This is purely just my thoughts on the story and why it kinda annoyed me. See if you agree or can see a fault in my reasoning. So i have no real problems with the start....i actually liked the start....but when it starts to make no sense is when you get made "Overboss" which to me is a joke. Why you ask? Well firstly you have no real power...if one of the gangs tell you to go and shove your orders there is really nothing you could do about it. This might get you backing of the other gangs and it might not...really you have no idea what they are thinking. They could just choose to say "yeah" and simply ignore you which would be something you could do nothing about. However this isn't a problem as the "Overboss" can't actually order them to do anything...in fact they give you menial tasks...which begs the question who is the boss? First order of business is to take back the other regions of the park...that's fine, then you get to pick who gets that region.....alright...so what will the gangs be doing to earn this? Nothing. They won't lift a damn finger..so really none of them deserve it. You would be better turning the rest of the park on the raiders...like reprogramming the bots in the galaxy zone to kill all the raiders...or convincing Oswald to drive the feral ghouls against the raiders. The 3 gangs are pretty 1 dimentional and give radiant quests which really aren't worth your time. I felt kinda meh on all of the factions...i think more interactions between them and for example quests when they all gave a point of view, recommendation or made demands would have given the player a preference fairly quickly. You never feel like your in charge of any of them really...so your title as Overboss basically just allows you to dish out rewards to a bunch of morons who did nothing to earn it. Frankly the gangs just annoyed the hell out of me...i can understand settlers not helping me...they aren't soldiers and don't claim to be tough. Now raiders not helping take back the park is just funny..what I am giving charity to raiders? I don't think so. If I had to support any faction taking the whole park I would have helped the Gunners...they might be greedy mercenaries but they aren't just cruel for no reason and would likely be smart enough to know that you would make much more caps with a safe trading post than one who enslaves and murders people for no reason. I would trust a deal with a mercenary over a raider any day...mercenary may not be trust worthy but he is reasonable and logical. I like to think they would help take back the whole park...but maybe optimistic there :P All that being said the only ending that seemed worth my time was to wipe out the raiders and give the place back to traders...which makes the rest of the park a massive ghost town which seems like a massive waste...you can do nothing about.