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Rebel4ever85

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  1. And what DLC would that be? I thought that Nuka World was the final official DLC to be released? Did I miss something? Also mod authors are waiting for F4SE to get additional functions like that were available for FONV and Skyrim. Until then there are thing they just can't do right now. Actually its most likely me wishful thinking after reading http://www.itechpost.com/articles/21240/20160627/fallout-4-fallout-4-update-nuka-world-fallout-4-nuka-world-last-fallout-4-dlc-bethesda-release-more-2017.htm
  2. Slowing down maybe but what I will say is that its not likely to die anytime soon. There is still another major dlc due i believe which may inspire many mod makers if indeed the Enclave are involved as is rumored.
  3. This is purely just my thoughts on the story and why it kinda annoyed me. See if you agree or can see a fault in my reasoning. So i have no real problems with the start....i actually liked the start....but when it starts to make no sense is when you get made "Overboss" which to me is a joke. Why you ask? Well firstly you have no real power...if one of the gangs tell you to go and shove your orders there is really nothing you could do about it. This might get you backing of the other gangs and it might not...really you have no idea what they are thinking. They could just choose to say "yeah" and simply ignore you which would be something you could do nothing about. However this isn't a problem as the "Overboss" can't actually order them to do anything...in fact they give you menial tasks...which begs the question who is the boss? First order of business is to take back the other regions of the park...that's fine, then you get to pick who gets that region.....alright...so what will the gangs be doing to earn this? Nothing. They won't lift a damn finger..so really none of them deserve it. You would be better turning the rest of the park on the raiders...like reprogramming the bots in the galaxy zone to kill all the raiders...or convincing Oswald to drive the feral ghouls against the raiders. The 3 gangs are pretty 1 dimentional and give radiant quests which really aren't worth your time. I felt kinda meh on all of the factions...i think more interactions between them and for example quests when they all gave a point of view, recommendation or made demands would have given the player a preference fairly quickly. You never feel like your in charge of any of them really...so your title as Overboss basically just allows you to dish out rewards to a bunch of morons who did nothing to earn it. Frankly the gangs just annoyed the hell out of me...i can understand settlers not helping me...they aren't soldiers and don't claim to be tough. Now raiders not helping take back the park is just funny..what I am giving charity to raiders? I don't think so. If I had to support any faction taking the whole park I would have helped the Gunners...they might be greedy mercenaries but they aren't just cruel for no reason and would likely be smart enough to know that you would make much more caps with a safe trading post than one who enslaves and murders people for no reason. I would trust a deal with a mercenary over a raider any day...mercenary may not be trust worthy but he is reasonable and logical. I like to think they would help take back the whole park...but maybe optimistic there :P All that being said the only ending that seemed worth my time was to wipe out the raiders and give the place back to traders...which makes the rest of the park a massive ghost town which seems like a massive waste...you can do nothing about.
  4. Brotherhood of Steel is annoying as hell - We should have all the tech! Give us it or we will bash you! We will massacre any non human! - Not good guys...basically Tech thieves with power armor and laser guns. They help people by taking the tech away from them and shooting them if they resist. NCR gave them what they deserved at Helios One. Institute is full of idiots. Really lets make people and enslave them...what was wrong with robots? Why make a biological thing to be a machine? Very 2 dimensional. Minute Men - Band aid faction, just turn up and help people but without any real end game. They will never last long, minute things go bad everyone will jump ship again. They have no substance...compared to for example the NCR who have a government and structure and are able to help people much more. Railroad - Lets help Synths...and ignore all the other problems. Honesly helping run away Synths is the biggest priority when people are being killed all over the place? There are so many much bigger problems out there. Answer - None of them. They are all unstable/bad choices...in the Fallout games only the NCR has proven to good for everyone and is stable enough not to collapse at the first sign of trouble. The Enclave is in an interesting place right now...if a smart person took over the lore they could come out to be a far less "evil" faction because they have been forced to adapt to the world. Anyone saying they are gone is wrong because there is loads of evidence in Fallout 3 Broken Steel DLC and New Vegas. However its likely not going to be the Enclave we know....they have to be recruiting from somewhere and they have to have somewhere the are building things like the Crawler base. I would love to see the Enclave as a "grey area" alternative to the Brotherhood of Steel.
  5. http://static.skyrim.nexusmods.com/images/259907-1360929856.jpg Name - Felsa Telvanni Race - Dunmer (Dark Elf) Age - Unknown (Appears about 30 in human terms) Weapon - Felsa Blade (Dragonbone Sword) with Mehrunes Razor in the offhand. Armor - Crafted Glass Armor Short Description - Felsa is the daughter of a revered Telvanni wizard, she was never much of a spell caster but made her father proud with her enchanting affinity. Bored of the mage sort of lifestyle she traveled Morrowind and joined the Morag Tong where she learned the assassins skills. She excelled in this line of work and found that she prefered the blade and bow over spells. She takes great pride in weapons and armor and has learned to craft and upgrade her own and with her enchanting skills her gear is as good as it can be. The red mountains eruption cut her ties with the Morag Tong and now she seeks to make a new fortune in skyrim, perhaps an adventurer this time?
  6. It was abit meh...the plot wasnt half as good as it could have been...there were alot of under developed characters, such as the Queen of BlackMarsh or whatever she was supposed to be a bad ass...but she turned out just a side plot...or the plot against your rule...was like wham bam its over. I would have liked more depth in them.
  7. I play on hard might try Nightmare...game gets harder just after Lothering...but after a few levels you catch up and then its easy as pie! Shatter = win!
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