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jemacdonald

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Posts posted by jemacdonald

  1. I did a complete reinstall of Skyrim LE a few days ago and finally got everything sorted out in Vortex 0.16.12, fully tested and working. I then did the same thing with Skyrim SE. Today I went into Skyrim to clean the master files which I had forgotten to do earlier. When I got into the Skyrim section I found that every one of the installed mods are either uninstalled or disabled. I'm now in the process or re-deploying the mods and it is a huge headache. All the disabled mods are easily re-enabled but each uninstalled mod must be reinstalled which means replacing duplicate installations, enabling multiple .ESPs, going through all the FOMODs not to mention being faced with resolving all the file conflicts again. Is this just a one off fluke or do I look forward to repeating this over and over?

  2. I don't know if this has been asked before and, if so, I apologize for asking again. Is there any was to export a list of mods and/or plugins to a text file as there was in NMM? I like to periodically export a list so I can refer back to it if I lose something or have a catastrophic crash. If Vortex doesn't currently have this feature available would it be possible to incorporate it in a future release?

  3. Thank you sir! My mind is now at ease. I had picked one mod to use as a test - Caliente's Beautiful Bodies Edition v3.4f for Skyrim. I never thought that this mod would not have an associated esp. I've since installed XP32 Maximum Skeleton Extended and, lo and behold, the esp for that mod now appears in the MODS tab. I feel a little stupid about this since I've been playing Bethesda games for over 10 years and modding them for almost as long. I can only chalk this up to not fully understanding this new software. Thanks again. :happy:

  4. I am having the same problem. I am running a new install of version 0.16.12. I have downloaded a mod, installed it, enabled it and deployed it. I've double checked it in the MODS tab and it shows green and enabled. I've deployed it 3 or 5 times with no errors. Despite all this the mod does not appear in PLUGINS tab. Can anyone help me? I'm stumped. :confused:

  5. I'm having the exact same issue with Firefox. Everything was working fine last night but won't work today. The NXM setting in Firefox is correct but the mod will not actually download although Firefox history shows that it has. I tried using both MS Edge and Commodo Dragon and the downloads came through with no problems. Whatever is wrong must be a problem with Firefox. Maybe they deployed an update that is causing the issue.

  6. I'm trying to import from NMM. It finds the location (D:\Downloads\Elder Scrolls\Skyrim\Mods) which is correct. When I hit the setup button I get this message: "The selected folder contains an empty VirtualModConfig.xml file". This location contains a subfolder (VirtualInstall) which contains this file and the file in NOT empty. What's wrong?

  7. Update....reinstalling Google Chrome did not resolve the problem. I'm at my wits end.

     

     

    if chrome no longer allows these settings, you can try the following.

     

    run NMM with admin privileges (right click and run as admin)

    remove the NXM URL linking in NMM

     

    Settings->General (Associations)

     

    Best bet remove all three associations.

     

    close NMM, restart your system, open up NMM again as Admin and set these associations again, close NMM, now try it in the browser (as a test try it in a different browser too, like Edge, Firefox)

    Thanks again for your help alchmo. I followed your instructions above and it still is not working in Chrome. Foe some reason, I can't log into my Nexus account using Edge, but I was able to log in using SRWare Iron and was able to download a mod to NMM with no problems. It seem like the problem is rooted in Chrome and may have been caused by another Google unannounced "update" screwing up something on sites that I use regularly with no problems. Unless you have any other suggestions, I'm going to try to reinstall Chrome and see if that solves the problem. At this point what do I have to lose? :confused:

     

    Re-installing Chrome did not solve the problem. I'm at my wits end.

  8. if chrome no longer allows these settings, you can try the following.

     

    run NMM with admin privileges (right click and run as admin)

    remove the NXM URL linking in NMM

     

    Settings->General (Associations)

     

    Best bet remove all three associations.

     

    close NMM, restart your system, open up NMM again as Admin and set these associations again, close NMM, now try it in the browser (as a test try it in a different browser too, like Edge, Firefox)

    Thanks again for your help alchmo. I followed your instructions above and it still is not working in Chrome. Foe some reason, I can't log into my Nexus account using Edge, but I was able to log in using SRWare Iron and was able to download a mod to NMM with no problems. It seem like the problem is rooted in Chrome and may have been caused by another Google unannounced "update" screwing up something on sites that I use regularly with no problems. Unless you have any other suggestions, I'm going to try to reinstall Chrome and see if that solves the problem. At this point what do I have to lose? :confused:

  9. You need to change the "Handlers" setting inside the Chrome Settings.

    Click the Chrome menu on the browser toolbar.

