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Posts posted by OleWilliams
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My original set up was a clean FCOM install. I added in loading screens next. ( Reg, add on , and shivering isles, Regular colors ). Since then it has been showing the same loading screen ( a imperial wearing a elven crown/helmet ) but with new subtitles every time it shows.
Here's my LO in case you need it. But it's pretty long now.
Active Mod Files: 00 Oblivion.esm 01 GTAesgaard_2.esm 02 Cybiades.esm [Version 2.0] 03 Jog_X_Mod.esm 04 EnhancedWeather.esm [Version 1.4.4] 05 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 06 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 07 Cobl Main.esm [Version 1.73] 08 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 09 Mart's Monster Mod.esm [Version 3.7b3p3] 0A CyrodiilUpgradeResourcePack.esm 0B TamrielTravellers.esm [Version 1.39c] 0C FCOM_Convergence.esm [Version 0.9.9MB3] 0D CURP_Controller.esm 0E AFC v2 Core.esm 0F CM Partners.esm 10 HorseCombatMaster.esm 11 Unofficial Oblivion Patch.esp [Version 3.2.0] 12 DLCShiveringIsles.esp 13 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 14 Francesco's Optional Chance of Stronger Bosses.esp 15 Francesco's Optional Chance of Stronger Enemies.esp 16 Francesco's Optional Chance of More Enemies.esp 17 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 18 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 19 LoadingScreens.esp 1A Natural_Habitat_by_Max_Tael.esp ++ Enhanced Night Sky.esp 1B EnhancedWeather.esp [Version 1.4.4] ++ EnhancedWeather - Darker Nights, 50.esp [Version Final] 1C Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final] 1D Enhanced Water v2.0 HD.esp ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2] ++ Symphony of Violence.esp 1E AFC v2 Combo Chains.esp 1F AFC v2 Combat Moves.esp 20 Book Jackets Oblivion.esp ++ Item interchange - Extraction.esp [Version 0.76] 21 PTFallingStars.esp ++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01] 22 Reznod_Mannequin.esp 23 Enhanced Economy.esp [Version 5.2.2] 24 Display Stats.esp [Version 2.0.1] 25 DropLitTorchOBSE.esp [Version 2.4] 26 Quest Log Manager.esp [Version 1.3.2] 27 Spell Delete And Item Remove.esp 28 Streamline 3.0.esp 29 Map Marker Overhaul.esp [Version 3.8] 2A Map Marker Overhaul - SI additions.esp [Version 3.5] 2B DLCHorseArmor.esp 2C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91] 2D DLCOrrery.esp 2E DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 2F DLCVileLair.esp 30 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 31 DLCMehrunesRazor.esp 32 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 33 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 34 Book Jackets DLC.esp 35 Explosives.esp 36 KDDwemerSpectacles.esp ++ M.O.E. - Unlocked Dremora Armour and Robes.esp [Version 1] 37 PTArtifacts.esp 38 RippleBlade.esp 39 SentientWeapon.esp [Version 3] 3A Silverware Weapons - FCOM.esp 3B Tyrael Armor.esp 3C Thieves Arsenal.esp 3D Dude Wheres My Horse.esp 3E AncientTowers.esp 3F Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 40 DLCThievesDen.esp 41 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 42 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 43 Cobl Glue.esp [Version 1.73] 44 Cobl Si.esp [Version 1.63] 45 Oblivion WarCry EV.esp [Version 1.08a] 46 FCOM_WarCry.esp [Version 0.9.9MB3] 47 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 48 OMOBS.esp [Version 1.0] 49 OMOBS_SI.esp [Version 1.0] 4A OOO 1.32-Cobl.esp [Version 1.72] 4B Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 4C FCOM_Convergence.esp [Version 0.9.9Mb3] 4D FCOM_RealSwords.esp [Version 0.9.9] 4E FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_NoReaversInGates.esp [Version 0.9.9] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] 4F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 50 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 51 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 52 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 53 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 54 TamrielTravellers4OOO.esp [Version 1.39c] 55 TamrielTravellersItemsCobl.