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coldreactive

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Everything posted by coldreactive

  1. Steam thread for this issue: https://steamcommunity.com/app/1716740/discussions/0/3882722559224938557/ Yes, I know this is meant to be a developer cheat, but it literally doesn't work. Persuasion checks can still fail completely. I even set setforcespeechchallengealwaysfail to 0 just to be safe. Yes, I know I have to re-apply it after every load. See video: Also, setting Charisma to 10 (via player.setav charisma 10) or even 100 and 500 doesn't guarantee persuasion checks. Does anyone know how to guarantee them?
  2. For instance, I want the lips/mouth and eyes of a certain viera face type, but on an elezen female. IE: this face type on an elezen female... (but with an elezen nose.)
  3. I saw this thread: https://forums.nexusmods.com/index.php?/topic/617484-how-to-make-a-specific-npc-totally-ignore-the-player/ And wanted to know if there was a script or something to activate to make it so the player cannot be interacted with / etc. (And make the player have no collision (but everything else have collision) on top of that.) It needs to be toggle-able like when the player or an NPC casts a spell on the player.
  4. Does anyone know if there's a mod that makes it so that followers (or lovers) don't move back if you bump into them / get real close? I know it sounds weird.
  5. I manually unpacked the BSA/etc. as per XP32 instructions (in their sticky, etc.) But this is what happened. Oh well, guess Racemenu is staying uninstalled even though it's basically required for XP32.
  6. Mods (some of them aren't plugins): No logs are generated from the crash even though I've enabled logging / tracing / etc. in Skyrim.ini LAL / Live Another Life is NOT the culprit. Everything in the game runs completely fine unless I quit and have to load a save or start the vanilla start. CBP Was disabled, still didn't fix the issue. Insignificant Object Remover, Death Alternative were also disabled, still no fix.
  7. This is a mod I won't probably ever complete due to the amount of headaches I've been receiving over scripts/etc. I'll be offering it up to anyone and everyone here in this thread. What this mod was supposed to do. This modification would've forced you to be soul trapped, and you would've had to find a way out, via a quest inside the oddly large soulgem area. A female mage forcegreets you in a basement in winterhold's inn, and sends you into the soul gem. (Followers would be auto-dismissed, equipment would be removed.) If you don't get to the next quest trigger (Which would've been an NPC somewhere in the large soulgem area(s) (I was planning on multiple areas in the soulgem.)) within a certain amount of in-game hours, the quest will fail, the NPC that would continue the quest removed, and you would be stuck in the soulgem (After quite a long time, a script would run, and would start draining magicka, then stamina, then your health to zero, effectively killing you.) If you succeeded, you got a new quest stage where you help this NPC escape the soulgem with you, and they would give you some equipment to help fend off enemies within the next area of the soulgem. Dying here would have course kill you and reload the previous save/etc. If you succeed in escaping, the female mage would forcegreet you again asking how or why you escaped, and if you answer truthfully (or correctly, I guess?) You would be given a soulgem home to reside in (A different one than the one you just came from, an actual home.) This time, she assuresy ou that you will not be used for enchantments, but she might forget if you stay too long inside the house.... (IE: If you wait several days without coming out, you would hear a voice, the female mage talking to herself stating she really needs to use the soulgem, as she has no others. After dialog finishes, your health/etc. are drained quickly, and you die.) The female mage that soul traps you cannot be recruited as a follower, and attempting to flirt with her / try to marry her, will just get you soul trapped again, only this time, she has no plans letting you out, ever. (And you'll either have to wait for a radiant rescue, or you... just wait for her to use the soulgem, like above.) Download http://www.mediafire.com/file/2q5o9q9f8d7m5pe/SoulGemHouse1.esp Requirements Skyrim.esm Scripts / Resources [NSFW Site] http://www.loverslab.com/topic/69379-compile-error-no-viable-alternative-at-input/ [NSFW Site] http://www.loverslab.com/topic/69234-compile-error-missing-eof-at-if/ https://www.youtube.com/watch?v=Os1NntK7EDs https://www.youtube.com/watch?v=vIxCPMdMPI8 https://www.youtube.com/watch?v=h6EEJbUNT9Q Head meshes were lost when I deleted them. You are free to create your own. (I suggest a female mage (IE: Breton) for the soul trapper.) SEQ File was not created, SSEdit and CK created either empty SEQ Files (0 Byte) or none at all. Even though I added quests. You are free to continue this mod at your leisure. If you finish it, it will be yours to claim, all ownership would go to you. You can also just make this mod completely from scratch too. The skybox for azura's star is called AzuraStarSphere or AzurasStarSphere or just search for Sphere. (When you put it in the render window, make sure to scale it to max size.) Copy the colors/effects from azura's star interior into a new interior for yourself. Please private message / tell me if you finish this mod. Or post a reply in this thread.
