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About DragonJarvis

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Thanks but here is what I will do now. I reinstall skyrim one last time, install skyui, skse usleep and maybe an font and call it a day. S.T.E.P is on a whole other level of complicated, what I see there comes very close to rocket science for me. When I see that people need to make not one but 56 tutorial videos on how to install something like S.T.E.P I am done. But thank you for your help. EDIT: this is what I should be using I guess: https://www.youtube.com/watch?v=sSuTv6lZCUU&list=PLl_Xou7GtCi6XoXe1TAJZfHHpoAhhYIVY moddrop seems to do exactly what I want.
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for me , learning how to properly mod the game was part of the fun with these games sure it could be quite disheartening , seeing how much time you may need to spend in order to do everything you need , just to be able to enjoy the game again but considering how boring the original game is for me , and how much better it could be with mods , it's all well worth the time now , learning to mod properly is a process , though there are some basic principles the first is that usually mod authors give an amazing amount of information on their mod pages , so reading these would normally save you plenty of time (something I see people not doing all too often) second , there are some really great tutorials around , that cover most if not all the information you need I recommend the videos by Gopher on Youtube , and the S.T.E.P. project http://wiki.step-project.com/Main_Page there are plenty of others , but these are quite great another thing that might help you , is that plenty of people have uploaded their lists of must have mods for their games these lists sometimes contain full installation instructions , and guides on how to make all the mods work so it's almost like getting a full mod pack , with a bit of extra work on your end In fact , many of the mods I used on one of my previous Skyrim playthrough were selected using one such list so it's also something you can find , though it might not be that easy to find the right list for you Yeah, I hear and read that alot that for most people modding the game might even equally as fun to them as play the game. It is nice to see that people have such hobbies and are deticated to modding their game. I unfortunatly do not belong to those people. I often do watch gophers videos when it comes to tutorials and he does a very good job in explaining what I have to do and what might happen or might not. So I just took a look at the S.T.E.P website and I have to admit I am really confused. There are like a million steps I need to do to get S.T.E.P running right? On top of that, I found this :https://www.nexusmods.com/skyrim/mods/11/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D11&pUp=1 This is where my confusion starts. Do I need to download everything one by one like I understand it on the S.T.E.P website or can I use the pack which is on the nexus? STEP got me really courious now and I thank you for sharing the link with me. However if I see it as of now, I have to spend hours to get something like S.T.E.P running and even more hours to get it running properly. Because I really dont want to spend more time to get the mods running and reinstall skyrim for the 20th time Where can I find those modlists?
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Thank you. Yes, your comment helped my quite a bit to understand thinks a little better and I thank you for that. In case of RND and RND2.0. I always thought that the Author of RND2.0 took the original RND and then made it better. In case of Skyrim SE, my pc can not run the game so I will not say something about that but I just hope that mods on this version of skyrim will work better. I just hope that there might be a solution to me for modding skyrim and enjoying my modded skyrim. I am starting to think two things, either modding is really not for me and I just should stick to Vanilla Skyrim or Nexus is not the right solution for me. I really like the work people do with modding the game and creating stuff but I have really trouble to get mods working properly for me and that is why I like the Idea (not the pricing) of the Creation Club. Edit: @FrankFamily About Requiem. That is true and all I can say is that I really tried to make my homework on that with reading their manual, searching for mods which are confirmed to work with Requiem and how to install them. And most of the mods worked, or worked for a long time in my playthrough. About Copyright. Thank you for explaining this to me, as I said I have no real clue on how Copyright works so I was asking questions and that you explained the thing with donations to me. That is a really confusing topic to me and I should not get into that to much because I dont want to be the guy who just talks out of his a**hole. No, If I was giving you the vibe that t I was putting you against Bethesda then I apologize, that was not my intention and sorry for that. Maybe my Ideas are just nonsense but I was trying to gave some Ideas who could benefit everyone and be a better to the end user, especially an unexperienced one, since I think what good is an outstanding mod when people like me struggle to use them. But maybe it is just me because even after 2 years of modding my games I still lack some fundamentally experience. Again I also thank you for explaining the stuff to me so that even I do understand it better. Maybe modding is really just not for me and I have to accept that.
