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Iccotak

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  1. can you use Patreon to assist you in this endeavor? I would consider this project to be a pretty big deal in the modding community and could see it garnering mass support. Maybe a patreon could be set up to alleviate the stress, help pay the bills, and even get the manpower
  2. Is this project still happening? I'd still like to see it :laugh:
  3. Could someone fix the Dragon Aspect Shout for Argonians? Dragon Aspect has a “Mask” that covers the player faces with a Draconic chin and nose crest on the forehead appearing like a crown. However The Dragon Aspect "mask" is not matched up when playing an Argonian. It’s not matched up to the Argonian Head. So what happens is that the “Dragon Chin” goes through the Argonians Neck. This hurts the immersion and overall feels like low effort from Bethesda. The Dragon aspect chin should at the very least place itself on the Argonian chin. also I think the “dragon nose” might look better on the end of the Argonian snout BUT I can see other players liking it on the forehead. So perhaps as an option on installation or in the MCM menu.
  4. Could someone make a mod that has the Dragon Priest Mask change shape to an equally high quality model to accommodate the Beast Races? Seems like one of those things that Bethesda should have done. I am aware of open helms but that mod isn't really what I am looking for and I don't want NPCs with open helms Elder Scrolls Online actually made this adjustment which you can see here https://eso.mmo-fashion.com/archaic-dragon-priest-mask/# They also did the same for the Miraak mask model: https://eso.mmo-fashion.com/tusked-dragon-priest-mask/# Though not an exact replica of Miraaks Mask it is still a viable base for recreation in Skyrim. So really the only mask that would need a wholly original model would have to be the Miraak Acolyte Masks
  5. I do hope that this is still in the works, getting back into Skyrim now that the modding experience has improved and would love to have a mod that truly overhauls the character models. And I'm sure that with Skywind and the Beyond Skyrim projects this mod would get alot of attention
  6. Love alot of the ideas in that guys post. Totally agree with Alduin killing Paarthurnax and/or the Greybeards, it would have motivated the player. I think that in order to have the PC grow as a character, and effectivley become the Dragonborn, the Greybeards should have sent them on quests to find word walls and then send them to find the horn as a final test. Each time you find a wall more of the story unfolds to the player Also if we could have a story bit for the Dragon you can find in Blackreach that would be awesome. Side Note: Miraak is a true Dragonborn, that is the only reason Hermaeus Mora took interest in him. Lore Experts clarified that Alessia Dragonborn is totally different than Skyrim Dragonborn.
  7. That brings back things into the general world of Skyrim. I specifically mean the Main Quest story
  8. Looking the mod "Skyrim Intro Overhaul", which re-uses cut content and fleshes out the introduction of Skyrim, it got me thinking: Just what else is cut from the main story? The mod really improved the introduction and, judging by some of the lack in writing, there might be a lot more cut content from the Main Quest of Skyrim. Could anyone find out or look into it? Was the Civil War supposed to play a larger role in the plot? Are there any characters that were used too little or not used at all? Characters like Ohdahviing or Irethith. Was Alduin supposed to be fleshed out more as a character? And on that note were the Dragons supposed to represent a theme in the story, such as the forces of nature? Are there little changes we could bring that would greatly improve the story?
  9. Looking the mod "Skyrim Intro Overhaul", which re-uses cut content and fleshes out the introduction of Skyrim, it got me thinking: Just what else is cut from the main story? The mod really improved the introduction and, judging by some of the lack in writing, there might be a lot more cut content from the Main Quest of Skyrim. Could anyone find out or look into it? Was the Civil War supposed to play a larger role in the plot? Are there any characters that were used too little or not used at all? Characters like Ohdahviing or Irethith. Was Alduin supposed to be fleshed out more as a character? And on that note were the Dragons supposed to represent a theme in the story, such as the forces of nature? Are there little changes we could bring that would greatly improve the story?