  8. Well, someone helped me on another modding site, but here's the resolution it seems: Scriptname CRSoulHouseQuest1CheckIfWaited extends Quest Hidden Quest Property CRSoulHouseQuest1 Auto Function CRSoulUpdaterOne() RegisterForUpdateGameTime(8.0) endFunction Event OnUpdateGameTime() if CRSoulHouseQuest1.getStage() == 0 UnregisterForUpdateGameTime() CRSoulHouseQuest1.setStage(900) endIf EndEvent
  9. Just wondering what's wrong with this script: Scriptname CRSoulHouseQuest1CheckIfWaited extends Quest Hidden Function CRSoulUpdaterOne() RegisterForUpdateGameTime(8.0) endFunction if CRSoulHouseQuest1.getStage() == 0 Event OnUpdateGameTime() UnregisterForUpdateGameTime() CRSoulHouseQuest1.setStage() = 900 endEvent endIf Basically, the game is checking every 8 in game hours after this quest has started, whether or not the player didn't achieve a specific goal or not (IE: hasn't advanced the quest past stage 0.) But the CK gives this error: Starting 1 compile threads for 1 files... Compiling "CRSoulHouseQuest1CheckIfWaited"... C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\CRSoulHouseQuest1CheckIfWaited.psc(7,0): missing EOF at 'if' No output generated for CRSoulHouseQuest1CheckIfWaited, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on CRSoulHouseQuest1CheckIfWaitedSo I had to use CRSoulHouseQuest1.setStage(900) instead, but now it gives me all these errors: Starting 1 compile threads for 1 files... Compiling "CRSoulHouseQuest1CheckIfWaited"... C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\CRSoulHouseQuest1CheckIfWaited.psc(8,8): variable CRSoulHouseQuest1 is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\CRSoulHouseQuest1CheckIfWaited.psc(8,26): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\CRSoulHouseQuest1CheckIfWaited.psc(8,37): cannot compare a none to a int (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\CRSoulHouseQuest1CheckIfWaited.psc(10,10): variable CRSoulHouseQuest1 is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\CRSoulHouseQuest1CheckIfWaited.psc(10,28): none is not a known user-defined type No output generated for CRSoulHouseQuest1CheckIfWaited, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on CRSoulHouseQuest1CheckIfWaitedShould I set it to parent.getStage and parent.setStage instead? Since the script is running inside the quest, and not alone.
  10. IE: Can I make an inventory item that when used becomes a door wherever I look, or is dropped on the ground as a movable door?
  11. Apparently, the skybox is actually "Azura's Star Sphere," as evidence to when placing it in the render window.
  12. I was just wondering how to start a quest when you enter a specific interior. Edit: Seems like I eventually found it, http://afkmods.iguanadons.net/index.php?/topic/4056-skyrim-your-first-quest/
  13. What is the interior skybox / background used for the azura's star? Because if I just use azura's star as a base, there is no effects or anything, just a solid color. Also, what azura star interior objects are actually solid? I found a footpath object for azura's star, but it isn't solid.
  14. Sorry for the no-response, but yeah, might be a bit much to ask of modders. However, there is a medieval-ish MMORPG called Final Fantasy XIV that utilizes engineer-type things mentioned. (More so, it's technology left over from past civilizations.) So it isn't out of the question.
