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Failisse

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About Failisse

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    Skyrim, Sims, Pillars of Eternity, etc.

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  1. Lol. I'm one of those weird people who don't mind his mindless ramblings and his random dancing. But I'm sure the majority of the Skyrim community would agree with you. In fact, I'm sure most of the Skyrim community feels this way about him: youtu.be/p8uqcGw3eYE You'll have to watch all the way through to the end though to get to the finale scene. It's worth it, I promise. ;) Also, thanks for confirming his follower-able status! Much appreciated!
  2. Although not a follower mod, someone DID make a Mercer Frey Mannequin: http://steamcommunity.com/sharedfiles/filedetails/?id=157911232
  3. Yeah, I did read up on that. But I'm not sure if he will stay your follower? I heard if you dismiss him or leave him waiting for more than 3 days he will leave. But I have not confirmed that. I have Amazing Follower Tweaks and I'm hoping that will allow me to "make my home his home" so that if I ever do have to dismiss him for a little while he'll just go back to the house. Again, I'm not certain if that will work. Do you know of anything that could confirm this? That way at least I'd have one less to worry about. (And yeah, he can get on one's nerves. That's why I'd need to dismiss him every once in awhile so he wouldn't drive me as insane as him! Lol.)
  4. So I know a lot of people think the first one's a backstabbing jackass, and the other one's an annoying and creepy guy, but I actually really like these two characters because they're (personality and ability wise), very unique. I've seen a lot of OC follower mods, but not enough of the Skyrim character ones. And personally, I would really like to have these two as followers. Especially considering that after a certain point in your quest you can't get them anymore. So if any modders would be wiling to try their hand at creating a stand alone follower mod for these two (meaning that they are followers separate from the Thieves Guild and Dark Brotherhood quest lines), I would really seriously appreciate it. And would endorse you a bazillion times infinity if that were possible. Thanks. :smile: - Failisse
  5. Do you think you might create clothing as well? I'd love to see some actual dress options in the game. :happy:
  6. Am so hoping for a clothes changing mod. I was the only belle at the flower ball in her overalls. :confused: I know you can do the "wizard change", but it would be nice if we could get an instant clothes changing mod. And perhaps add some dresses in to it? Because while I love rockin my overalls, I would also like to occasionally (note flower dance and wedding) wear a dress. Just sayin.
  7. I just realized what the issue was. Any mod that modifies the festival's data can end up glitching the system. I just had to reinstall a fresh festivals folder and it fixed the issue.
  8. Sorry if this is not the right place to post. I seem to be having a gameplay issue where during the egg hunt I can't pick up any of the eggs. I tried left clicking and right clicking, I tried hitting random keys on my keyboard, but still I cannot pick up any of the eggs once the egg hunt starts. Does anyone know how to fix this or is anyone having similar issues? (Note: I tried enabling and then disabling mods using the SVMM, but it still does nothing.)
  9. Oh jeez, I just realized how simple it was. I only needed to drop the .esp file from the Overwrite file into the Follower Mod on MO. Dumb.Dumb.DoubleDumb. Please excuse my derp-out. Too many tutorials, not enough brain power afterwards. :sweat:
  10. Hello All! I have read a lot of guides, watched some tutorials, and done research already on the topic I'm asking about, but I'm still relatively new to the MO and CK so please be patient with me. Thanks. So recently I just edited a Follower voice using the CK run through the MO. It came up with an Overwrite file within the MO that is an .esp file. Now I want to know, where do I put the follower.esp file in order to make the follower voice stick (work in game)? Can someone please give me a step by step process? It helps me to learn better that way. Also, please remember that I am using MO for all my mods and plugin files, so I'm going to need to know where to put the edited/overwritten files within the Mod Organizer file tree. I am assuming the edited/overwritten follower file needs to go somewhere within: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Mod Organizer\mods\followermodname\ I just don't know where. And please correct me if I have this wrong. :smile:
  11. Hey CL! I'm trying to do something similar. I'm trying to change my follower's voice using the CK Tool, but since I am using the MO for mod installation the follower's file isn't showing up in the CK list. How did you manage to access your follower's file on the CK tool? Can you tell me the steps? I'd really appreciate the help. Thanks!
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