I've been working on some retextures for my own pseudo-faction and now that SF1Edit has been released as a beta, I'd like to make them as non-replacements. Now in previous games this would have been easy, even if Material Editor hasn't been updated a .bgsm file is simply a .json config. I could edit it in Notepad++ and boom done. One tiny issue. What black magic is this Bethesda? I can't open this. I know for a fact that the materials files are in this database since the nifs refer to a .mat file. I can generate a .mat file using blender, but it would be easier if I could crack open this database. Hopefully someone will make a tool that would allow this, since I can't know what the _mask textures actually do until I can see Bethesda's .mats. UPDATE: Blender can't really generate a .mat and I have no idea how the .mats are formatted to begin with.