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Posts
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Everything posted by dexter123
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in one for my baby the choice to say "come see this thing in front of dinky" doesn't show up what could i do to fix it please help!
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in one for my baby the choice to say "come see this thing in front of dinky" doesn't show up what could i do to fix it please help!
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Mod idea: Beavis & Butt-head
dexter123 replied to DrunkenStranger's topic in Fallout New Vegas's Discussion
It would be epic and FOTM if u did that and as for wht jeoshua said , no mod is perfect and I'd still download and b&b could give u a perk that makes random encounters with legendary dclaws happen or something -
Idk if u could do this but what if u gave a person the mesh of a gecko so it's technically still a person and it would work like any other companion. Ex: Boone with the mesh of a night kin, but idk if that's possible just a suggestion
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Look in the nmm forum section it has a whole bunch of fixes for stuff like that (something about what folder it in and stuff I think this ur problem ) yeah so check there
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ill try it thx and i do have fellout but it dont show on FOMM for sum reason EDIT: i tried checking all the comp packs, and that makes it not work like it always does when i do that so i just unchecked them. but i kept the main file at bottom and it works but i am back where i started.
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Could u plz help me and tell me what r the conflicts in here? [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CRAFT.esm [X] CALIBR.esm [X] EVE.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] RTS NW.esm [ ] EnclaveCommander-Steel.esm [ ] EnclaveCommander-OA-Steel.esm [X] EnclaveCommander-OA-Pitt-Steel.esm [X] CrossModData.esm [X] Animy_prostitution.esm [X] sc_lovers_resource.esm [X] SeducingWomen.esm [ ] FO3 Wanderers Edition - Alternate Travel.esp [X] Fallout Remastered.esp [X] Overhead3PCamera.esp [X] HamadaRadioStation.esp [X] RTS NW - Volume 1st.esp [X] RTS NW - Volume 2nd.esp [X] RTS NW - Volume 3rd.esp [ ] R18BodyPack.esp [X] Playthings.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] WeaponModKits.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Natural Selection.esp [ ] Mart's Mutant Mod - Master Menu Module.esp [ ] IMCN - 5 DLC Merged.esp [ ] IMCN - Operation Anchorage.esp [ ] IMCN - The Pitt.esp [ ] IMCN - Broken Steel.esp [ ] IMCN - Point Lookout.esp [ ] IMCN - Mothership Zeta.esp [X] All Companions Essential.esp [X] RTS NW - Volume 4 Stone.esp [ ] US Dollar.esp [X] Hitler Moustache.esp [X] tenpennysuitblack.esp [X] Kar 98.esp [X] CSR.esp [ ] Armored Vests.esp [ ] Mesmetron Works on Everyone.esp [ ] Zombie Apocalypse - Point Lookout.esp [X] DIM CUSTOM RACES V2.esp [X] CUSTOM RACES.esp [X] Fallout Remastered - Fellout.esp [ ] Fallout Remastered - FWE.esp [ ] Fallout Remastered - FWE + EVE (PI Merge).esp [ ] Fallout Remastered - EVE (Paradox Ignition Merge).esp [ ] Fallout Remastered - Mart's Mutants Mod.esp [ ] Fallout Remastered - FWE + MMM.esp [ ] Fallout Remastered - MMM + EVE (PI Merge).esp [X] AKM Assault Rifle - CALIBR.esp [X] Clint-M4.esp [X] Clint-M4_Anchorage_Plugin.esp [X] SOCOM Weapons.esp [X] APOCALYPTO.esp [X] Zombie Apocalypse.esp
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i want to give the sawed off the texture from one of the raider armors how would i do that?
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i want to change the texture of the sawed off to the texture of one of the raider armors how would i do that
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i want to give a gun the texture from a raider armor cuz it is missing the texture and it looks cool like that.
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wow this is empty id expect atleast 1 comment by now
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Im looking for some mods to download and i want to hear what are some of the best mods for FO3
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in black ops my favorite gun is the ak-74 with no stock and plated in gold with expanded mags and a fore grip and a red dot (i know u cant have all 3 in black ops) but it would be pretty cool to have in Fo NV so could someone make it i think a lot of other people would probably like it too. PIC:
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FO3 weapon port error in GECK
dexter123 replied to dexter123's topic in Fallout New Vegas's Mod Troubleshooting
ok i got it but should the gun be the same color as the ground when i veiw it in model info on the geck? EDIT: nevermind i got it working thanks for the help. -
FO3 weapon port error in GECK
dexter123 replied to dexter123's topic in Fallout New Vegas's Mod Troubleshooting
when i look at it in model data it has the same red box FOR TESSNIP: i made a blank plugin in the geck then copyied the stuff from FWE i wanted to it in tessnip in FOMM -
FO3 weapon port error in GECK
dexter123 replied to dexter123's topic in Fallout New Vegas's Mod Troubleshooting
this is my first port how would i add the meshes? -
FO3 weapon port error in GECK
dexter123 replied to dexter123's topic in Fallout New Vegas's Mod Troubleshooting
what i'm trying to do is port the sten gun to FNV but i get a red error box in the geck when i put it into the world -
I am trying to port the sten gun from FWE in FO3 to FNV and i did all the tesnip stuff (i think) and when i try to put the gun into FNV a red error box appears. please help