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fattyliver

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Everything posted by fattyliver

  1. I tried the merge pluggins, but that is good for only the player, meaning you still have to have both mods installed and merge pluggins will only merge the esp's. You still have to have the main mods as the resources. I want to absorb assets or even the whole mod (permissions granted) into my mod and upload to nexus as one mod. so when I tried to merge or even copy as was suggested, the assets are invisible, and I wonder if it is because the nif's are hidden in the original mod (I have no idea really its just that I already tried these two options)
  2. thank you for your response. and i did download that mod and now i have an idea and a dilema. as far as the trolls go, they have spells as constant effects that give them the weakness to fire and other such bonuses and weakness, but they all involve spells. i mean i only barely googled it, but apparently there is no system ingame that adjusts weapon damages based on material or class of weapon. so my first thought is that if i want werewolves to be weak to silver, i would have to create a silver spell. then i can enchant silver weapons with it and give the weakness to that spell. but i dont mod well, so far all i do is adjust leveled lists, but im working on it.
  3. So I would like to start giving some creatures strengths and weaknesses based on common lore in our world. Firstly, I would like to massively increase the health regeneration of Trolls, and have that regeneration only stoppable by using fire against them. I would also like werewolves and vampires to have increased regeneration, and also be immune to mundane weapon damage, and have their regeneration only stoppable by silver weapons. I have no idea how to make that happen, so any help would be awesome.
  4. So I am new to modding. I started making one mod that is just basically altering leveled lists and npc records. I got to the point where I wanted to add some armors to my mod without adding another master, and there are some great open source armor mods with full permissions, but I don't know how to incorporate those into my mod. So far all I can get google to pull up is how to merge esps, but I want to combine the mods completely and have only one mod with one esp. If someone can point me to the right tutorial or explain how to do this I would appreciate it. EDIT: so for anyone who read this and might wonder the same thing, so far, the answer that I have found is that you would load both mods in the CK, and then you would have to make duplicates of every file from the mod you want, and then save them into your mod which should be the active mod. If there is a different and better way, i would still appreciate input from experienced modders. EDIT:lol ive have spent so much time trying to find the answers, and so far i have not gotten this to work yet. you would think there would be easy to find and somewhat up to date information on how to do what seems to me like what would be a common thing to do when modding.
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