I also have this problem and I have tried several mods from the FNV file area, I even tried FO3 converted to NV file sets and the problem still persists. My main problem, I believe, is my archive invalidation validation. It works fine with FO3, but when I run FNV it doesn't seem to acknowledge the fact that it's archive is invalidated; even when the mod files state that archive invalidation is installed and working properly. The game is fully patched to my knowledge and what I don't understand is why the modded game is using the base archive files after they are invalidated and replaced. [Edit] Fixed; I found a solution. by doing the following; Copied ArchiveInvalidationInvalidated!.bsa from my Fallout 3/data directory to Fallout New Vegas/Data folder and opened FalloutPrefs.ini for FNV in notepad. Added the ArchiveInvalidationInvalidated!.bsa to the last Archive instruction of the ini file so it looks like this; SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa Apparently my Archive invalidation wasn't installed to my FNV folder and my FMM was only reading from my FO3 folder, so I had to manually install it and modify the ini file to reflect the changes, Hopefully this helps someone else with the same problem.