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Drofsned1b

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Everything posted by Drofsned1b

  1. There are several portable blenders, already setup with python, nifscripts etc. I use them. http://oblivion.nexusmods.com/mods/42755//? http://oblivion.nexusmods.com/mods/40980//? Well it sees the .nif files now but I cant import them. My computer is a problem child.
  2. Yep I have tried all that to no avail. Thanks though. Now back to the halo topic.
  3. I have all 3 and I use gimp for editing textures but the .nif plugins for blender don't work for some reason.
  4. That is just a single gun. What about the assault rifle, pistol, shotgun, sniper rifle, rocket launcher, spartan laser, plasma rifle, plasma pistol, covenant carbine, etc? Oh and armor. A word to the wise. When you ask for help and someone on this site does help a little bit of gratitude goes a long way. I didn't have to go out of my way and find that for your. That all said none of the other things you're looking for to my knowledge exists. Feel free to search for weapon files under categories and look for yourself. Ive already seen that file and like I said it's just one weapon out of several others that could be made. And I didn't mean to sound rude in my reply sorry. Thanks.
  5. That is just a single gun. What about the assault rifle, pistol, shotgun, sniper rifle, rocket launcher, spartan laser, plasma rifle, plasma pistol, covenant carbine, etc? Oh and armor.
  6. I've seen several Halo mods on the New Vegas Nexas get taken off and the only explaination I've found is they used resources from Fallout3 or were ripped from Halo it self. So can someone please make a Halo mod from scratch so it wont be taken down. I'd try my self but I can't seem to get my 3d editor to use .nif files.
  7. I had this problem before with the Dawnguard DLC http://forums.nexusmods.com/index.php?/topic/840116-nameless-unlootable-enemies-in-dawnguard-dlc/. The problem was fixed by extracting the strings before but that is not working this time. I am have the problem with two things so far, an Atronach forge recipe, the description says "LOOK-UP FAILED!" and some high elves at the abandoned lodge are nameless and unlootable.
  8. I am looking to put all the mods that improve the Dagi-Raht race mod in one list. Let these mods included (but not limit to): HD eyes (They need 'em), better meshes, better textures, skeletons that are compatible with mods, companions, etc. If you post the link I will do my best to add it here. (Also help with organization and warnings about legal stuff will be appreciated) ORIGINAL FILE: Dagi-Raht Khajiit race by Nuska MOD COMPATIBILITY: Dagi-Raht Khajiit replacer Requiem compatibility* patch requires Dawnguard by Django03 Dagi-Raht Khajiit Requiem compatibility* patch requires Dawnguard by Django03 *PS: In Windows you can turn on spellchecker in most search boxes and the like by right clicking and checking "Check Spelling". Helps when trying to type compatibility.
  9. Ok try making sure you have Skyrim_English.DLSTRINGS Skyrim_English.ILSTRINGS Skyrim_English.STRINGS Update_English.DLSTRINGS Update_English.ILSTRINGS Update_English.STRINGS In your Data\strings folder. If not download FOMM (Fallout mod manager) from the New Vegas Nexus (or any program that can extract bsa files) start up FOMM, go to tools, open BSA browser, open and extract strings\ of Skyrim - Interface.bsa and Update.bsa. If that doesn't do it I'm out of tricks.
  10. Are there any Nocturnal Robes meshes compatible with the CBBE body type that doesn't make it translucent or change its color? (How a mesh changed the color it the first place, I don't know that much but it did.) And a hair fix to.
  11. I have that problem to. Have you used TES5 Edit to clean any mods? I believe it has something to do with the addition of Legendary difficulty and Legendary skills. When I go to the game-play settings and change the difficulty to Legendary it has a "$" in front of it and I just finished fixing a problem were "$" in front of everything by putting "Translate_ENGLISH.txt" back into the interface folder. So now we have to find the file that governs the skills names in the update. Oh it is the new "Translate_ENGLISH.txt" that was in the update, it didn't override the old one. Here just put this in the Data\interface folder and override when asked.
  12. Ok, but the crashed pelican one, the modder said he made it from scratch.
  13. But there are plenty of other mods that have themes from other games that are still up. Besides they weren't ripped from Halo, the mesh file aren't compatible you would have to make the meshes your self.
  14. There was a Halo weapon mod that allow you to make the assault rifle, pistol, shotgun, and sniper rifle from a work bench with scrap metal and scrap electronics for a while. Then there was one where you could find various Halo weapons and some spartan armor in vault 34's armory. And then a week ago a mod that had Halo 3 weapons in a crashed Pelican transport NW of New Vegas. But now they are gone. Why?
  15. I can't find answers anywhere, someone must know what can help.
  16. I was going to Riften and encountered a nameless dragon, as I was fighting it, no name was below its health bar, its shouts would display in the subtitles but no name to the left, when I got critical hits it would display "critical hit on" and when I killed it , no option to search appeared and I couldn't loot its body. Later in the first mission of Dawnguard I found more nameless unlootable enemies and I can't select them from the ~console either, so I tried extracting the Dawnguard BSA file to meshes, textures, scripts, etc, that didn't solve the problem. How do I fix it?
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