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 56 LoadingScreens-OOO.esp ++ MMM-Cobl.esp [Version 1.73] 57 KnightlyArmory.esp 58 Ivellon.esp [Version 1.5] 59 AyleidArrows.esp [Version 1.8] 5A BHC_Expanded.esp [Version 1.2] 5B delivery_job.esp [Version 1.1x] 5C Dwemer_Skyship_1_1_0.esp 5D FuseFruitMachine.esp [Version 1.0] 5E GTAesgaard.esp 5F GTAesgaard_2.esp 60 Gates To Aesgaard 2 Delayer.esp [Version 1.0] 61 Gaenor in Dementia.esp [Version 2] 62 ImpeREAL City Unique Districts - All the Districts - Merged - Lightless.esp 63 JSRandomTasks.esp [Version 1.1a] 64 KvatchRising.esp 65 LostSwordOfTheAylied.esp 66 LostSwordOfTheAylied - OBSE Add-On.esp 67 MadHouseV12.esp 68 MadMagesTowerBASIC.esp 69 Servant of the Dawn.esp 6A TempleOfZealotsV2.esp 6B The Ayleid Steps.esp [Version 3.4] 6C TheElderCouncil.esp 6D TEC_4ERA_Dialog_Filter.esp 6E TheForgottenShields.esp 6F thievery.esp 70 thievery - EE patch.esp [Version 4.2] 71 VaultsofCyrodiil.esp 72 VHBloodlines 1.2.esp [Version 1.4] 73 za_bankmod.esp 74 DLCBattlehornCastle.esp 75 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 76 DLCfrostcrag.esp 77 Knights.esp 78 Knights - Book Jackets.esp 79 Knights - Unofficial Patch.esp [Version 1.0.9] 7A Cybiades.esp [Version 2.1] 7B CybiadesDungeon.esp [Version 2.1] 7C TOTF.esp ++ TOTF Delayer.esp 7D The Lost Spires.esp 7E Ungarion1TheWelkyndSword.esp [Version 1.4] 7F Origin of the Mages Guild.esp [Version 7.3] 80 HoarfrostCastle.esp 81 AFK_Weye.esp [Version 2.2.COBL] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 82 PTMudwater.esp 83 HeartOftheDead.esp [Version 6.5] 84 xuldarkforest.esp [Version 1.0.5] 85 LostSpires-DarkForest patch.esp 86 xulStendarrValley.esp [Version 1.2.2] 87 xulTheHeath.esp 88 XulEntiusGorge.esp 89 xulFallenleafEverglade.esp [Version 1.3.1] 8A LostSpires-Everglade patch.esp 8B xulColovianHighlands_EV.esp [Version 1.2.1] 8C xulChorrolHinterland.esp [Version 1.2.2] 8D xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 8E VeronaHouseBloodlines-LostCoast fix.esp 8F xulBravilBarrowfields.esp [Version 1.3.2] 90 xulLushWoodlands.esp [Version 1.3.1] 91 VeronaHouseBloodlines-LushWoodlands fix.esp 92 HoarfrostCastle-LushWoodlands patch.esp 93 xulAncientYews.esp [Version 1.4.3] 94 SentientWeaponII-AncientYews patch.esp 95 xulAncientRedwoods.esp [Version 1.6] 96 xulCloudtopMountains.esp [Version 1.0.3] 97 MadMagesTowerBASIC-CloudtopMountains patch.esp 98 xulArriusCreek.esp [Version 1.1.3] 99 xulPatch_AY_AC.esp [Version 1.1] 9A LostSwordoftheAyleids-ArriusCreek patch.esp 9B xulPantherRiver.esp 9C xulRiverEthe.esp [Version 1.0.2] 9D xulBrenaRiverRavine.esp [Version 1.1] 9E NakedNord.esp 9F xulImperialIsle.esp [Version 1.6.7] A0 xulBlackwoodForest.esp [Version 1.1.0] A1 xulCheydinhalFalls.esp [Version 1.0.1] A2 xulAspenWood.esp [Version 1.0.2] A3 xulSkingradOutskirts.esp [Version 1.0.1] A4 xulSnowdale.esp [Version 1.0.2] A5 OOO-Snowdale Patch.esp A6 xulCliffsOfAnvil.esp A7 OOOCliffsofAnvilPatch.esp [Version 1.0] A8 MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] A9 BravilSeaDomes.esp AA Castle_Seaview.esp AB CastleSeaview+LostCoast Patch.esp [Version 1.0] AC bartholm.esp AD Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] AE Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] AF M.O.E. - Lucien Lachance Rumors Fix.esp [Version 1] ++ M.O.E. - Icons for Mythic Dawn Armour - Fix.esp [Version 1] B0 Salmo the Baker, Cobl.esp [Version 3.08] B1 Toggleable Quantity Prompt.esp [Version 3.2.0] B2 Enhanced Economy - House prices.esp [Version 1.0] B3 M.O.E. - Vampire Clan Raelu.esp [Version 6] B4 MidasSpells.esp B5 RshAlchemy.esp B6 RshAlchemyRecipes.esp B7 SM Combat Hide.esp [Version 1.2] B8 StealthOverhaul.esp B9 Thievery_Hard_Thrill.esp BA RenGuardOverhaul.esp BB Deadly Reflex 5 - Timed block and 150% damage.esp BC DeadlyReflex 5 - Combat Moves.esp BD Deadly Reflex Bow Sway.esp BE Phitt's Phighting Phixes.esp BF BFG's Enhanced Armory.esp C0 Oblivion XP.esp C1 Toaster's Legendary Mastery.esp [Version 3.44] C2 Legendary Abilities-Fortify Health MOJ.esp [Version 2.0] C3 Grandmaster of Alchemy.esp ** _darker_dungeons.