Jump to content

3st90

Supporter
  • Posts

    37
  • Joined

  • Last visited

Nexus Mods Profile

About 3st90

Profile Fields

  • Country
    Germany

3st90's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. In response to post #47393330. #47394385, #47409845, #47410090, #47410120, #47411905, #47414300, #47426290, #47432345, #47459325, #47461520, #47462670, #47465445, #47470155, #47470175, #47506420, #47508675, #47513330, #47515215, #47515350, #47515465, #47516100, #47517525, #47525645, #47532475, #47549380 are all replies on the same post. Yup. The best name suggestion I've read yet, and it's not a silly acronym! Helix is pretty close, but Vortex fits the Nexus logo better, in my opinion. +1, Kudos to TheShoxter!
  2. I was a heavy smoker for about 11 years, started with 14 as well. I stopped smoking for about a year in 2013, but started smoking again due to a lot of stress, passive smoking and a lack of willpower. This April I switched to "vaping". It took me a while to get used to, as it feels slightly different compared to smoking, but nothing too bad. Now I breathe much, much better, have a lot more stamina, and don't cough anymore. I started on 12 mg nicotine, now I'm down to 9. I don't think I'll completely stop, as I enjoy it quite a bit, but I plan on further reducing the nicotine concentration step by step, and finally getting rid of nic altogether. Since I mix my liquids myself, I'm down to about 10% of the cost of smoking (I always rolled my own cigarettes - if I hadn't, the cost decrease would be far more dramatic). I admire your attitude. Best of whishes to you and your loved ones!
  3. It's the Studded Armor, along with an Iron Helmet, Iron Gauntlets and Iron Boots. In the promotional pictures/trailers, he's also equipped with a Steel Sword, alongside either a Steel Dagger or Banded Iron Shield. His face seems to be the first male Nord preset, along with light brown hair, and pale blue eyes, if that's of any relevance to you. Good luck with your cosplay!
  4. According to the comment section on Savegame Script Scalpel, flexcreator is planning on an update to make the tool compatible with the Skyrim SE save format. Cheers!
  5. In response to post #43927410. What's the point, if Mod Manager isn't going to be updated in the first place?
  6. In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580, #43248780, #43256345, #43256845, #43258870, #43261500, #43262515, #43262825, #43264055, #43264355, #43265250, #43265975, #43266150, #43268550, #43270650, #43271300, #43272015, #43274835, #43277400, #43278605, #43280025, #43280880, #43282555, #43282860, #43285205, #43285500, #43287370, #43287415, #43287810, #43288780, #43290720, #43298850, #43302560, #43303655, #43304280, #43310115, #43317010, #43317290, #43321865, #43326160, #43327095, #43328050, #43332835, #43333505, #43335900, #43335995 are all replies on the same post. I'd have to completely agree with ORRYX, NEMO is just perfect.
  7. Thanks for the update! I'm changing my password right away.
  8. For me this is not necessarily about getting them to work, I have no problems with waiting a few months before official tools for packing proper archives are available. I just want to know if I'm the only one/one of just a few people that .bsa texture archives don't work for, or if Fallout 4 doesn't recognize them in general. I was hoping someone knowledgeable might be able to confirm either of these possibilities.
  9. Do you still have loose files in your /Data/texture sfolder, by any chance? They'd override the archives. I tried it again, and it didn't work for me. Honestly I'm not sure where anyone got the idea to use .bsa files? They moved to a new format with good reasons, no sense in supporting the old format for the game. I don't know either, but I think the idea was to speed up access times on big retexture projects (In the gigabyte range) compared to loose files, and bridge the time until a .ba2 packer is released.
  10. Bump. Does anyone have an idea? Any experiences regarding textures in .bsa archives for this game?
  11. Awesome idea! Sounds like part of a pretty good DLC.
  12. While I start to believe that this holds true for textures packed inside .bsa archives, the mod "Time on loading screen" comes in the .bsa format as well (no textures included) and works perfectly fine, as mentioned above. Considering vanilla .bsa archives have always been somewhat compressed, it's no surprise to me that the new .ba2 format is compressed as well. As far as I believe to know, there are two "types" of .ba2 archives, one of them being optimized for textures specifically (I read something about this on the net, unfortunately I can't quite recall where). I'm kinda glad to see that I'm not the only one unable to get .bsa texture archives to work, though. I kinda felt like the odd one out inbetween all the reports of huge performance improvements using certain mods. Thanks for your post, please keep it coming as soon as you find out something new!
  13. While I start to believe that this holds true for textures packed inside .bsa archives, the mod "Time on loading screen" comes in the .bsa format as well (no textures included) and works perfectly fine. Considering vanilla .bsa archives have always been somewhat compressed, it's no surprise to me that the new .ba2 format is compressed as well. As far as I believe to know, there are two "types" of .ba2 archives, one of them being optimized for textures specifically (I read something about this on the net, unfortunately I can't quite recall where). I'm kinda glad to see that I'm not the only one unable to get .bsa texture archives to work, though. I kinda felt like the odd one out inbetween all the reports of huge performance improvements using certain mods. Thanks for your post, please keep it coming as soon as you find out something new! Edit: I'm slightly confused, I meant to post this in the thread that DaDump linked. I think it fits here as well, though.
×
×
  • Create New...