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Zebrina

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Posts posted by Zebrina

  1. There are forms called 'Default Objects', which let's the game engine access forms used for certain hardcoded features. I can't bring up the CK at the moment to verify, but I believe there is a default object that points to the stimpack. It could explain why your stimpack (even if an identical copy) doesn't work as the standard stimpack. Unfortunately I don't know if there's a way around it :S

     

    /Sabrina

  2. Should you still need to, you can access your property values in conditions with the condition function called GetVMQuestVariable. Of course global variables still have the advantage of being accessible on both the left and right hand side of the expression. If you wish to access your properties you must make the script and properties "conditional".

     

    Scriptname myquest extends quest condtional

     

    int property myvalue auto conditional

  3. I have not actually tried redportals mod yet. As for m150 I have made my own patch for his robot mods that adjusts the names of parts and mods to fit more seamlessly into the game. However, I don't remember it being so bad I wouldn't use them without this patch. It's a fairly easy thing to do in fo4edit if it bothers you.
  4. Hi, I'm working on a simple hotkey mod and would like to know the form which has mouse focus in either the inventory or favorites menu (havn't decided yet).

     

    I think I have found the variable I need to access in the SkyUI actionscript source, which is (I think) "inventoryLists.itemList.selectedEntry" in ItemMenu.as. I figured I could get it as an int (formid?) and then convert it to a form, but I'm not sure how to use UI.GetInt("InventoryMenu", "<what should be here?>").

     

    Relevant source files:

    InventoryMenu.as

    ItemMenu.as - Inherited by InventoryMenu

    InventoryLists.as - Used by ItemMenu

    TabularList.as - Used by InventoryLists

    ScrollingList.as - Inherited by TabularList

    BasicList.as - Inherited by ScrollingList

    BSList.as - Inherited by BasicList

     

    Any help is appreciated. Thank you for your time!

     

    /Sabrina

     

     

     

     

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