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] C4 bgBalancingEVCore.esp [Version 10.0EV-L] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] C5 bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] C6 bgMagicEVPaperChase.esp [Version 1.68EV] C7 SupremeMagicka.esp [Version 0.90b] C8 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] C9 SM_EnchantStaff.esp [Version 0.90] ++ SM_NoSpellLights.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] CA [GFX]_Initial_Glow-all.esp CB bgMagicLightningbolt.esp CC GW71_Life_Detect.esp ++ LightSpellLiteBlue.esp CD SnArrowEffects.esp CE FCOM_Archery.esp [Version 0.9.9] ++ SM_DeadlyReflex.esp [Version 0.90] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] CF Cobl Silent Equip Misc.esp [Version 01] ++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03] D0 LandMagicPatch.esp D1 Bashed Patch, 0.esp D2 PTArcheryRange.esp
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no ideas?
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Well I still have the guard textures I know that. Outside the imperial city you will see guards with the regular gear on. They changed what guards the ones inside the city use, and I hate it.
The biggest problem here for me though it the loading screens one. I can't explain how annoying it is to have this same god damn loading screen pop up every single time ( close to it ) when you downloaded 1,000 other ones.
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I actually ended up backing up all my files after a full clean install of FCOM .... =/
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No one knows anything about it?
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Any ideas?
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The first thing isn't really a bug or problem, but I really do not like that FCOM changed the guard armor of imperial city guards to be a silver-ish color. I think the textures just don't work well. I raelly want it to go back to the original but not enough to get rid of FCOM ( hell no ). If any one knows a way to change it...
Downloaded the loading screens replacement mods, ( normal ones ), and it will show the same vanilla loading screen except with new comments under it, and the position of them changed. It will show this annoying same loading screen around 40% of the time and it is really... really.. really annoying. This has happened to me every time I have ever used this mod on any number of new installs and I am guessing it happens to a lot of people and they just ignore it. But there should be a fix by now, if anyone knows how let me know.
Using Deadly Reflex V5 has ALWAYS done this for me on any number of new installs, saves, etc. It never lets me use the dodge, and it never lets me kick, I can use bash keys, behead, skull crush, cut in half, slit throats, stealth attacks, etc, etc, etc, but NEVER can I use the dodge key and NEVER can I kick.
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I figured it out, and got a lot of performance back, although I still have a large FPS hit in some UL areas ( around chorrol ), but that's only because of my graphics card and since I am not planning on playing on this one I should be fine.
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Well like I said earlier QTP3 redamized ran fine, I did not feel this loss in performance until after I downloaded most of the UL's and 4-5 large quest mods and their UL patches.
If it's a graphics card problem I should be fine, considering my upgrade will be able to play Skyrim just fine, but what I am worried about is how my FPS took a huge hit just from using UL and extra quest mods, before that using FCOM ( with legendary creatures textures ) with my tree fade and grass fade at 100%, and while running enhanced weather, I could run through the game with speed and athletics at full, and I could fight 5 goblins, and 10 rats, and a few NPC's all at once while having the same FPS as I have now just walking around.
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Had a full FCOM rig with a couple other mods in there as well. Then I downloaded almost all of the Unique Landscapes, and downloaded patches for them and some quest. Now running outside has a huge performance hit. I also downloaded a texture pack for meats and vegtables and one for flora and doors. I was using QTP3 redamized before that with no issues. I also got the crash prevent OBSE plugin.
