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iAmbrosius

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Everything posted by iAmbrosius

  1. Anybody else noticing the massive difference in hp between mobs on expert and master difficulty? It irritates me blue that this game has such easy bears, spiders, wolves, spriggan, atronarchs... normal mobs and then the bosses are superpowered... Anybody else notice it?
  2. I would love to help out with this mod. Or actually I was thinking about making something similar myself. Except my version would be way too hardcore for most players. So maybe I could make an add-on to this mod.. since it would spare me of a lot of work... While your mod would be a "realism" -mod, what I am aiming at is a pure "Survival" -mod. My thoughts..adding to the ones you already have. Added Realism - Players can only carry as much as is realistically possible. A player would be limited to carry; one two-handed melee, a bow, arrows, two shields, two or three one handed...and some other stuff... - The map will be the canvas or leather map hanging on walls or racks all around skyrim - fast travel will not be fast travel but really riding a carriage as it moves. more destinations will be available but the distance each carriage travels will be smaller. - Bandits can attack these carriages. RL survivability - Players and Actors (as they are called in the game) will be 100% killable with as real life killability as possible. i.e. somebody strikes your neck with a sword.. you die. - The body would be split in four parts: Legs/Arms, Pelvis, Upper Body, Neck/Head. - Upper body and head would be instant kill from piercing weapons depending on how sharp and penetrating they are.. and how much armor the player have. - The player can take many hits to arms and pelvis but will be disabled quickly and die slowly. - Magic would badly wound/instantly kill people and if you ever get burned, you will stay scorched unless you get excessive treamtent. Well imagine living a real life world just skyrim... health bars magic bars etc doesn't exist. Instead you have a certain amount of pain, work, and magic you can endure. Unforgiving World - Some crimes are punished by death. - Some crimes will put you in jail with virtually no chance of escaping for days. - Anyone/everyone can die - Rumors spread. (You steal in one hold... after some days the news might have spread if you still have the bounty on you.) - Introduction of town watch in smaller villages. Not always guards everywhere, rather one or two guards that act as a town watch. (Who said it would only be unforgiving for the player) - Citizens act more naturally. The whole town won't attack you from killing the farmers poultry, but the owner might ask for money or that she report it to townwatch.) - Not everyone attacks on sight. Even bandits will evaluate whether to attack you or not judging from your armor or rumor. - All wildlife scatters, even wolf who are not in a pack of 3 or more (wolves won't attack unless they are hungry or desperate...) - Chances of enemies striking at night is larger due to darkness, thus assassins and people who hunt the player are more likely to appear at night and not during day. Worst of all however... Your death will be finite. Once you die.. you are out. (for less hardcore sessions this could be omitted or giving the player a chance of transferring their souls to another npc. Also this provides a problem for those who want to take a break from the game.) Any other ideas for an add-on like this?
  3. HI, First post on this forum. However I have been modding Oblivion for some time. And last night I found something funny when reinstalling the game with mods. When had finished installing all my enhancements I went on to the performance mods. I got the script fixer, OSR, and streamline running with OBSE 0.19 The first thing I noticed was that, and even without streamline having initialized even, my surroundings got swallowed up by what is better described as *void* however it is actually swallowed by the sky. So basically everything 4000 units away from me is hard clipped and replaced by the weather as if I was living on a flat planet... I have a vid of this for better understanding what I am talking about. Now trust me, I have fiddled about all night. Ended up deleting all my mods from the load list and just using vanilla and streamline 3.1 of course. It is persistent. Furthermore, I turned of streamsight in the ini file and the clipping is gone. Now here comes the deal. I got streamline solely for that immersive depth fog... Cuz I like it. I hate the AEVWD LOD etc., feels like I am in legoland. I want fog and fod to make my world more immersive. I can't use OBGE as the game is ported to mac. However the porting does not play an issue for the game itself. I just shouldn't install the newer directx. As for streamsight, I got it working on an old install of the game.. however i had to delete it cuz of bad fps, and reinstall with better reduced textures, no UL, no better cities.. etc. Anyone who has any idea why the fog doesn't wanna come and the clipping happens instead. And why streamline doesn't even need to initialize before this happens. Though Initializing through console startquest slini2 doesn't even help. I have also fixed the fog distances to incredibly near. And the uGrids etc... but nothing seems to fix the clipping. Even turned on extremeclipping and put it to 400000 200000 100000 without result... Hope anybody knows anything about this. Vidjeo; http://www.youtube.com/watch?v=eWmETryDRi8
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