Jump to content

doubleclick123

Members
  • Posts

    69
  • Joined

  • Last visited

Posts posted by doubleclick123

  1. Hey,

    I have no idea as to what you already tried to fix this, but my guess would be to let steam verify the integrity of your local files.

     

    If you don't know how to do this, go to your Steam Library, right click Skyrim, select properties, go to local files, and click verify integrity of game chache.

     

    That's what I would try, hope it helps mate.

     

     

    No longer recieve the error thanks! But now after i run the launcher it has no error but nothing comes out...

  2. Does it say this? Application load error 5:0000065434, if it doesnt lucky you! If it does.... Well then we are on the same problem.... Anyway, you might want to look inside your skyrim files see exactly what changes it made.... Try to run it as administrator if it doesnt work.... I had that problem with oblivion, just saying... Still stuck on Skyrim here.
  3. Thanks for the help fg, i managed to get it to be "pressable"... It's a test so i'm not really worried about other message boxes (yet)... My main concern though is to make sure that i can get the buttons right... I modified it a little...

     

     

    short Selection

    short Chose ; Normal Selection Standards.

    Short BronzeFlaws ; Each 'flaw' meaning you donot have enough bars.

    Short IronFlaws ; Setting multiple variables would make things a little easier.

    short MetalChoose

    short Weapon ; Setting it so that we can use the messagebox to craft metals... Easier than trying ot put each metal in eh?

     

    begin onActivate player

    if player.getitemcount SmithingHammer < 1

    messagebox "You donot have the proper hammer to use"

    else

    if ( Selection >= 1 )

    set Selection to 0

    elseif ( Selection == 0 )

    set Selection to 1

    set MetalChoose to 0

    set Weapon to 0

    if player.getitemcount Gem1Bronze < 3

    set BronzeFlaws to 5

     

    endif

    endif

    end

     

     

    begin GameMode

     

    if ( Selection == -1)

    set Selection to 1

    ElseIf (selection == 1)

    messagebox "Metals to Choose from" "Bronze" "Iron" "Steel" "Still Testing"

    set Chose to GetButtonPressed

    if ( Chose == 0 ) ;

    set MetalChoose to 5

    set Selection to 0

    endif

    endif

    end

     

     

     

    begin GameMode ; BRONZE

     

    if (MetalChoose == 2)

    messagebox "Armor" "Cuirass" "Greaves and Boots" "Shield" "Helmet" "See Weapon List"

     

    if ( Chose == 0 )

    set MetalChoose to 507

    elseif ( Chose == 1)

    set MetalChoose to 508

    elseif ( Chose == 2)

    set MetalChoose to 509

    elseif ( Chose == 3)

    Set MetalChoose to 510

    elseif ( Chose == 4 )

    set MetalChoose to 0

    Set Weapon to 5 ; This is our longest 'test' script so far. (it's our only test script so far)

    elseif (BronzeFlaws == 5)

    messagebox "You donot have enough bars to craft anything."

    endif

    endif

    endif

    end

     

     

     

    Well actually, i restarted.. With a lot more variables.... (Ignore the bronze part... Unless my current problem has something to do with it...) When the "bronze" button is pressed, the Selection (which is our ButtonPress) is set to zero. But when i pressed the bronze button IN game, it actually just kept it on the original messagebox, the one choosing the metal. THanks for the reply again btw...

  4.  

    scn AnvilScriptTest

     

    short ButtonPress

    short Button

     

    begin onActivate

    if ( ButtonPress == 0 )

    messagebox "Smithing" "Bronze" "Iron" "Steel" "Etc"

    set ButtonPress to 1

    ElseIf ( ButtonPress > 1 )

    Activate

    EndIf

    End

     

    begin GameMode

    ; Note to self, make sure that you make the statue.

    set ButtonPress to 1

    set Button to GetButtonPressed

    if (Button == -1)

    return

    ElseIf (Button == 2)

    messagebox "Selected Material" "Cuirass" "Greaves & Boots" "Shield" "Helmet" "-Click here for weapons-"

    set ButtonPress to 2

    Else

    Messagebox "Still Testing"

    set ButtonPress to -1

    Endif

    Elseif ( ButtonPress == 2 )

    Activate

    Endif

    end

     

     

     

    First of all... Im not sure the spoiler is gonna work.... Second; It did not say there was an error in the script, it only does not activate even when you "activate it".. I even tried it on a wayshrine... (because i though there was a problem with the NIF model perhaps) It would really help if you answered, thanks.

  5. Noone can help you with that little information. It's even hard to judge if it's a creation problem, or simply bady armor definition in the CS (wrong body parts).

     

    If you did it with Blender you better go to the Blender forum, if with NifSkope, tell what you did.

     

    But in either case: don't bump that frequent.

    Well, my main problem is with NifSkope right now... So i changed a glass cuirass for a second.. For fun... (this started it all). I deleted the lower part and the shoulder pads, but then... it's invisible! The body parts where all right, and sorry about the bumping...

     

     

    EDIT: I even didn't change things at all one time... Still no use.

×
×
  • Create New...