Jump to content

ARahimi

Members
  • Posts

    86
  • Joined

  • Last visited

Nexus Mods Profile

About ARahimi

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ARahimi's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Maybe you know already, but make sure to add the Shotgun keyword to your shotguns and if you want, heavy caliber weapons. It adds death animations specific to being hit with shotguns. I.E. a very cool flying backward animation. Some modders don't realize that Bethesda created unique anim sets for many weapons.
  2. Did ha_ru pull his animations from this mod? I heard he disallowed his anims to be used. That true?
  3. I just want to point out that, while you may think Bethesda is trying to make something for you specifically, that's untrue, obviously. They offer an experience, they offer a game, and in their wisdom and grace they also say, if you don't like what we offer, we also offer the tool to help you tailor your experience as well. Just be sure you remember that tidbit. Bethesda is the only company that does this. Not even CDPR developed their devtools for Witcher 3, they're barebones. That's why I mod by the way. I mod at any chance given to me. If a game is gracious enough to allow me into the files and let me tweak, I instantly do so. I am not one of these puritans who wants or even has the time anymore to experience a game at it's own pace. Once I find the games systems, loops and mechanics, I understand overall what the game will be 1 hour in and 100 hours in. So I play as much as I can, as much as I want, and drop it. Lots of games to play, lots of life to live, but at the end of the day, Fallout 4/Skyrim/Bethesda Games have always drawn me back in with the constant tinkering I can do inside of them. I work in CG, and trouble shooting issues on a daily basis is a fun thing to do. Some other people work as Generalists, who just kind of shift between departments, from modeling, surfacing, animation, rigging, etc, usually bug fixing. I kind of like that work ethic, just kind of looking at a list of what needs doing, and doing what you feel like that day, modding is similar. It's satisfying when you solve a problem.
  4. Wait, are you editing the robots? Isn't this mod supposed to just replace the ammo/weapons from vanilla? I'm wondering what kind of patches this mod will require to work with older mods. I'm not a fan of every feature this mod intends to add, just being candid, no other way to say it. I'd prefer a lite version, since I mostly just want to use the M107 that this mod has for it's custom animations which are amazingly done. In fact with the TSR being released as it was, I really wish we could have the other weapons as well. Modders like myself tend to make their own balance patches and level lists, so I don't know what to expect on this mods release.
  5. Hi! I found this - https://docs.google.com/document/d/1aknl_ze1hHUCiTBgz55dSzBBsfvG7iGXlRNIGWObyME/edit# Are there any current 2020 or more recent agreed upon guides everyone uses for FO4edit conflict resolving, LO managing, etc? I can't seem to find a compendium of tutorials, it seems scattered. I found a few places but was wondering if Nexus had a repository for guides.
  6. same. I've restarted my one character countless times since 2016. Never got to finish the game because of this same problem. After a certain amount of gametime, the game just CTDs at will randomly. It's so depressing.
  7. c If you're one of those people who does this on a regular basis, then you have the answer for what caused your problem. NEVER use unsafe tools on your save. NEVER. The results are ALWAYS going to be fatal at some point. Using these kinds of tools is the one thing that's worse for your game than using console commands. Is using Console Commands bad somehow? I assume doing crazy things will hurt your save but are you talking about any usage of CC?
  8. I always auto login to the main Nexus site but this time I can't seem to access it or any of my usual reset password mails. Still can post and access the forums though. So I don't know what to do.
  9. Hey man, was just wondering if I could run a request by you. I play in third person almost exclusively, was wondering if you could throw the shotgun shell loaders on the right side so we can see them in 3rd Person, a lot of mods have em on the left for FPS gameplay so we don't get to see the cool red shells on the model. It could be an upgrade on the bench where players could swap between left sided or right sided depending on the players preferred view.
  10. Can we toggle the Condition mechanic or is there no MCM we can tweak with?
  11. I'm suggesting a restriction solely for power armor weapon usage, a player character not using power armor would have course be able to wield any and all weapons, perhaps with a strength requirement for heavy ones. In most promotional shots and artwork, we see power armor soldiers mainly wielding heavy weapons which were designed specifically for those armors, anything else just looks a little ridiculous and out of place in my opinion, especially small arms such as pistols and smgs. This restriction would also help balance out Power Armor and make it less of an obvious choice since it's like "Hey you get all these advantages but you have to do maintenance, provide fusion cores AND you will only be able to use select weapons designed specifically for use with this armor". Fun is entirely subjective of course and you will never be able to design a game or a rather complex mod that accommodates each person's playing styles and notion of fun. Actually I think you may be onto something, this is after all a mod and not the core game. Skinny little runts wielding large cumbersome and very heavy weapons does look a bit out of place to me. Of course the answer would be to have an MCM menu to set who uses what. Then it would be possible to limit heavy weapons to power armour users or npc's and players with a very high strength rating. Well, I mean you can accommodate peoples preferences. That's the entire purpose of what the Creation Kit was made for. A simple MCM toggle for hardcore vs. more casual options would suffice.
  12. Yeah but a lot of us would use this mod in tandem with other mods like Cross Cybernetics or personal miniguns or strength based characters, that can wield heavy weapons. I don't think restricting things or forcing restrictions is a good way to make something fun. That's why games like XCOM or Fallout offer options, toggles, and mod tools. Just let players decide what their games do for them.
  13. I second this question. We can achieve nude mods, is there a way we can atleast keep headgear on too during convos?
×
×
  • Create New...