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dbmacy01

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  1. One way I know of is to use the Racemenu mod. One of the advanced settings you can do is reposition your weapons however you want to wear them. You could try it that way.
  2. I have been scouring the net trying to find anything about animating a weapon. What I specifically intend is to have an animation where the blade scales up to proper size when drawn and down when sheathed. Is there anyone/thing that can help me?
  3. Going off what you said, I started poking around in the base game files, and I found 1st person nif versions of their weapons with their own 1stperson flags. If I plugged my nifs into those and deleted the excess, like Ive been doing for the modded weapons, would that solve the inventory preview issue without affecting scaling or anything like that in gameplay?
  4. Is there anyone who can help me quick with how to create a 1st person model object? Apparently its still the one thing I am missing from my mods. Also I want to ask why this model/ID does not show up in any of the mod folders because I have been trying to figure out to replicate it.
  5. Does anyone have or know any examples of a completed weight painted armor set that is successful in game? This is the next stage for my armor mod I am making for the first time.
  6. Does adding enchantments to the Bloodskal Blade in CK affect the normal weapon effect?
  7. Does anyone know if you can add more enchants to the blade in creation kit without any issues?
  8. I have a very short question. How would I make a quest that is basically just a riddle to find a new weapon I have placed in the game? Or if it works even better how would I put a note into the game for the courier to deliver at level 3 for example?
  9. Alright thanks. I just learned the process for doing weapons, and now I am going to try and give armor a shot.
  10. For now I am stuck at the first part with getting the body meshes to import. I have tried using both Nifskope 2.0 and 1.3, but each has its own errors. Following the directions, nothing shows up in blender at all from 2.0. I found a video that said you needed 1.3 to do it, but opening it in that version just gives a bunch of errors in addition to the same issues in blender.
  11. I have been having a hard time finding anything, and this site seems really out of date. Can anyone help me with at least the basic first step for getting the body mesh into blender? http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1
  12. I have been trying to find information on how to do this but so far everything seems outdated to the original release of Skyrim. Also the tutorials I found for the original game say to find the basic body mesh in the data folder, but it is missing for me at least in SE (I cant check regular since it is not installed). Does anyone have a good clear way of creating armors for SE?
  13. I have 3 weapon mods with no conflicting file names that I would like to combine into a single esp. Is this a simple thing to do without making a new esp recreating all the weapons in it?
  14. Does anyone have any good animation tutorials for Blender? Looking to do animations for a weapon right now and possibly other things later.
  15. Good to know, thank you. I had all kinds of fits first installing it because it kept wanting my C drive to begin with even after changing paths, but that is crammed with the OS.
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