alot of mods I have selected require fresh saves. I don't want to restart my game for another 2 weeks searching for incompatibilities by starting off slow and building my house of cards. I build my house, then look for weak joints and remove them.
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I think these CTDs may be caused by dirty edits, or UDRs so I have decided to clean my files and make a level list batch pack. Last time I cleaned my files I did it incorrectly. What is the proper way to clean your files without damaging them?
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Random CTDS Need Help Please =(
ArchAngelAlien replied to ArchAngelAlien's topic in Skyrim's Skyrim LE
No luck. Something is seriously screwed up. Whenever I zone into the world from outside, or into some buildings I instantly CTD. -
Random CTDS Need Help Please =(
ArchAngelAlien replied to ArchAngelAlien's topic in Skyrim's Skyrim LE
I think I found out one of my issues. I use Reproccer, and it seems to have dome something to my skeleton weapons mod named DSpSoB. When I disabled it, and ran TES5Edit, when loading Reproccer.esp it was looking for the files. So it makes me curious.. inc test. -
I removed Claralux a while while back because I was using it in conjunction with Lanterns of Skyrim, (lol) and had no idea. I am getting alot of wierd errors lately. In the process of cutting some mods and doing another stability test. Nearly a month of work, and still have no done a serious play yet.
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I've done a few hours of in game play to test my mods to see if it's obviously unstable. Not sure if this is due to my dirty edits, or UDR (or w/e) I have not cleaned yet but I am encountering CTDS when loading certain areas. My Log file that documents the scripts is basically in another language, and I cannot pinpoint the issue. I am under the suspicion it's due to a corrupted save, but I never removed or installed anything. They sure do make this hard don't they? Why can't they make things easy?
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Random CTDS Need Help Please =(
ArchAngelAlien replied to ArchAngelAlien's topic in Skyrim's Skyrim LE
I don't have the race installed anywhere as I was not aware it required that. I am looking on the mod author's website now, but not sure which file I need. Okay I downloaded the file and am going to start the game and see what happens. BOSS no longer gives me an error anymore. I need to do some trimming, as I have too many mods I think. But there is so many good ones! -
Random CTDS Need Help Please =(
ArchAngelAlien replied to ArchAngelAlien's topic in Skyrim's Skyrim LE
To me it looks like it's having issues with DSpSoB, but it's just a skeleton mod? Nobody else there has said anything about CTDS being caused by it, that I can see. -
Random CTDS Need Help Please =(
ArchAngelAlien replied to ArchAngelAlien's topic in Skyrim's Skyrim LE
Here is my last CTD log. Papyrus.0.log happens when I switch into houses or crypts or zones, ect. (The forums won't let me post the entire thing) -
Hello. I am a new modder having some issues. I have spent the last 3 1/2 trying to learn how to do this all correctly. After reinstalling all my game files 2 times, and facing countless errors I really don't know what to do. I have spent nearly a month trying to get a stable mod build, and all I do is crash to desktop constantly. I have read countless threads, checked all my mods for compatibilities and done my research. Boss Log: Plugins: SKSE Version: 0.1.6.6 CFM_extensions.dll SKSE_Elys_Uncapper.dll Version: 1. Unrecognised Plugins: lilithsobliterator3_0.esp Active Crossbows_Basic_Collection_EN_LL.esp Active KWTelescope.esp Active ImprovedFishBASIC.esp Active MageBackpack_byTumbajamba.esp Active SkyMoPets.esp Active RND_RWLReduced-Patch.esp Active manny Lantern Caretakers.esp Active mjhKhajiitSpeakMod - NPC Bartering.esp Active mjhKhajiitSpeakMod - The Choice Is Yours.esp Active mjhKhajiitSpeakMod - Convenient Horses.esp Active mjhKhajiitSpeakMod - Hoth.esp Active mjhKhajiitSpeakMod - Realistic Needs And Diseases.esp Active mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp Active Dead Body Collision.esp Active ReProccerNONPLAYERfix.esp Active Recognized Plugins:
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Alright. May need some time, I am currently overhauling my graphics due to ordering 2 7970s for crossfire so I can finally run those nice ENBs with a decent FPS. =D. I want to have my mod list pristine, so I won't be tempted to touch it and pull files in the middle of a serious saved game. With the mods I have already, I could do with trimming some fat, as there is a lot of them. All one step at a time, I swear I will play one day!
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Time For a GPU Upgrade! Need Suggestions!
ArchAngelAlien replied to ArchAngelAlien's topic in Skyrim's Skyrim LE
I've decided to go with 2 7970s for crossfire. Thanks everyone. =) -
Time For a GPU Upgrade! Need Suggestions!
ArchAngelAlien replied to ArchAngelAlien's topic in Skyrim's Skyrim LE
I am currently running a 27 inch 1920x1080 monitor. But want to future proof my system as I plan to do a surround sometime later this year at 5760x1080. For the moment though, I will be running 1 monitor. I run a lot of graphic mods, and want to use the best ENBs and still be able to play. My refresh rate is capped at 60. -
Time For a GPU Upgrade! Need Suggestions!
ArchAngelAlien replied to ArchAngelAlien's topic in Skyrim's Skyrim LE
Nvidia may be better with drivers, but for 2 high end Nvidia cards it will cost around 1000 dollars for 680s or so. I can get 2 7970s on sale right now from Tiger Direct for about 750 bucks. With 5 free games, including Crysis 3, Bioshock Infinite, Farcry 3, Hitman absolution and Sleeping Dogs. With 2 30 dollar mail in rebates. The performance per watt compared to the GTX 680s make the deal a no brainer. The 680s may be a bit faster and have better drivers, but they are also 300-400 dollars more expensive for not much more performance gain. -
Hey guys! I am currently involved in Skyrim. I have not even beaten the main game yet, and modding the game has seriously interested me. I tried running the game with all my mods and ENBs, and found performance to be a bit weak. To the point where I needed to just get rid of my ENBs. My current setup: i5 2500k @ 4.5 ghz Overclock 16gb Corsair vengeance ram 120 gb Corsair Force GT 3 SSD Evga GTX 580 1.5 standard edition OC'd to 840/2040 Taxes have come back, and I am ready to upgrade my system. I play on a single monitor at 1920x1080, but have 4 monitors connected to my pc. I will be eventually running 3 27' monitors with a screen resolution of 5760x1024 when I can afford it, but that won't be for some time. I am basically looking to either add another GTX 580 to my system to SLI or, sell it and do a crossfire or SLI setup. My budget is around $800.00. I want to be able to run ENBs such as K ENB, or sharpshooter's ENB with 60 constant FPS with all the Nvidia / AMD tweaks maxed out. I need some suggestions!
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Okay I am confused again. Haha. When I finalize my load order, and my mods, will you help me make a batched patch and run me through it? Will it conflict with Reproccer? I can pay you for your time.
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I am still getting my mod list stable to where I like it, so I don't add or remove mods later to corrupt my saves. I know like you said having a large order list can damage your game over time, but I have done some extensive reading of all mods listed and know what not to do to cause future problems. I used reproccer with a patch for my custom weapon mods with a patch I installed, and also ran a program called WTF to change out the zone levels for a random experience playthrough. It seems all the creatures and people in the world have the items of the mods (still testing if they all do or not) so I don't really understand why Wyre Bash is needed. Or how to use it, or what it does. Could you explain and run me through it? Does it let me create custom loot lists?
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So this is where I am at: SKSE Plugins: Unrecognised Plugins: Recognised Plugins:
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I've changed my mod lists around a lot since then, and also changed back to NMM as I just spent too much time trying to deal with MO and learn how it works. I am still in the process of finalizing my game, and getting everything straightened out. I will begin working on those ESPs that are not active and delete them. I still have not touched Wrye bash, and don't really know how to make a level list. I will post you my new BOSS loadout here within the hour. Just fine tuning some things.