It has turned into a huge performance hit. I am wondering whats causing it, I am not playing currently the plan was to mod up my game for the ( HUGE UPGRADE ) graphics card I will be replacing my shitty built in card with.
Is the performance hit due to scripts ? Or graphics. ( Is it being caused by new things added in like extra rocks/waterfalls or is it just having trouble rendering them ).
The other problem is that I keep noticing frozen creatures and people ( happens usually only outside, sometimes in caves ). When I went to the modded AFK weye literally every single person was frozen looking in a different direction. A few creatures were frozen, ( fish and rats were moving fine, some fallen ones ( FCOM goblins ) were also doing fine. But pretty often creatures/NPC's will be frozen in place.
Remember though my current graphics card can play a FCOM rig with deadly reflex/supreme magica/ and plenty of other game play changes, as well as QTP3 redamized with nearly double the performance I am getting now with grass one full view ( grass is completely off now ).
But my upgrade will be a extreme improvement, ( it should be able to run skyrim, and crysis on decent graphics ). So if this is a bug problem, or scipting problem that cannot be fixed with a upgraded graphics card I need to know, or if I did something wrong let me know also. And thanks for the help.
Here's my current LO for reference.
Active Mod Files: 00 Oblivion.esm 01 Jog_X_Mod.esm 02 EnhancedWeather.esm [Version 1.4.4] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 Cobl Main.esm [Version 1.73] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A Kvatch Rebuilt.esm 0B AFC v2 Core.esm 0C CM Partners.esm 0D HorseCombatMaster.esm 0E Unofficial Oblivion Patch.esp [Version 3.2.0] 0F DLCShiveringIsles.esp 10 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 11 Francesco's Optional Chance of Stronger Bosses.esp 12 Francesco's Optional Chance of Stronger Enemies.esp 13 Francesco's Optional Chance of More Enemies.esp 14 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 16 LoadingScreens.esp 17 Natural_Habitat_by_Max_Tael.esp 18 Enhanced Night Sky.esp 19 EnhancedWeather.esp [Version 1.4.4] ++ EnhancedWeather - Darker Nights, 50.esp [Version Final] 1A Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final] 1B Enhanced Water v2.0 HD.esp ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2] 1C AFC v2 Combo Chains.esp 1D AFC v2 Combat Moves.esp 1E Book Jackets Oblivion.esp ++ Item interchange - Extraction.esp [Version 0.76] 1F Display Stats.esp [Version 2.0.1] 20 DropLitTorchOBSE.esp [Version 2.4] 21 Spell Delete And Item Remove.esp 22 Map Marker Overhaul.esp [Version 3.8] 23 Map Marker Overhaul - SI additions.esp [Version 3.5] 24 DLCHorseArmor.esp 25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91] 26 DLCOrrery.esp 27 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 28 DLCVileLair.esp 29 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 2A DLCMehrunesRazor.esp 2B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 2C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 2D Book Jackets DLC.esp 2E Silverware Weapons - FCOM.esp 2F Thieves Arsenal.esp 30 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 31 DLCThievesDen.esp 32 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 33 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 34 Cobl Glue.esp [Version 1.73] 35 Cobl Si.esp [Version 1.63] 36 Oblivion WarCry EV.esp [Version 1.08a] 37 FCOM_WarCry.esp [Version 0.9.9MB3] 38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 39 OMOBS.esp [Version 1.0] 3A OMOBS_SI.esp [Version 1.0] 3B OOO 1.32-Cobl.esp [Version 1.72] 3C Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 3D FCOM_Convergence.esp [Version 0.9.9Mb3] 3E FCOM_RealSwords.esp [Version 0.9.9] 3F FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_NoReaversInGates.esp [Version 0.9.9] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] 40 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 41 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 42 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 43 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 44 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 45 TamrielTravellers4OOO.esp [Version 1.39c] 46 TamrielTravellersItemsCobl.