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Yes I mostly spoke of RND but I can give you another prime Example with Requiem. Requiem is a massive Overhaul of the entire game but requiem has even more different sites then RND. https://www.nexusmods.com/skyrim/mods/searchresults/?src_order=1&src_sort=0&src_view=1&src_tab=1&src_name=requiem&src_language=0&src_showadult=1&page=1&pUp=1 There is the official Requiem, then there are several compability patch collection, then there are several single patches and so on. This is just confusing to me. I was putting my self in different rolls all the time? I was speaking from the end user perspective and from the modders who want to improve mods or fix them but struggle to get permission from the original Mod Author, especially if a mod is abandoned by the orgiginal author. You actually gave me a very good example: When you think critically about that, isnt that one of the main reasons why people are so upset about the CC? Especially where you said " some like to keep the rights over their work granted by law". For example when you talk about the rights, what right is that I can tip mod authors who made Hellfire Powerarmor for free, then Bethesda made the Hellfire Powerarmor in the first place and had to pay their employee who disigned this piece of gear and suddenly people complain that they want money for that? Wouldnt that be copyright infringement when I make something, which was not my original Idea and then I can accept money for it? Sure giving money is optional but it is still an option. Another thing would be survival mods. Why do mod Authors protect "their work" and claim copyright rights when a lot of features of their survival aspects originated from Fallout New Vegas Hardcore mode? Often when I download such mods the site prompts me If I want to tip the mod author. You said I should think about different roles, which I did but isnt it also worth a shot to think about the employee from bethesda who tries to make a living? Or a Company who came up with Ideas for years just to see that fans temper with them and claim them sometimes their own? I think it is worth a shot to atleast try to think in their roles aswell. I think some people forget that bethesda is giving away their tools to make mods for their games for free. I meant leaving some money for the Author, a tip, not buying the mod. Bear with me if I was not clear what I was trying to say. English is not my mother tongue.
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Because mod author's work is protected by copyright. As for these numbers like "I have 500 mods" its all very relative, not all mods have the same impact, 1 mod can be a replacer of the textures of rats, zero impact, another can be frostfall or one of those war mods spawning a bunch of npcs. Big difference. People just like brag about their numbers. A stable modded game is about doing one's homework. If you just download mods like you are in a grocery store throwing stuff in the basket as you please, without any thought whatsoever regarding compatibility and the actual strength of your system, then it's likely the result will crash constantly. One, of course, can choose to skip the homework and stick to official content which should all be compatible and there's nothing wrong with that. And btw vanilla (unmodded) skyrim is perfectly stable, it actually works fine and it's not as buggy as some people want to paint it. I see, but then I have to ask why is it protected by copyright, if they make it public and upload it where they want so that anybody can get them for free? Wouldn't it be way more simple if for example a mod author uploads the mod to the nexus, that the decision to edit it by others belongs to nexus? I dont know how copyright exactly works so my Idea may be complete nonsense but wouldn't it solve more issues if people, instead of having to track down and ask a mod author for permission, that they simply have to ask nexus? I imagine it like that: When a mod is on the nexus, someone who wants to edit, update and fix a certain mod, especially when the original Author has abandoned the mod, that those people who want to work on it, send a request to nexus, nexus grants automatically permission to the one who wants to update it and nexus can mark the mod automatically as "worked on by mod Author XY" with a big disclaimer on the mods frontpage. That would ensure that there are no seperate pages of the same mod like in my example RND and RND2.0 And if a Mod Author does really not want that a mod will be worked on by others so then make it that they can tick a box when they upload it that the mod will be excluded for requesting editing by other people. But those are just some ideas I came up while brainstorming about nexus and how it may be improved. Yeah that you cannot download mods left and right and be done with it and expect it to work is true, but exactly that is the Idea behind the CC to get rid exactly of this problem. I have to think to myself do I rather tip the mod authors behind RND,Frostfall (each author seperatly) etc because they did put alot of effort and love in their mods or do I rather spend 8$ for a similar mod on CC but then will be on the safer site that it works right out of the box? Now that I think about it, tipping mod authors is another great reason to make fixed up to date mod packs on the nexus. When for Example a Survival pack would be relased on the nexus with mods Like Frostfall, Campfire, RND and Campfire, which is up to date, patched and works with perfect with NMM then I would rather giving money to the mod pack then buying that on CC because then I also know it will work and I know that my money would be distributed fairly between the mod authors of such pack.