  10. Looking the mod "Skyrim Intro Overhaul", which re-uses cut content and fleshes out the introduction of Skyrim, it got me thinking: Just what else is cut from the main story? The mod really improved the introduction and, judging by some of the lack in writing, there might be a lot more cut content from the Main Quest of Skyrim. Could anyone find out or look into it? Was the Civil War supposed to play a larger role in the plot? Are there any characters that were used too little or not used at all? Characters like Ohdahviing or Irethith. Was Alduin supposed to be fleshed out more as a character? And on that note were the Dragons supposed to represent a theme in the story, such as the forces of nature? Are there little changes we could bring that would greatly improve the story?
  11. Could someone re-create a Daedric Titan from ESO and Implement one in Skyrim? Maybe as a fun cameo from Elder Scrolls Online. Also Daedric Titans are, in a way, Bethesda lores' answer to everyone asking why Dragons don't have four legs and two wings. In the Lore; Daedric Titans were made by Molag Bal who used the remains of a dragon, named Boziikkodstrun, and tried to create his own version of them that he deemed better. He did this out of anger because Boziikkodstrun never gave him the secret as to why Dragons were naturally dominating of the mortals. So, in a way, Elder Scrolls has Dragons with 4 limbs and with 6 six limbs.
  12. I am quite surprised that no one else has thought of this or expressed interest in making it. I think it would be cool to have a combination of a Deathclaw and a Dragon, that could be implemented into both Skyrim and Fallout. Those Curved horns facing forward would be great to see on a Dragon. Also the skin textures the Deathclaw has would be nice change from the usual Dragon texture. Plus if you look at both of their body structures, they are quite similar. If the Deathclaw had a longer neck, Maybe a longer snout, Dragon wings, and its body was more parallel to the ground, you would have a Badass looking Dragon. The other cool thing is that it be relatively lore friendly in both worlds. In Skyrim it is a rare and deadly type of Dragon. In Fallout it is a genetic monster.
  13. The ESO one. I found this one called reshaped daedric armor but it looks like something from WOW, the opposite of what I want. http://www.nexusmods.com/skyrim/mods/60983/? The concept art for the armor looks great, in my opinion, it was just executed poorly in the game. It looks like it is made of plastic, the shoulder are too large, there is a lack of mass in the lags (not the boots, the legs). and the plates on the gauntles jut out too much. Again, if it looked more like the concept art it would be demonically awesome. http://2.bp.blogspot.com/-wshRPax8GTc/ULwQQv8ChZI/AAAAAAAACMQ/CkF_ozshlN0/s1600/Daedric_Armor%5BWEB%5D.jpg
  14. It's a male model. Morrowind is a harsh land filled with ash, layers of cloth helps your skin breathe. When making the model they made the armor then added the sash on top. Also Dark elf clothing traditionally had sashes or cloth covering the lower half. I do not think it would be difficult to put the armor in the game considering how many armor mods there are that have already done this. Fair point with the amount of cover some Nord armor provides, lol. I think two designs that I would suggest staying away from would be dragons and wolves, because we already have armor sets with those traits. If someone were to amke a nord based glass armor, it would be best to stick with one design rather than trying to make multiple versions. Trying to make multiple versions of one type of armor for different playthroughs does not seem viable. There are a lot of armors to choose from for varying playthroughs. It would not be a bad idea to do something like Nordic Carved Armor. Inspirations from multiple animals to make one armor. Image of Armor: http://vignette2.wikia.nocookie.net/elderscrolls/images/f/f4/Nordic_Carved_Armor_-_Both.png/revision/latest?cb=20130213014232 However try to stick with their culture, the animals on the Noric carved armor are all from the Nordic pantheon. the bear and the hawk. There are still other animals on the pantheon that could be used. Like the Stag, Moth, Fox, Whale, Owl, and Snake (I would not recommend the Snake since he is actually described as the "Enemy God" in the Pantheon.) Link to lore on Noric Pantheon: http://elderscrolls.wikia.com/wiki/Ancient_Nordic_Pantheon
  15. I know abouth that mod but it doesn't do it for me, it looks very two dimensional (in my opinion), the regular Daedric armor has yet to get a serious HD retexture
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