    Select Settings > Show advanced settings.

    In the "Privacy" section, click Content settings.

    In the dialog that appears, find the “Handlers” section. Click Manage handlers.

     

    look for the NXM handler, those are the nexus file links, if you delete it in chrome, and restart chrome, try a download on the nexus site it should give you the popup dialog again (maybe chrome itself updated itself in the background when it stopped working?)

     

    (the above is from an older version of chrome, i stopped using it, but the options should still be there)

    Thanks for your reply alchmo. I'm sure it is a problem with Chrome handling that pop-up but I don't know how to solve it. I must have a more recent version of Chrome than the one your fix instructions are for. I go into the chrome settings/advanced/handlers and all I get is a setting to "Allow sites to ask to become default handlers for protocols" (on) or "Do not allow any site to handle protocols" (off). I can't find anything more detailed that would allow me to delete any links. Merely turning off handlers apparently does not clear those that are already there. Restart Chrome and the Nexus sites still are acting the same way.

  10. to be able to help you would need to give a few pointers.

     

    What OS is used? (Win7 Win10, etc)

    What browser is used? (Edge, Firefox, Chrome, etc)

     

    What changed on your system before it stopped working? (for me it works fine in Edge and Firefox) Since you said it used to work before, something must have changed (did you reinstall NMM in a different location than before? )

     

    If you use Firefox (56.0.x), then you can reset any file association under "Settings->General" and scroll down to the header "Applications", if you use Edge, it is done in the Windows systemsettings (File associations by protocol)

     

    In the best of all possible worlds you will figure out a way to fix this issue. I really don't want to manually download all my new mods. :mad:

    is kinda rude, since it is a problem on your system, not in the tool itself

    It may seem rude to you but my comments were a reaction to my frustration since nothing has changed on my system (that I'm aware of) and since everything was working normally the day before my experience. This problem had a site-wide effect for me as I use Skyrim, Skyrim Special Edition and Fallout 4.

     

    To answer your questions, I am using Win 10 and Chrome. The only thing I did was clear the browser cache, which I do periodically, without ever seeing a problem such as this in the past. I have not done anything to my NMM installation or changed any site related preferences (except in that d.... popup box). My frustration is that I can see no reason for this happening and I have never seen this popup before in my 10+ years of using the Nexus site(s). Any solution you can provide will be greatly appreciated.

  11. Why am I all of a sudden getting a pop-up box when I try to download a mod asking to select if I want to open Nexus Mod Manager? I already have NMM open to the game for this mod! If I answer yes it tries to open a second instance of NMM. If I say no I can't get the mod to download at all. Unfortunately I checked "remember my selection" and now the box never appears. Tell me at least how to undo my selection please. In the best of all possible worlds you will figure out a way to fix this issue. I really don't want to manually download all my new mods. :mad:

  12. OK...I'm a noob just starting to get into modding and the Fallout 4 Creation Kit. After spending a lot of time trying to update Bethesda.net and install the latest version of CK I finally got it to work. I figured I'd try to do a simple edit of an existing NPC (Anne Hargraves). Every time I attempt to edit her either by double clicking on her in the character list or highlighting the line then right clicking and selecting edit CK crashes. Surely there must be a way to edit the existing NPCs. What, if anything, am I doing wrong or is my problem hardware/OS related?

     

    My home brew computer is an older build running Win7 Pro 64 bit but without SP1. I have been unable to successfully install SP1 on any of the 3 computers I own and Microsoft level 1 support is stumped. My basic computer specs are as follows:

    ASUS P6T Deluxe V2 LGA 1366 Intel X58 ATX Intel Motherboard
    Intel Core i7-920 Bloomfield 2.66GHz LGA 1366 130W Quad-Core Processor BX80601920
    CoolIT SYSTEMS Domino A.L.C Advanced Liquid Cooling
    CORSAIR CMPSU-850TX 850W ATX12V 2.2 / EPS12V 2.91 Active PFC Power Supply
    EVGA SuperClocked 02G-P4-2765-KR GeForce GTX 760 2GB 256-bit GDDR5 PCI Express 3.0 SLI Support w/ EVGA ACX Cooler Video Card
    Patriot Viper 12GB (6 x 2GB) 240-Pin DDR3 1600 SDRAM (PC3 12800) Memory Model PVT36G1600LLK
    Creative Sound Blaster X-Fi Titanium 70SB088000004 7.1 Channels PCI Express 1x Interface
    Seagate Barracuda 7200.11 ST31500341AS 1.5TB 7200 RPM SATA 3.0Gb/s 3.5" Hard Drive
    Seagate Barracuda 7200.12 ST3320418AS 320GB 7200 RPM SATA 3.0Gb/s 3.5" Hard Drive

    Can anyone out there help me?