  15. With the SKSE being quite a ways away, I was wondering if someone could make a new housing area that copies the soul gem / azura's star interior, similar to the death alternative one, but without the interaction arge purple crystal at the far end of the interior. Also make it a potential home by doing a short quest for one of the pretty female mages of Skyrim. (Or create your own female.) I'm not expecting this to be done at all of course, so I'm just requesting it to see if someone can do it, and if they do, do it... I would be amazed. It would also be nice to have an upgrade system for it too, to increase the size, the housing furniture inside, etc. The woman who tends to your home and keeps it safe could be placed anywhere you please, such as Winterhold, Riverwood, Shor's Stone, doesn't matter.
  16. I know the old one works to a degree, but I'm pretty sure I saw a new one somewhere on Skyrim Special Edition. If not, can anyone make a new one for Special Edition? Because the old one sometimes doesn't work for certain small towns.
  17. Like, literally, add a new class to Skyrim, where you can summon technological wonders, and have a perk tree that buffs passively them, etc? I made a suggestion once (not here mind you) to maybe have such a thing in the next elder scrolls, but I don't see it happening anytime soon (but who knows): http://pastebin.com/k1bHEyt1
  18. Ultra auto-detect doesn't turn on HBAO+ on AMD. Just so people know. So turning off HBAO+ isn't the problem. Which INI does bUseCombinedObjects go into?
  19. No, the rainbow textures started occuring in 1.3 when Bethesda added Weapon Debris and HBAO+ according to the thread I linked earlier. Bethesda apparently knows the problem exists, and is working on it.
  20. Still having it even after installing the latest AMD 16 Drivers (Which are apparently a hotfix to fix stuttering in Fallout 4.) http://i.imgur.com/Jt94zxE.jpg
  21. Also sometimes textures will glitch out: http://i.imgur.com/j7CMobO.jpg Seems like this is a very common problem though: https://steamcommunity.com/app/377160/discussions/0/496880503078941262/?ctp=5
  22. Only happens in the open world, or when there's too many enemies. It's not a temperature issue, since all temperatures are 75 C or lower. The FPS drops to 30 or below. Final Fantasy XIV, ironically, in DX11 mode has no issues, anywhere, at all, even with 45+ people in view. System Build: -- AMD FX-8350 (Stock CoolerMaster Cooler, but with Noctua Thermal Paste.) -- MSi AMD R9 390X 8GB -- HyperX 32GB RAM (Heat Fins, Low Profile) -- ASUS Crosshair V Formula-Z Motherboard -- SAMSUNG 850 EVO 250GB SSD (The only drive on my system) -- Fractal Design Define R5 Case -- Windows 10 x64 Pro Retail dxdiag: http://pastebin.com/hUfDZ28G I have no ENBs or graphical injectors running. The only mods I have installed are below: http://i.imgur.com/trXrkgB.png The FPS Drops do not ever happen inside, smooth 59-60 FPS. The FPS does not drop when looking northwest, north, or directly west when standing in the northwestern sections of the map. (IE: Sanctuary, Concord, Lexington, etc.) This is also a brand new less than one month old build, but I cannot refund / RMA any of the parts. Fun fact, Dogmeat also goes black unless he's within arms length: http://i.imgur.com/uS7rhDD.png Another fun fact, the load times on Fallout 4 for going to certain areas can be as bad as a mechanical HDD, over 20-30 seconds, even though it's on an SSD. Witcher 3 however loads every area within 5 seconds. Going back to the main menu of the game takes less than a second, and the main menu has no lag at all, no matter what direction the camera is pointing.
  23. I would like to request a mod that allows me to alternatively sell items for free to a merchant (IE: By holding SHIFT and then press SPACE while holding Shift.) This way I can sell items or clear my inventory easily, but also basically give items to merchants possibly to sell to others at a later date (a la skyrim.)
  24. I was messing around today, and noticed after I set my sneak skill to 9999, everyone could detect me, and shadow warrior no longer worked at all. Setting it back down to 100 didn't do anything (Nor setting sneakpowermod to 0). This makes it impossible to shadow galum-ei or whatever the hell his name is for Scoundrel's Folly.
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