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BrazenNL

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    Netherlands
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    Dragon Age: Origins

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  1. Stumbled into a nice potion to restore my health + stamina. Bear Claws Blue Mountain Flower Charred Skeever Hide The description that rolled out was: Decrease the target's Magicka regeneration by 100% for 27 seconds. Health is increased by 102 points for 60 seconds. Restore 127 Stamina. Restore 127 points of Health. Unfortunately, the name of the potion became Poison of Damage Magicka Regen, while I would have named it Potion of Restore Health/Stamina. Is such a thing possible? And if not, is there a way to do this via the console? The mod that improves sorting renames Iron Ingot to Ingot, Iron, for example.
  2. I sometimes have NPCs carrying critical loot sit half-way in the ground after killing them, making them unlootable in the process. What solved it for me was saving, then reloading, and the NPC popped right out of the ground. This doesn't mean you shouldn't save before important encounters, since it probably won't always work and your only way out is to do the battle again.
  3. What the ...? I ask if it's possible and you're already doing it? :blink: You, Ser, are awesome! :dance: I have to ask, though, since it sounds you're touching Daedric armor: Do I have to disable your mod when playing as a warrior since you're modifying that instead of the Elven armor? Not that it matters, since the Mod Manager makes it all very painless.
  4. Is something like that possible? I like my Elf to be in Elven armor, but really want the heavy armor stats. Right now, she's wearing enchanted Daedric armor (Legendary), but she looks just the same as the character on my warrior playthrough. Actually, the same would go for my thief. Would it be possible to get the Nightingale armor set as a regular armor set, so that it can be improved and enchanted like so? I'm familiar with the console, if that helps, but a bit of Googling makes me think that doesn't have anything to do with it.
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