  13. I have been reading through these posts with interest because I too am having to re-activate each of my mods every time I launch the game. First, let me say that I am still using Nexus Mod Manager 0.61.4 because I have not been able to upgrade Nexus Mod Manager. Unfortunately, newer versions of Nexus Mod Manager require installing an update to MS .Net framework 3.5 which I cannot do since I have been unable to install win 7 sp1. That being said, everything had been working pretty well for me until FO4 1.5 was rolled out.

     

    I followed the procedure to activate all my mods with Bethesda.net active. Everything seemed to be fine. I played for an hour or so then saved and closed the game for the night. Today I found I had to reactivate each of my mods again at start-up. Frustrating! So I started doing some testing and checking. Although my mods are all inactive when I launch the game, they are all checked active in Nexus Mod Manager. I ran LOOT to check the mod order, made sure the plugins.txt file was not write protected and updated the load order. This, of course, generated a new plugins file which was, once again, set to read only. All of the mods were still active in Nexus Mod Manager. When I launched the game sure enough – all mods were inactive. At that point, I rechecked and all mods in Nexus Mod Manager were still checked active. I once again reactivated all the mods at the startup screen and continued my saved game. Everything was fine except it reported that “some content is no longer present”. I have gone through this same procedure 6 or 7 times. Every time, my mods are not active at launch. I’ve reactivated them again each time. Sometimes the content missing message is reported, sometimes not. Each time I check the status of Nexus Mod Manager and all the mods are still checked. Also, the status of the plugins.txt file has not changed since I ran LOOT. It is always set to read only with the same date and time filestamp.

     

    Based upon what I see, it appears to me that the problem is squarely on Bethesa’s doorstep. I cannot say that newer versions of Nexus Mod Manager which have been modified to play nice with Bethesda.net do not also have their own problems. But I have to believe that the mod manager Bethesda has built into the 1.5 update is not working correctly. Let’s hope someone can find a fix for this quickly because reactivating 100 mods at each launch has gotten real old real fast.

     

  14. I posted this question to Steam support a few days ago but have not yet received an answer. Can anyone possibly help me out here?

     

    A while ago I moved my entire steam installation from my C drive to my D drive on my computer because my C drive ran out of space. Everything has been working great EXCEPT for one nagging issue. Whenever I try to run the Skyrim Creation Kit, Steam tries to update the software and displays the following Steam error message: "An error occurred while updating Creation Kit (disk write error)" I assume this is a Steam Client error rather than a game software issue, but who knows. I've searched the web and have not found a solution to this problem. Can you please help me resolve this so that I can continue to use the Creation Kit software?

  15. Thanks for your help guys. I think I've got it. I noticed that the "Data Files" selection of the Skyrim Launcher was grayed out and not accessible so I deleted the SkyrimLauncher.exe file and had Steam verify the local files. When Steam finished replacing the file, the "Data Files" selection was accessible again and all the plugins were inactive. Once I reactivated them in the Skyrim Launcher, I started NMM and surprise! All the plugins showed as active in NMM and remained that way as I exited and restarted NMM a few times. I think my problem is solved. Thanks again. :thumbsup:

  16. A few days ago I moved my entire steam installation from my C; Drive to D: to save space. Everything went great - all games are available and working. I then decided to move NMM to the D; drive as well. I uninstalled NMM and did a clean install on the D: drive, then moved all my downloaded mods folders over as well and set NMM to where they are located. NMM is now up and running fine EXCEPT every time I start it, all my plugins are unactivated. NMM has found all of my mods and they are active on the mods tab, but unchecked on the plugins tab. Every time I want to play I need to go through my entire load order and try to remember which mods to reactivate - NOT FUN! Can anyone tell me what is wrong and how to fix it?

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