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riair

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Everything posted by riair

  1. my mod element aura adds spells to the game that use the cloak spell effects,the aim of the mod was to add spells to the game that work similar to the cloak spells but do higher damage.however,they do about the same damage as the cloak spells even though my element aura spells in the latest version have their damage per second set to 20, and the cloak spells deal around 8 damage per second. furthermore i tried setting the damage of the element aura spells to 100 in the creation kit and they still do around the same damage as the cloak spells(around 8 ). how do i fix this?
  2. please make a mod that makes the Blizzard spell not damage its caster. (and please dont solve the problem by making the spell Blizzard give the character 100% frost resistance,if i understand it correctly that would make blizzard do less damage since if i understand correctly Blizzards damage is reliant on perks and magic resistance.) i suspect that the fact that the Blizzard spell damages its caster is an oversight or a bug. i mean think about it,when you aim your characters vision straight down and fire a Fireball spell straight down at where youre standing it doesnt damage you. also please leave alone the settings that make Blizzards damage reliant on perks and magic resistance,i need those there so that Full Magic Scaling still works on it and so that the perks still work on its damage,and besides;theres already a mod that makes the Blizzard spells damage not reliant on perks or magic resistance.
  3. i feel i should mention the patcher in the following link https://www.nexusmods.com/skyrim/mods/96817?tab=description it helps do away with the around tripled combat mana regen npc's have
  4. and thats the way it should be.they should pay the price for being stupid
  5. in my opinion the lightning spells damaging magicka do jack squat to their magicka due to the unfair advntages they have,go ahead,use the staff of magnus on a high level mage npc,see if it stops them spellcasting go to the following link to learn more about the unfair advantages npc mages have over pc mages https://www.reddit.com/r/skyrimrequiem/comments/2i7ymq/why_npc_mages_are_op_and_how_to_fix_them_yourself/
  6. wrong.they should suffer the price of being stupid,i think thats more fun
  7. in the Creation Kit how do you modify the damage Wall of Storms/Frost/Flames does when you spray it on the ground and someone walks through it rather than the damage the concentration aspect of the spell does
  8. can someone make all 3 ranks of the mage armor perks work fully no matter what armor youre wearing and i meant any armor or combination thereof even heavy armor,even a full suit of heqavy armor with no reductions basedd on that, just so were clear,and make dragonhide unaffected by armor too if it is or at least point me in the right direction of changeing it like where the perk script is located because when i went to the perks none of them had perk entries;that is the things that creationkit.com says define what happens if the player has the perk now why i want this, in morrowind the shield levels were starting from the beggining; 5 10 20 30 40 50 and even in oblivion you could stack decent shield spells on yourself along with the armor your wearing now by comparrison the skyrim flesh spell levels are 4 6 8 10 and then dragonhide at 80 this is broke and unbalanced as heck it would be better if was 12 18 24 30 then 80 at dragonhide(i request that you dont change dragonhide,just the mage armor perks effecting the flesh spells,thats what i want) looks more balanced
  9. ^ | this didnt answer my question by the way
  10. is there a mod that delevels the faction npcs and guards as well as enemies
  11. so i was playing fruitcakeunleveled enemies and the npcs in the college of winterhold(the mage faction) faralda for instance,are still leveled,are there any deleveling mods that deelevel EVERYTHING,including the faction npcs?
  12. lllllllllllll
  13. can someone make a fatigue mod that makes it so when you run out of fatigue that you cannot run jump or do any power attacks
  14. request a mod that makes resist normal weapons effect creature attacks
  15. i know it has something to do with the GameDaysPassed and GameHour varriable how do i make it make the pc character die after 3 INGAME DAYS
  16. make it so that non magical damage is reduced by 20% of pc/npc agility in addition to its otther effects
  17. make it so # 1!
  18. make it so that in adition to increasing/decreasing skills by 40% of luck above/below level 50 that all damage done to pc/npc is increased or decreased by 40% of luck over or under 50
  19. i created a mod vampire alternative feeding that lets vampires feed on dead bodies
  20. the thing that oblivion doesnt (mostly)have that skyrim does is backstoried dungeons remember how back in vilverin there was a necromancer in the dungeon making all the zombies and the bandits that were hiding there from the imperial legion the other dungeons had monsters there with no explanation of how they got there in skyrim half the dungeons had backstories
  21. in construction set go to miscelleneous in the object window then loadscreen
  22. and while your at it change the effect shaders to the destruction version of the element so the casting annimation stays the same but your character is covered in that element
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