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 47 LoadingScreens-OOO.esp ++ MMM-Cobl.esp [Version 1.73] 48 Ivellon.esp [Version 1.5] 49 GTAesgaard.esp 4A Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 4B Kvatch Rebuilt - Leveled Guards - FCOM.esp 4C Kvatch Rebuilt Weather Patch.esp 4D LostSwordOfTheAylied.esp 4E LostSwordOfTheAylied - OBSE Add-On.esp 4F MadMagesTowerBASIC.esp 50 thievery.esp 51 VHBloodlines 1.2.esp [Version 1.4] 52 DLCBattlehornCastle.esp 53 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 54 DLCfrostcrag.esp 55 Knights.esp 56 Knights - Book Jackets.esp 57 Knights - Unofficial Patch.esp [Version 1.0.9] 58 TOTF.esp 59 The Lost Spires.esp 5A HoarfrostCastle.esp 5B AFK_Weye.esp [Version 2.2.COBL] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 5C HeartOftheDead.esp [Version 6.5] 5D xuldarkforest.esp [Version 1.0.5] 5E LostSpires-DarkForest patch.esp 5F xulStendarrValley.esp [Version 1.2.2] 60 xulTheHeath.esp 61 XulEntiusGorge.esp 62 xulFallenleafEverglade.esp [Version 1.3.1] 63 LostSpires-Everglade patch.esp 64 xulColovianHighlands_EV.esp [Version 1.2.1] 65 xulChorrolHinterland.esp [Version 1.2.2] 66 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 67 VeronaHouseBloodlines-LostCoast fix.esp 68 xulBravilBarrowfields.esp [Version 1.3.2] 69 xulLushWoodlands.esp [Version 1.3.1] 6A VeronaHouseBloodlines-LushWoodlands fix.esp 6B HoarfrostCastle-LushWoodlands patch.esp 6C xulAncientYews.esp [Version 1.4.3] 6D xulAncientRedwoods.esp [Version 1.6] 6E xulCloudtopMountains.esp [Version 1.0.3] 6F MadMagesTowerBASIC-CloudtopMountains patch.esp 70 xulArriusCreek.esp [Version 1.1.3] 71 xulPatch_AY_AC.esp [Version 1.1] 72 LostSwordoftheAyleids-ArriusCreek patch.esp 73 xulPantherRiver.esp 74 xulRiverEthe.esp [Version 1.0.2] 75 xulBrenaRiverRavine.esp [Version 1.1] 76 xulImperialIsle.esp [Version 1.6.7] 77 xulBlackwoodForest.esp [Version 1.1.0] 78 xulCheydinhalFalls.esp [Version 1.0.1] 79 xulAspenWood.esp [Version 1.0.2] 7A xulSkingradOutskirts.esp [Version 1.0.1] 7B xulSnowdale.esp [Version 1.0.2] 7C OOO-Snowdale Patch.esp 7D xulCliffsOfAnvil.esp 7E OOOCliffsofAnvilPatch.esp [Version 1.0] 7F MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] 80 Castle_Seaview.esp 81 CastleSeaview+LostCoast Patch.esp [Version 1.0] 82 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 83 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 84 Salmo the Baker, Cobl.esp [Version 3.08] 85 Toggleable Quantity Prompt.esp [Version 3.2.0] 86 MidasSpells.esp 87 RshAlchemy.esp 88 RshAlchemyRecipes.esp 89 SM Combat Hide.esp [Version 1.2] 8A StealthOverhaul.esp 8B Deadly Reflex 5 - Timed block and 150% damage.esp 8C DeadlyReflex 5 - Combat Moves.esp 8D Oblivion XP.esp [Version 4.1.5] 8E Toaster's Legendary Mastery.esp [Version 3.44] 8F Legendary Abilities-Fortify Health MOJ.esp [Version 2.0] 90 Grandmaster of Alchemy.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] 91 bgBalancingEVCore.esp [Version 10.0EV-L] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 92 bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 93 bgMagicEVPaperChase.esp [Version 1.68EV] 94 SupremeMagicka.esp [Version 0.90b] 95 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 96 SM_EnchantStaff.esp [Version 0.90] ++ SM_NoSpellLights.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ++ _No__persistant_enchantment_glow_fix-1843.esp ++ Disable_Weapon_Membrane_Shaders-3127.esp 97 bgMagicLightningbolt.esp 98 GW71_Life_Detect.esp 99 FCOM_Archery.esp [Version 0.9.9] ++ SM_DeadlyReflex.esp [Version 0.90] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 9A Cobl Silent Equip Misc.esp [Version 01] ++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03] 9B LandMagicPatch.esp 9C Bashed Patch, 0.esp
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Thanks for the help, found and fixed it.
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I have been trying to find out what mod is making there be " trader chairs " everywhere and they are all missing their meshes.
