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Posts posted by smalldjo
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same, did you find a fix?
check the dlc folder for any empty folders, because if there are any, the game will fail to detect all dlcs
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well i found the quest file
it's in "quests\minor_quests\skellige\mq2022_stupid_side_of_courage.w2phase"
you'll need Sarcen's mod editor to be able to browse the file.
unfortunately i don't know how to add the quest to the journal based on this, and the only fact i found was "mq2022_done"
maybe someone else can help you
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having an empty folder in "theWitcher/DLC" will cause the game to stop detecting all dlc's
when you have a "dlc not installed" error check if you have an empty folder there and remove it. -
ok try this:
open "thewitcher\mods\mod0000_mergedfiles\game\player\playerinput.ws"addprivate saved var actionLocks : array<array<SInputActionLock>>;
just underclass CPlayerInput { //here
so it will be like this:
class CPlayerInput { private saved var actionLocks : array<array<SInputActionLock>>;
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the mods didn't merge correctly, were there any script conflicts that you had to solve manually ?
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ShowPins(false) ?
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sorry, my answer wasn't clear;
i didn't mean you are missing files, the game fails to detect all the dlcs if you put an empty folder in the /DLC folder, sometimes when installing mods that add dlc to the game it happens.
just find the empty folder and delete it.
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check the DLC folder , you probably have an empty folder in there.
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some already tried but they couldn't do it
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you're welcome , next time use addbolts or addbolts(false).
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expansions files are under "the witcher 3/DLC/ep1" for hos and "the witcher 3/DLC/bob" for b&w
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try this command
removefact("debug_fact_inf_bolts")
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if even another person's save didn't work, you probably are missing one
can you post your own save for other people to try ?
also does it show which dlc are you missing or not ?
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create a .ws file in "modMyCommands/content/scripts/local " , in that file create functions like this example:
exec function dosomthing()
{
//put here what you want to do
}
now put modMyCommands folder inside your mods folder and that's it.
you can call your command by the function name 'dosomthing'
examples from the game's scripts :
exec function RestoreStamina( optional val : int ){if( val == 0 ){val = 1000;}thePlayer.GainStat( BCS_Stamina, val );}exec function addexp( amount : int ){if( amount > 0 ){GetWitcherPlayer().AddPoints(EExperiencePoint, amount, false );}}see content0/scripts/game/player/playerCheats.ws for example. -
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what about this
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use this to merge mod scripts conflicts
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happy to help
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there is also residentEvil deer
and my personal favorite "Cosmic Crab"
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well , it depends (this should be safe) :D
more seriously i found out about a new way other than messing with meshes files,it works with arachas (pink for some reason) , now i'm trying to mix with other monsters to come up with something more unique :smile:
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switched and renamed some files in dlc\ep1\data\characters\models\monsters\black_spider\model
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hi,just stumbled on this thread this morning and i wanted to help
being a complete noob with meshes models and stuff , i just tried to replace the files from the arachas ones :
please excuse me if watching this still cause you any trouble
is this helpful ?
i'll try more later
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