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DanBeasy

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Everything posted by DanBeasy

  1. I really appreciate the help, I am starting to understand the concept. Took me a little longer since I am using the beta version. I would switch back to the older one but I only started 3d modeling a month ago, and only really understand the beta. But here is what I'm looking at now. I am going to create more islands and really clean up my uvmapping. Is there anyway for a bigger workspace? To enlarge the area that the islands can sit? Or can they go outside of what looks to be a boundary box?
  2. Thanks for the help, I understand a little about the uvmapping but it seems I dont make very good uvmaps? Once I export it and and paint the uvmap in gimp or photoshop, I import it back and my textures are stretched or not sitting the right way that I would like on the model. Maybe I just need to keep looking for a good uvmapping tutorial?
  3. I would like some feedback on this model, one of my first. And if anyone could explain how to bring blender made textures without uvmap into fallout 3?
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