I figured tamriel travelers but I have looked through all the meshes and they are all added in. If any one has any ideas help me out. Here's me LO.
Active Mod Files: 00 Oblivion.esm 01 Jog_X_Mod.esm 02 EnhancedWeather.esm [Version 1.4.4] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 Cobl Main.esm [Version 1.73] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A Kvatch Rebuilt.esm 0B HorseCombatMaster.esm 0C Unofficial Oblivion Patch.esp [Version 3.2.0] 0D DLCShiveringIsles.esp 0E Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0F Francesco's Optional Chance of Stronger Bosses.esp 10 Francesco's Optional Chance of Stronger Enemies.esp 11 Francesco's Optional Chance of More Enemies.esp 12 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 14 LoadingScreens.esp 15 Natural_Habitat_by_Max_Tael.esp 16 EnhancedWeather.esp [Version 1.4.4] ++ EnhancedWeather - Darker Nights, 50.esp [Version Final] 17 Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final] ++ Item interchange - Extraction.esp [Version 0.76] 18 Display Stats.esp [Version 2.0.1] 19 DropLitTorchOBSE.esp [Version 2.4] 1A Spell Delete And Item Remove.esp 1B Map Marker Overhaul.esp [Version 3.8] 1C Map Marker Overhaul - SI additions.esp [Version 3.5] 1D DLCHorseArmor.esp 1E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91] 1F DLCOrrery.esp 20 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 21 DLCVileLair.esp 22 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 23 DLCMehrunesRazor.esp 24 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 25 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 26 Silverware Weapons - FCOM.esp 27 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03] 28 DLCThievesDen.esp 29 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 2A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 2B Cobl Glue.esp [Version 1.73] 2C Cobl Si.esp [Version 1.63] 2D Oblivion WarCry EV.esp [Version 1.08a] 2E FCOM_WarCry.esp [Version 0.9.9MB3] 2F Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 30 OMOBS.esp [Version 1.0] 31 OMOBS_SI.esp [Version 1.0] 32 OOO 1.32-Cobl.esp [Version 1.72] 33 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 34 FCOM_Convergence.esp [Version 0.9.9Mb3] 35 FCOM_RealSwords.esp [Version 0.9.9] 36 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 37 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_NoReaversInGates.esp [Version 0.9.9] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] 38 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 39 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 3A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 3B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 3C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 3D TamrielTravellers4OOO.esp [Version 1.39c] 3E TamrielTravellersItemsCobl.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 3F LoadingScreens-OOO.esp ++ MMM-Cobl.esp [Version 1.73] 40 Ivellon.esp [Version 1.5] 41 Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 42 Kvatch Rebuilt - Leveled Guards - FCOM.esp 43 Kvatch Rebuilt Weather Patch.esp 44 thievery.esp 45 DLCBattlehornCastle.esp 46 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 47 DLCFrostcrag.esp 48 Knights.esp 49 Knights - Unofficial Patch.esp [Version 1.0.9] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 4A xulImperialIsle.esp [Version 1.6.7] 4B Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 4C Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 4D Salmo the Baker, Cobl.esp [Version 3.08] 4E MidasSpells.esp 4F RshAlchemy.esp 50 RshAlchemyRecipes.esp 51 SM Combat Hide.esp [Version 1.2] 52 StealthOverhaul.esp 53 Deadly Reflex 5 - Timed block and 150% damage.esp 54 DeadlyReflex 5 - Combat Moves.esp 55 Oblivion XP.esp [Version 4.1.5] 56 Toaster's Legendary Mastery.esp [Version 3.44] 57 Legendary Abilities-Fortify Health MOJ.esp [Version 2.0] 58 Grandmaster of Alchemy.esp 59 SP1stPLegs.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] 5A bgBalancingEVCore.esp [Version 10.0EV-L] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 5B bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] 5C bgMagicEVPaperChase.esp [Version 1.68EV] 5D SupremeMagicka.esp [Version 0.90b] 5E SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 5F SM_EnchantStaff.esp [Version 0.90] ++ SM_NoSpellLights.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ++ _No__persistant_enchantment_glow_fix-1843.esp ++ Disable_Weapon_Membrane_Shaders-3127.esp 60 bgMagicLightningbolt.esp 61 GW71_Life_Detect.esp 62 FCOM_Archery.esp [Version 0.9.9] ++ SM_DeadlyReflex.esp [Version 0.90] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 63 Cobl Silent Equip Misc.esp [Version 01] ++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03] 64 Bashed Patch, 0.esp 65 Toggleable Quantity Prompt.esp [Version 3.2.0]
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Was that also your answer for the loading screens? Those do work it just leaves in one vanilla screen it will show all the time.