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Thank you for your kindly response guys. I hope that I dont come over as the guy who just wants to bash nexus and protect CC because I really dont, that Is why I was pointing out my issues I have with modding, because I hope that in future it can be a more convinient experience to more people. I found out that the Youtuber "ESO" made a survival pack which I can download through another software, which kinda does more what I wanted but that brings me to my other Issue. I need yet again additional software to download and use it the way he does. My question to that is why do need people to ask mod authors for permission especially when it comes to a modpack where someone made sure all mods of a certain modpack will work together 100%? No, I understand that a person who made the mod is not always be responsible for keeping it updated or fixing it. That is exactly what happend with RND and RND2.0 those are from two different people but can it not be Nexus responsibility to make sure the updated version is shown rather then the most popular one? I dont know how it is to upload a mod but isnt there an option for a mod author to say " This mod is and updated version of mod XY" so that nexus can check it and make it easier to find the most up do date mod? As I said in my OP I do look videos for mods but most of the Time those videos are old anyway or the Video user does not make an updated version of mods he suggested in the past. I do use the Category function to find mods all the time but as I said the "latest" mods are most of the time just Translated versions or some minor fixes. Why do I need proof? I do belive you, that is why mods like USP, USLEEP exist just to fix Bethesdas base vanilla game. Another question I have to that though is do I need USP USDP (all patches seperate) or just USLEEP? Well if we do get new landspace with quests to explore or not that remains to be seen but Bethesda said that it is possible to also upload .esm files to CC instead of just .esp files so the option to make bigger projects will be there. In the case of new Landspaces like Falskaar, Moonpath to Elswyr I have to say that I never were able to fully check them out because they bugged out to me really fast. I remember trying out beyond Skyrim Bruma or what it was called just to find out that it either crashed all the time or freezed on loadscreen because my memory ran out. I know there was a fix to the memory issue and that worked but the fact that it is a known issue and I have to download an additional file and do even more research is something that was really annoying. Yes, as I said I am really mad about the pricing of some mods. Well, they released a survival Mod for Skyrim SE wich adds cold and warmth, hunger and fatigue which is similiar to a combination of Frostfall and RND and so far I really like that. I think it is just to exepnsive though. Well to be honest some of th games like Fallout 3 and Skyrim just worked on my Xbox360 (not ps3, ps3 was awful to play them) without any help of mods obviously. That is good to hear that your RND worked fine. My RND however was not fine at all. I installed the original RND via Nexus Mod Manager or atleast I tried to but it did not work. The green mark when a mod is installed never appeared on my end, it was always grey as if I just downloaded it and did not work ingame for me. Then I installed RND2.0 wich works but not perfect. RND2.0 comes with UI icons that will show you if you are hungry, thirsty or tired. You should be able to toggle those Icons on and off in MCM, however the option where I should be able to toggle the Icons on and off is not there for me at all and I could not find a solution as of now. I never said that it is hard to read the mod author page, I do that all the time but some discriptions are only 2 lines or less and not helpful at all. TES5Edit is another thing that annoys me because again it is another software I need to use. I need to have NMM, LOOT, TES5Edit and Wyrebash. 4 Pieces of software on my pc. On top of that I watched a video from Gopher, a mod auther on Nexus and he said that you should not use TES5Edit unless you are completly sure about that which I am not. He explained that I should not use it to clean every single mod because you never knew if a mod author made some stuff wich is claimed unclean on purpose or something like that. https://www.youtube.com/watch?v=UOQO2S6HDBw That the process of modding a game is sometimes even more fun then to play the game itself for some people is great, unfortunatly I don't count myself among them. It is nice to see that you are able to use 500 mods on Skyrim LE and your game is stable. I use around 45 and my game is really unstable, when I play the game I always say in the back of my mind "please dont crash, please dont crash, please dont crash" all the time
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Hello guys, I know, I know, my Title will probably not make sence to you or may cause you to instantly hate me without knowing why I prefer Creation Club over mods. (for now) I am not here to defend Bethesda or something like that. I just want to share my points of view and why installing mods for Games like Skyrim and Fallout New Vegas were not great experiences to me. Let me get one thing straight right of the start, the prices on the creation club are god awful! I cannot see why I should spend 5$ for one armor set or a weapon, yet I have to admit that I prefer the concept of creation club over modding with the nexus mod manager for example. I started to mod my games around two years ago first with Fallout New Vegas, then with Skyrim. I am currently playing Skyrim with Requiem, RND, Frostfall, Campfire and some more. First thing that really bothered me about some mods is that people not always post instructions on how to install them. Requiem and Frostfall do an oustanding job though to explain how to install them. And yes there are tutorials on youtube, which I watch, like the one from gopher. The second thing that really bothered me is to find out if those mods would work together or not. In my case most of them