That is an interesting point, and obviously a lesson learned from experience. I expect it causes problems in the soldier ability display, at a minimum. I am surprised that a crash didn't result, unless at some previous point they had made provision for more than one skill gain per rank. Purely speculating, perhaps the second skill was occupying the slot intended for a Psi skill? At any rate, I would strongly suspect an unusable game at some point thereafter. Hopefully some brave soul attempting that will report back. Given the current state and limitations of modding, starting a new game is always the recommended 'safe' way to implement a mod. -Dubious- It cropped up when I was using my old save file to test ability tree changes, purely since I had a top ranked soldier in every class. I lost the screenshots I took, but it seemed perfectly functional. I never tried it while actively promoting, only at the endgame, but I don't see that being much of a factor to be honest. The only strange thing about the displays is having two highlighted skills on one level and then none on the next level, but that's obviously coincidental and can be changed in the upk. As far as I'm aware there was nothing there to do with Psi skills. I had multiple soldiers with more abilities than they'd technically be allowed simply because the save recorded them as having the ability, it was simply placed somewhere else in the tree, sometimes adjacent to another already-learned ability, thus providing two abilities per level. Didn't try anything with Psi abilities but as far as I'm concerned, mixing abilities like that is a minefield. Couldn't hurt to try though, I guess.