I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense. I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus. Just posting for your info. Yes, I should have been much clearer on this. What I meant to say was that spell resistance in the form of a shield, ie. 'Fire Shield', 'Frost Shield', 'Shock Shield' and 'Shield' affects the Defend Bonus. Also, Luck as a buff affects most attributes, including Armour Rating. Indeed it dose, I have also figured out that it stacked on my creature ever time I summed him. IE: frost/fire/shock shield (magnitude 25) as an ability. First time I summon the defense is 25. The next time I summon, Defense is 50. Next it is 75. so on. Strange, I guess some ability spells(aka always active) will stack on them self with this script/summon. I didn't realise they would stack. As you mention, it is probably to do with summoned creatures. The answer, I guess, is not to give them shield abilities. Ya, Kinda too bad, giving them physical defense is useful. Just added it thro a Spell tho, so that works too. :rolleyes: