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CerebralPolicy

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  1. Yeah, I'll see if I can do that. Essentially I'd like to have uniforms for each section of my mercenary company, right now I can only have four since that's the number of First outfits avaliable.
  2. I've been working on some retextures for my own pseudo-faction and now that SF1Edit has been released as a beta, I'd like to make them as non-replacements. Now in previous games this would have been easy, even if Material Editor hasn't been updated a .bgsm file is simply a .json config. I could edit it in Notepad++ and boom done. One tiny issue. What black magic is this Bethesda? I can't open this. I know for a fact that the materials files are in this database since the nifs refer to a .mat file. I can generate a .mat file using blender, but it would be easier if I could crack open this database. Hopefully someone will make a tool that would allow this, since I can't know what the _mask textures actually do until I can see Bethesda's .mats. UPDATE: Blender can't really generate a .mat and I have no idea how the .mats are formatted to begin with.
  3. Download paint.net and it's psd plug in
  4. Just look up YourWS Custom Flag on the nexus site
  5. Also I have been pondering where exactly the entrance should be in relation to the building area. I was thinking have a tunnel at the ceiling of the cave and place the mini vault door there as the basis of your vault. Does anyone have a better suggestion?
  6. Vault 88 is the only one you can build underground, unfortunately
  7. Why? Because I want to build vaults, underground, in all settlements. And I am sure many of you do too. An above ground vault is just... stupid. Concept It would be similar in execution to Basement Living, under the special category there would be a few constructible cave entrances that allow you to enter cells. However unlike Basement Living the cells would be large open caverns with a box of supplies to get started on your vault. Is anyone interested in taking on this concept?
  8. If it helps the error is in the AAmyAdlerDialogue quest, I don't know where in that quest though
  9. So I made a custom follower for CotW, but when you try to talk to her no dialogue window opens after the greeting. Can anyone help fix this? ***NOTE TO OPEN THE ESP YOU NEED COTW***
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