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Dinkydamn

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Everything posted by Dinkydamn

  1. Hmm been looking around on the mod list i put toggether and most most mods have "improved" versions that was hard to find except some armor mods pretty much. They should just be able to add "normaly"? No esp and such. Think it was just nif and DDS. Besides ESP files what should i stay away from? Don't really feel like going through the big "porting" process right now.
  2. The obvious question is, have you searched for those mods in SKyrim SE mod section to make sure they already haven't been ported? Yep. I even asked the mod creators like a year ago if they could port em and only 2 responded i think. That is the reason why we have a spair follower mod now :smile: Ah, makes sense I guess. Well, I moved to SE, and I had to leave a few LE mods behind, but I ended up finding just as good, or better replacements for the ones I left behind. For me, the stability of SE was just to good to give up I did move aswell! But i still lack several mods i felt was a must have and the selection is not that great.
  3. The obvious question is, have you searched for those mods in SKyrim SE mod section to make sure they already haven't been ported? Yep. I even asked the mod creators like a year ago if they could port em and only 2 responded i think. That is the reason why we have a spair follower mod now :)
  4. Starting up SSE and wanted to get most/all the OG mods i used for skyrim and several are actually ported! Now i do miss a few armor mods and i think you could just "open the file" with the new mod manager? Or does that not really work? Besides that i was hoping to get some posch mudcrabs and hire your own housecarl mod, Is there any easy way for a dum dum like myself to port em over? Cheers.
  5. Still got a few mods left that needs to be ported.. But they should not take that long if the creators cares to do it :) But thanks for the help!
  6. For some reason i never got a notification for the forums.. So a late thank you is in order i guess! :)
  7. \o/ http://i.imgur.com/7mXZrmK.jpg Edit: There is 2 files for this mod. 1 wish changes the followers and then the one that add unique armors for them. Would love to get both if possible. :)
  8. Contacted the creator of this mod and today i got a message saying he/she is not modding anymore and haven't done so in a long time. This was my favorite follower mods with the armor pack wish made every follower feel different from the others. I would love to have the mod ported to LE if possible but as i have 0 knowledge of modding and the original modder pretty much said feel free to do as you wish i thought i should ask here if anyone got the time and knowledge for it? http://www.nexusmods.com/skyrim/mods/7554/? I really don't feel like going back to a "worse" skyrim without one of my favorite mods :/
  9. Decided to restart my game and i wanted to make an evil "ish" character and after looking around a bit i decided to settle for good old Hando AKA Russel Crowe. https://www.google.se/search?q=russell+crowe+romper+stomper&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjc5tqzwcXJAhXEk3IKHVzWB7UQ_AUIBygB&biw=1920&bih=943 I'm really terrible with creating characters due to them allways looking ok but when i get out in the world i quickly notice a lot of flaws.. In short i suck :)
  10. Decided to lurk around for some mods as i'm about to restart my game after a bug that i may have created myself and this time i started to make a new char but i'm terrible at stuff like that due to low patience. But from the looks of it all the character mods are save files? Is there anything preventing changing the presets right now? Wanted to get 2 new presets and playing both sides if i decide to start over again.
  11. i've had this same problem just yesterday and worked on it all night, the bug is in the quest that makes Alduin go to various mounds resurrecting dragons, don't know what's the cause but some mounds fail to enable correctly and crash the game every time you load the correspondent cell, the way to avoid that is to disable the mound using the console. To disable the mound in Karthspire use the following commands: prid 000FDAE6 disable note that other mounds around skyrim could be bugged too and cause ctd the same way in that case you'll need to find the id of that mound and disable it the same way. Been looking around for a fix that didn't involve loading an earlier save and this really saved my ass! Thanks a lot :)
  12. And one last thing.. Hopefully! Made an helm enchant but i'm not sure wich worn restiction that would work for helms only? Waterbreathing did not do it..
  13. Thanks for that! I got a new thing that is eluding me.. I used the stats of one of the dragonpriest masks when i created a new helm.. But i could not find where the smithing part is? So basicly i can't improve the helm i made and i need to know how/where i can fix that?
  14. Decided to pick out a single item from a mod i have since i don't want anything els the mods add and i'm curious if/how i should do this? Been poking around a bit but no luck so far.
  15. I was going to say something bad when i read the title.. But now i love the idea.. Well most of it :P
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