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Shrikey

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  1. -ballistic/Magnetic weapons damage scale, so developing magnetic adds +1 damage to ballsitic bringing them up on par, developing plasma adds +2 damage to ballistic +1 damage to magnetic bringing them up to par, i want my resistance fighters to tooth conventional guns the whole game! :) -turn the AWC into having a chance to add a perk per mission a soldier participates in rather than occasionally adding something at rank-up
  2. i managed to get the slot expansion to work yesterday myself, but it's been years since i did OOP (being a sysadmin by trade, i code functionally rather than object orientated) and i could not find a way to get this working without overriding the whole class, meaning terrible comparability, i could not get the function-specific overrides to work properly on a side note, the UI goes all kind of buggy if you go past 4 upgrade slots, it's probably fixable however it's pretty obvious that the interface itself was never really intended to support more than 4 slots, you can make some pretty wicked looking guns that way though. :)
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