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Bannor9

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Everything posted by Bannor9

  1. I actually thought I had placed this in general discussion. As to the terrains, it sure seems like they are so similar as to be actual photographic types of similarities. There are several areas that seem to be almost duplicated... I have to try to find specific areas to point out what I am talking about I guess. Trying to match a specific scene in a movie requires the ability to match time slots or some such, not something I have the ability to do without purchasing the films on blue ray which I simply can not afford. Anywho, I do not wish to cause arguments or anything, it is simply an observation that has struck me more than once when viewing the films recently on cable. The references to New Zealand may be enough to explain it all I guess.
  2. Not sure if this is where I should post this, please forgive any transgression and tell me where to go if I should change/move this. Anyway, I just re-watched the two Hobit movies, and found at least a dozen different areas in the film that are direct copies of terrains from within Skyrim or areas within Skyrim are direct copies of areas from the films? Did the movie makers lease the game engine to allow that or was that by design from the start? Meaning did the game developers and movie makers combine talents to get both movie and game created?
  3. These ideas sound really great, and most are something that is entirely missing from most posts/mods here. Not all "authors" miss reporting where they got their ideas from or where they were able to borrow aspects for their mod, but most do. Coming from a different game environment where I was a very active Custom Content creator (NeverWinterNights by Bioware) I can tell you that getting folks to recognize original works and give credit where credit is due is a very difficult thing to accomplish. In that particular environment we had some fairly major battles between authors and those the flat steal things thinking that anything posted on the internet is free for any use. (Legally it is not, but finding someone willing to pay the legal fees to force recognition of that fact is very rare.) 99% of the time, if you simply ask for permission you find that it will be given as long as credit is also prominent in the description of whatever mod you are working on. When that permission is strictlly withdrawn or not given, then to be a realistic person, you should remove that additional content from YOUR mod.
  4. I have not run into this sort of issue YET with Skyrim, but I do recall that many other games can run into this issue when the total number of open files becomes too large. You mention a large number of mods installed, and I would be willing to bet that each or at least many of them, are using exported textures/nifs etc, as individual files instead of being packed into a .BSA or other archived format. Likely, if you pay close attention to "when" the error(s) show up, it will be related to total length of time that the game has been open and running and that the total number of open files will be higher. WHen you next run into the issue, save, quit to desktop, and restart from that save, see if the issue is still there or not. If not, then it is related to open files in some fashion. (don't get going on technical aspects of what OS etc, Guys/Gals, I have been providing tech support on PC's since the day when a PC was limited to 256k of ram. Despite what Microsloth claims, total number of files open issues have persisted and will continue to be an issue, extra ram only goes sooo far. quad core with 64 gig ram can STILL run into the same sort of issue. As it is not only the OS that handles/intercepts file calls, but the game and db engines used as well.)
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