Hey guys. I've recently decided to get into the deal of making 3d objects in blender, and eventually importing them to NV. This is all part of a learning schedule, I've made. Now I've created my first project, a gun, not something amazing, but it was great practice trying to get it look cool. It's way to pointy. Not really detailed, and yet I have almost 7 times as many vertices as the Vanilla Service rifle. I now want to export it and try it in game. I've exported as a NIF from blender, and made a Edit on the Editor ID of the service rifle (saved as new Editor ID as well), in Geck with the info on the gun. Dropped it in Doc Mitchells house. Enabled the Mod and started up the game. Now here comes my problem. I can see the gun, but I can't interact with it. It floats, for lord knows whatever reason. The texture seems to flicker off and on, but that might be because of my not so detailed UV Map. I've tried to open 2 nifskope, and then copy over the NiTriStripsData/bhkCollisionObject from my Gun to the Service rifle, but for some reason, my gun ends up scaled huge, not alligned to ZXY grid and being upside down, so that wasn't really helpful. I've even tried following the "Creating a Sword for Fallout" tutorial (just the export/import buisness) but to no avail. Can anyone be able to point me in the right direction? Thanks in advance.