worked together. HOWEVER after around a houndred ours of gameplay my game started getting wierd and glitching out. Later I found out that one mod conflicted with another and therefore I could start my game from beginning again. That is simply heartbraking. The third thing that annoyed the hell out of me was that I recently just figured out that some mods I used were simply out of date. For example Realistic Needs and Diseases. I did not know that someone made a version 2.0 for RND because the Nexus Page did not show that there was a version of RND that was more up to date. It is really hard to figure out if someone made an updated mod of a mod from another Author. I get the mods I want to try out from video showcases on youtube, however they often link to outdated versions since most of them are a year old or older and often the mod Author does not link to the latest version of the mod. The Last thing that really annoys me are the mods, which require other mods just to work. One bigger Mod really wanted to try out Required another mod and guess what? This Mod also required another mod and even that third mod required a fourth mod just to work! (I am not talking about the most essential Mods Like SkyUI or SKSE etc.) Those things for example, will not happen with creations from the creation club and that is why I prefer creation club or rather the Idea of creation club over mods. To me, modding my game is way more work then it is fun. And when I install mods I always have to fear :"Did I install those right? Will they work with my other mods? Hopefully my game does not crash" and so on. Sure you can argue that all mods are free, which in itself is great, however Is it really "free" when I have constantly work towards getting the mods function properly or if I have constantly to worry about If the mods work together properly? Is there really no way for Nexus and modders to get rid of atleast some of those things? I mean cannot nexus ensure, that when I search for Realistic Needs and Diseases that it will show me the latest version instead of the most popular one? I am not refering to the search engine wich will show me the latest uploads because those are most of the time translations anyway. Or is it not possible that people on the site can upload "packs" of mods which are confirmed to work together and are up to date and which I can install with the click of a button? Thanks for hearing me out.
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Hello Forum. So yeah, I was browsing the Forum and saw that some people like to use Anime Avatars as their characters. For me those characters seem to be kinda out of place when they stand in the vanilla Mojave Desert. So I was daydreaming a little. I browsed youtube a little and came across this: Sure, this is from Fallout 4 but I think it is kinda cool. Now I was daydreaming even more and still am. So what if Fallout 3, NV, 4 or even Skyrim would kinda look like this?: As you probably can guess right now I am a huge Zelda fan and I am hyped as hell for Breath of the Wild! So what do you think, would it be possible or even look good if Fallout or Skyrim would be able to look like this? Sure Fallout should get a lot less green and stuff but in my head it looks cool. I just wanted to throw my thoughts out there and am eager to read your opinions on that. If possible, would you want to play Fallout/Skyrim with those visuals?
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*RANT* How The BoS Is Disgraced In FNV
DragonJarvis replied to scottym23's topic in Fallout New Vegas's Spoilers
I like the BoS because they have cooler looking Power Amor then the Enclave. Come to think of it, as soon as I figure out why my game crashes I should download more Power Amor. MORE POWER AMOR -
I have started tons of different couriers in the last couple of weeks because I am new to modding and needed to start alot from the beginning, My chars are very unspectular. I wonder If I should show off Miss Pimplebottom, Cindy McKackstelze or Mayor DudeWithLube.
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Hello Forum, so I recieved ALOT of help in this forum and in return I want to make me useful, if possible. There are alot of awesome mod's out there and I am courious how to translate some of them. Is it even possible for a person without real knowlede on how to mod stuff? Where do I start or rather how do I get into that, how does it work? DragonJarvis
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Hello guys! So I de-installed and installed FNV to a new location because I got a lot CTD's. I also increased the heap size and followed the checklist http://wiki.nexusmods.com/index.php/Fallout_NV_Mod_Conflict_Troubleshooting#Checklist I also installed mod's which were recommended by the wiki: http://wiki.nexusmods.com/index.php/Recommended_mod_list_Fallout_NV All of that acutally worked and I could play FNV without crashes up 3+ hours. These are my mods/plugins I currently use: However, as the title says I reached boulder city and the mission with the Great Khans. I decided to pop their heads off but then my game crashed. The last lines of the error.log read this: Then I checked the havok.log file and the last lines are this: I have no clue what it means to be honest. Well, the only idea I have is that it has to do something with those projectiles: I also came across this post: https://forums.nexusmods.com/index.php?/topic/2247404-fallout-new-vegas-beginners-guide-to-modding/ In this post it is recommended that I use Wrye Flash. I installed it in the folder where my new vegas .exe is located and started it. According to Wrye Flash there are no issues aswell since every mod is checkmarked in green. Anyone an Idea? Thanks in Advance, DragonJarvis
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Thank you for the respond! Okay then, If I have the time I will install the game again and then to another location. I also fixed that snapping issue I had with the windowed mode. So it really seems to be the case that the CTD error really comes from the issue that I did install the game to the default locaion so I will do that next and try the checklist again.