And thanks for the help.
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Hmm. So I should make a folder and name it data and move meshes .. etc into that? Then use that for OBMM?
What I have been doing is dragging meshes+texture folders to the desktop and then putting those into OMODS.
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Using OBMM for a lot of mods now. And I noticed a lot of times ( 50% ) OMODS that have textures and meshes will no actually add the textures and meshes into the game. So instead I would need to put them in the data file which makes it hard to uninstall.
Any way it has not worked with these mods ( so far ). Warcry, Qarls textures 3 , Deadly Reflex V5, and a few quest mods. Any help on how to get it done right would be helpful.
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2 problems in one here. I have been posting a lot of issues but that's because I am getting the core of my mods ( FCOM and other overhauls ... ( SM + LAME + RB + Deadly Reflex + AF ) etc.
I have narrowed down the problems and the source of a lot of them are that I can't figure out how to make a omod with textures and meshes. I know what you should do... I create the omod after adding in the meshes and textures but unless the mod comes with OMOD data there is a 50/50 chance that the textures/ meshes won't take even though they said there activated.. and then I have to manually add them into the data folder ( which makes uninstalling horrible ).
On the loading screen " problem " the new loading screens are working fine. ( Loading Screens Replacer + Add on + Shivering Isles ). But for some reason it leaves in one vanilla loading screen that will appear more often then any other loading screen and kinda throws it off balance. It's a man with a elven helmet in the vanilla style and I get it around 30% of the time ( the other 70% is all new ones ).
Might not seem like much but it bugs the hell out of me the game would feel a lot nicer if I could get rid of it.
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They include balancing patches for FCOM and OOO. As in OMOBS stats in the weapons. I have those patches the problem is that they do not fix the prices to FCOM/OOO standards which throws the entire economy of the game out of balance ( considering how mutch Arma adds ).
I have the complete version with all patches. That doesn't fix the pricing though.
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Every time I decapitate any one wearing the bound armor set that many summon it pops up a big mesh error. I was sure there was a fix for this but I couldn't find it. If any one knows let me know.
Also if anyone knows how to get ducking to let you stay in first person with deadly reflex V5 on a regular basis or how to kick that would be nice too.
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Armamentarium
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any one know how to get v5 to let you kick?
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Trying to perfect my FCOM set up. And I really want to add Arma into it. I have seen on the unofficial FCOM update page and on the Arma page that this can and is done. But the problem I have is that while the items from arma seem to drop in the right place ( drops colored fur with reg fur .. etc ). And I love having a couple 1000's extra weapons and armors in the game, I don't want it to completely ruin the economic system.
What I mean is that in FCOM the prices meant for lets say a fur chest piece, is about 24. A arma Green Chest Piece is priced around 150. And around that same ratio on all other added items is what it is starting to look like.
I figured that if it is meant for compatibility someone would have fixed this by now. I have heard someone say enhanced economy can fix it but I checked the readme and description and it doesn't mention it.
If any one can help me out here... I love you.
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My game may be ruined. Just after I installed FCOM and the works too...
I installed Deadly Reflex 6. Uninstalled it. Then installed deadly reflex 5. ( using OMODS ).
Then I uninstalled deadly reflex 5 again and decided to give deadly reflex 6 another chance. Except this time the OMOD did what it likes to always do and had some " error cannot find file " which half way activates a OMOD and screws up your game and dirties up your data file.. .forever.
So To get it to work i simply compied the meshes+textures+sounds+menus etc and eps to my data folder. After I did that it worked. Except only to find out version 6 adds in nudity without telling you. So I removed to esps and replaced it with version 5. This time. Which also had a bug " cannot find " so I copied the meshes and textures.
Started a new game and version 5 seems to be working. Except I am stuck with all the animations from D6 ( the reason I got rid of it in the first place ). And now I can't see weapons being drawn ( or hardly at all ).
I tried to remod oblivion because last time after months of modding I got a hack which destroyed my file and I never got to play it. I hope this doesn't destroy my game as well. Any help?
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Ya another reason I won't be using V6 is because of the crashes. Throwing weapons causes crashes + it added in nudity without mentioning that and Im not a fan.
A few problems.
in Mod troubleshooting
Posted